Ana García-Valcárcel

Ana García-Valcárcel
Universidad de Salamanca · Departamento de Didáctica, Organización y Métodos de Investigación

Doctor of Education

About

129
Publications
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1,865
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Introduction
Skills and Expertise
Additional affiliations
January 1992 - February 2016
Universidad de Salamanca
Position
  • Professor (Full)

Publications

Publications (129)
Article
Full-text available
Technology has become invaluable and digital competence has turned into a necessity for students. The research presented here aims to propose mediation models that explain the influence of attitudinal, technology use, and family factors on the level of digital problem-solving skills of compulsory education students (12-14 years old). A quantitative...
Article
Las Tecnologías de la Información y la Comunicación (TIC) se utilizan en todos los sectores, incluido el educativo y una competencia básica como es la digital, debe ser desarrollada desde la escuela. Para desarrollar políticas educativas eficaces que integren las TIC en los sistemas educativos y fomenten el desarrollo de esta competencia, es muy im...
Article
Full-text available
En este artículo se presenta un trabajo que pretende proponer modelos de mediación que expliquen la influencia de variables sociofamiliares en la evaluación de la competencia digital, en el área de comunicación y colaboración, de estudiantes españoles de Educación Obligatoria (12-16 años). Se empleó una metodología cuantitativa no experimental con...
Article
Con este estudio se pretende evaluar la competencia digital, en el área de comunicación, de los estudiantes españoles de Educación Obligatoria e identificar el perfil sociofamiliar y de uso de tecnología de los que obtienen los mejores resultados. La metodología empleada fue cuantitativa y se trabajó con una muestra de 807 estudiantes. Los instrume...
Research
Full-text available
En la Universidad de Salamanca no ha existido un programa de mentoría que busque ayudar a la orientación, apoyo, integración académica y social de los estudiantes dentro de un programa específico como lo es el Doctorado en Formación en la Sociedad del Conocimiento, lo que lo convierte en un proyecto totalmente nuevo e innovador en la USAL. Se qu...
Article
Purpose The purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework DIG...
Article
Full-text available
The technological advance of mobile devices has signifi cantly changed the way students communicate and interact. The purpose of this research is to analyse the level of digital competence in the area of communication of Spanish schoolchildren aged 12-16 years and to determine whether the use of WhatsApp and email infl uence this competence. A quan...
Article
Full-text available
The global public health crisis unleashed by the COVID-19 pandemic has made it clear that digital competence in education is no longer an option, but a necessity. Online communication with friends using social networks is an activity in which young people very frequently and at increasingly early ages engage. This article presents the results of a...
Chapter
Information and communication technologies (ICT) are often rendered as key tools in the promotion of teachers' collaborative learning. Their use enables teachers to complete assignments, solve problems, or create products together. The content of this chapter is based on the information published in a previous research study by the authors. In that...
Article
Full-text available
This research presents the results of a case study that analyses the Solidarity Atocha project, which was implemented at a school in Madrid, Spain, and in which 114 first-year High school students participated. The main objective of this study is to analyse the experience of students that participated in the Solidarity Atocha project and to underst...
Article
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Valid and reliable information-gathering tools are necessary if research on digital competence is to provide valuable information that is able to guide education policies on the development of digital competence and the integration of information and communication technologies (ICT) into the educational systems of different countries. The aim of th...
Article
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The integration of citizens in the society of information and knowledge is a pillar in social cohesiveness. The digital gap, a direct consequence of socioeconomic inequality among citizens enables e-exclusion, which is a new way of social exclusion that excludes people from different economic, social and economic backgrounds out of the society of i...
Article
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La alfabetización informacional es una de las dimensiones de la competencia digital y una necesidad básica e imprescindible para los estudiantes de hoy en día, de ahí nuestro interés en conocer qué nivel de competencias informacionales tienen adquiridas los niños/as y jóvenes entre 11 y 13 años. Para ello hemos aplicado una prueba de evaluación ya...
Article
El incremento y avance tecnológico que experimenta la sociedad actualmente está impulsando el desarrollo de iniciativas educativas que integran actividades de enseñanza-aprendizaje para fomentar habilidades digitales asociadas a la programación y el pensamiento computacional como es la secuenciación de movimientos. En este trabajo se muestran algun...
Article
Las rúbricas se han convertido en un instrumento de evaluación de competencias apropiado para valorar el proceso y los resultados de aprendizaje en el contexto de la educación superior, así como para orientar el trabajo de los estudiantes. En este trabajo se presenta una rúbrica para evaluar el Trabajo Fin de Máster (TFM) de los estudiantes y el pr...
Article
Full-text available
El Aprendizaje basado en proyectos (ABP) es una metodología que puede mejorar la práctica educativa, ya que ofrece estrategias a los estudiantes para aprender mediante la investigación de forma activa y dinámica en situaciones más cercanas a la realidad, y que culminan con la elaboración de productos auténticos y reales. El objetivo de este trabajo...
Article
Full-text available
Technology has transformed the social scenario by incorporating strategies, techniques and methods to obtain more significant educational processes. The main initiative promoted is the strengthening of skills and competencies in programming and computational thinking. This article evidences the effect of a training program on educational robotics o...
Article
Full-text available
El progreso tecnológico actual está contribuyendo a promover iniciativas pedagógicas para transformar los procesos de enseñanza-aprendizaje mediante propuestas y modelos educativos que permitan el desarrollo de aprendizajes significativos, competencias digitales y habilidades sociales necesarias para afrontar con éxito los retos que impone el siglo...
Article
Full-text available
The development and integration of digital technology, in the current social context,makes it necessary to design and implement educational proposals that contribute tostrengthening the teaching-learning processes through resources and didactic materials thatprovide dynamism, flexibility and innovation. One of the approaches that is gaining popular...
Article
Full-text available
Digital competence is a basic skill for citizens and should be systematically assessed, taking into account characteristics such as knowledge, skills and attitudes. However, measuring and identifying the digital competence of students is still a major challenge. To this end, the indicator model (INCODIES) has been developed and validated following...
Article
El objetivo del trabajo es elaborar y analizar una prueba de evaluación dirigida a estudiantes que finalizan la Educación Primaria. La prueba se ha diseñado para medir los conocimientos, capacidades y actitudes de los estudiantes en las 4 competencias del área de seguridad señaladas en el modelo DigComp (protección de los dispositivos, de los datos...
Conference Paper
The main objectives of the research is to explain and analyze the processes of argumentation and metacognitive thinking that activate university students when they undergo a process of systematic discussion to solve a problem and evaluate the effectiveness of the software Digalo2 for the development of argumentative and metacognitive competences. T...
Conference Paper
The technological advance that is currently evident in the different social contexts is contributing to consolidate educational processes that allow the strengthening of technological and social skills in students. This paper presents some results obtained in the development of a learning experience in computational thinking and social interaction...
Article
Full-text available
Students’ motivation is a fundamental factor in the educational process, and can be facilitated through new methodologies and technologies, including gamification, video games, collaborative learning, or, in particular, the methodology called “collaborative learning with video games” (which is presented and can be understood as the implementation o...
Article
Full-text available
Resumen En la escuela el profesorado es cada vez más consciente de la importancia que tiene adaptar la enseñanza y el aprendizaje al entorno y realidad del alumnado, haciendo que estos adquieran destrezas para su día a día y su futuro académico y laboral. Una de las mejores formas es a través del Aprendizaje Basado en Proyectos (ABP), una metodolog...
Conference Paper
Full-text available
This paper presents the results corresponding to two projects: Research Project "Confidence in behavioral changes through serious games" (e-Confidence, code: 732420), and "Evaluation of the digital competences of obligatory education students and study of the incidence of socio-family variables "(EVADISO, EDU2015-67975-C3-3-P, MINECO / FEDER) The f...
Conference Paper
Full-text available
The main objective of the research is to promote the development of argumentative skills in university students from the Social Work degree programme, through the promotion of metacognitive skills and collaborative work in a digital context. The research has characteristics of a mixed study with a quasi-experimental design with a control group sinc...
Conference Paper
This document has the purpose to present some results obtained in the pilot experience, play and program with Bee-Bot. The activities were developed in the framework of the doctoral research project whose purpose is the design and integration of learning activities with robotics to foster programming skills and computational thinking in the classro...
Conference Paper
Video games are a common form of entertainment, but they can also be a useful learning resource. To implement video games effectively, it is important to make good video game selections and to consider certain criteria. One of these criteria is the video game content rating system: in Europe, the Pan European Game Information system (PEGI). We focu...
Conference Paper
Full-text available
La integración de tecnologías como la robótica en el contexto educativo ha permitido que surjan procesos de aprendizaje con mayor dinamismo e inclusión. En esta comunicación se presenta la valoración inicial que realizaron los participantes de una jornada formativa sobre robótica y pensamiento computacional. La jornada, es parte de la investigación...
Conference Paper
Full-text available
En esta comunicación se presentan los resultados iniciales de una investigación en desarrollo, que permitirá el diseño e integración de actividades educativas para la formación de habilidades de programación y pensamiento computacional en escolares de educación inicial por medio del recurso de robótica educativa, Bee-Bot. Se utilizará una metodolog...
Article
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p>El aprendizaje y servicio es una metodología que ha tomado auge en las últimas décadas, conectada al desarrollo de competencias sociales y cívicas que despiertan el interés del alumnado por las tareas académicas. En este momento es necesario contar con investigaciones que evidencien los resultados que se obtienen con esta metodología en contextos...
Article
Full-text available
The aims of this research are to study teachers’ opinions about collaborative work as a learning methodology in schools with a high ICT level accreditation and to know if the methodological value that teachers give to collaborative work is conditioned by teaching practice. The study sample comprises 185 teachers from Primary and Secondary schools t...
Chapter
Information and communication technologies (ICT) are often rendered as key tools in the promotion of teachers' collaborative learning. Their use enables teachers to complete assignments, solve problems, or create products together. The content of this chapter is based on the information published in a previous research study by the authors. In that...
Article
Full-text available
p>Los serious games son videojuegos que pueden ser creados con finalidad educativa, siendo fundamental la presencia de profesionales de la educación en su desarrollo. Se presenta en este artículo la participación que por parte de un grupo de profesionales de la educación se está llevando a cabo en el proyecto “eConfidence: Confidence in behaviour c...
Article
Full-text available
Increasing interest has been shown in using video games as an educational resource due to their pedagogical possibilities and their current expansion as an entertainment activity. However, their use in schools is still far from mainstream practice, which could be because of the barriers such as the price of video games, schools’ technological infra...
Preprint
Full-text available
Este informe presenta la fundamentación teórica, diseño, elaboración y validación de una rúbrica de evaluación de Trabajos Fin de Máster. Ofrece un instrumento para la evaluación de los resultados de aprendizaje de estudiantes de posgrado universitario que se ha elaborado mediante la validación de expertos.
Conference Paper
Full-text available
The purpose of this paper is to present the PhD thesis research plan, which aims to design, integrate and evaluate educational activities mediated by ICT resources and programmable educational robots, in initial education students, obtaining collaborative learning and Training of computational thinking skills. The research will be developed through...
Conference Paper
Full-text available
Nowadays, the teaching-learning processes are constantly changing, one of the latest modifications promises to strengthen the development of digital skills and thinking in the participants, from an early age. In this sense, the present article shows the advances of a study oriented to the formation of programming abilities, computational thinking a...
Book
Search and Research: Teacher Education for Contemporary Contexts represents a compilation of international teacher education practice and research that draws upon the diverse educational perspectives, teaching procedures, knowledge, and situated contexts where the discipline takes shape. The present book is divided into four sections: – Part one. T...
Conference Paper
Full-text available
Il Project-based learning (PBL) come modello per lo sviluppo del curriculum educativo è oggi una delle tendenze che suscita più attenzione nella scuola, in quanto riguarda il curriculum in un modo globale e inclusivo. Questa metodologia rinforza il desiderio naturale di imparare dello studente, che tante volte si vede limitato per la difficoltà deg...
Conference Paper
Los videojuegos cada vez más pueden ser utilizados como recurso en diferentes contextos en los que la educación y la transformación social son elementos definitorios. En este sentido, los pedagogos y futuros pedagogos, como agentes que van a trabajar o van a poder trabajar en estos diferentes campos educativos, pueden plantear la utilización de vid...
Conference Paper
Los videojuegos se encuentran imbricados en nuestra realidad social como elemento de entretenimiento, siendo fuente de experiencias lúdicas que posibilitan la inmersión en mundos digitales fantásticos, permitiendo, incluso, alejarnos de nuestra realidad y pudiendo ser un medio de escapismo de los problemas reales que nos acucian. Sin embargo, más a...
Article
Full-text available
Actualmente la investigaci n educativa se centra en la b squeda de evi - dencias que pongan de mani esto la utilidad de las TIC (Tecnolog as de la Informaci n y Comunicaci n) para la mejora del rendimiento acad mico de los universitarios. En esta l nea, nuestra investigaci n pretende conocer el potencial de las TIC para el desarrollo de estrategias...
Article
Full-text available
Nowadays personal learning environments appear as student-centered educational spaces to overcome the identified constraints in the institutional learning platforms. However, most of the published research is based only on the use of computers, without considering mobile electronic devices. This article analyses the scientific and academic producti...
Article
In this article, we highlight the opinions given by teachers at different schools in Spain with regard to project-based learning (PBL). The teachers in question have been involved in various projects that incorporate digital technologies. Our data collection was based on a questionnaire that was constructed and validated by us. The questionnaire wa...
Article
Currently, educational research is focused on searching for evidence to show the usefulness of ICT’S (Information and Communication Technologies) for improved academic performance at university. So, our research aims to discover the potential of ICT’s as a tool to develop learning strategies for improving the performance of academic tasks. For this...
Article
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p class="RESUMENCURSIVA">Dada la consolidación del aprendizaje basado en proyectos (ABP) y su utilización cada vez más frecuente en la escuela como mecanismo para desarrollar competencias curriculares, aumentar la motivación y la autoestima del alumnado, potenciar la investigación y la colaboración (Railsback, 2002), se diseña una escala de evaluac...
Conference Paper
Teachers’ attitudes and teacher training are two of the main factors to integrate a new technology or a new methodology in the classroom. In that sense, although there is a lot of literature about using video games in education and about their educational possibilities, teachers’ attitudes can influence the application of video games as an educatio...
Conference Paper
The aim of this work is an overview of the doctoral thesis called “Video games in teacher training: design, implementation and evaluation of an educational proposal”, that is being written by Marta Martín del Pozo and supervised by Ana García-Valcárcel Muñoz-Repiso and Azucena Hernández Martín. The main objectives of the thesis are the following on...
Article
It is often assumed that Information and Communication Technologies (ICT) encourage collaborative work by providing a set of widely accessed tools and a mutual framework for shared activities. The present study aims at determining what in-service teachers think (teachers' opinion), know (technical knowledge) and do (tactual use) about ICT to promot...
Article
Full-text available
INTRODUCTION: The assessment of digital, pedagogical and disciplinary skills of teachers through the TPACK model has a wide international acceptance (Jordan y Dinh, 2012; Koh, Chai y Tsai, 2013). METHOD: In this work, we assess the perceptions of students who are completing their Degree in Primary Education at different Spanish universities about t...
Article
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El texto presenta el seguimiento y evaluación de un proyecto curricular basado en el aprendizaje colaborativo entre alumnos de Primaria de un centro rural y otro urbano, a través de tecnologías digitales para el aprendizaje de inglés y el desarrollo de competencias digitales básicas. Competencias que permitan a todos los estudiantes desenvolverse c...
Article
Full-text available
La formación inicial de los maestros contempla las competencias TIC o digitales como un aspecto de gran relevancia en su preparación profesional. Para el análisis de las competencias digitales se ha realizado un doble enfoque utilizando el modelo TPACK (Technological Pedagogical Content Knowledge), complementado con preguntas acerca de habilidades...
Article
The text presents the monitoring and evaluation of a curriculum project based on collaborative learning among elementary students from a rural school and an urban school, through digital technologies for learning English and developing basic digital skills, skills to enable all students to work proficiently in the digital society. The monitoring pr...
Conference Paper
Full-text available
El objetivo de esta ponencia es analizar el proceso de implementación de un proyecto de innovación orientado a m-learning en la modalidad a distancia de la Universidad Técnica Particular de Loja(UTPL), centrado en el cambio de soporte del material educativo. Se describe el modelo detallando cada componente tecnológico, académico y operativo. Estos...
Article
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Editora-chefe: Dra. Marlene Araújo de Carvalho/Faculdade Santo Agostinho Artigo recebido em 14/07/2015. Última versão recebida em 05/08/2015. Aprovado em 06/08/2015. Avaliado pelo sistema Triple Review: a) Desk Review pela Editora-Chefe; e b) Double Blind Review (avaliação cega por dois avaliadores da área). Revisão: Gramatical, Normativa e de Form...
Conference Paper
Full-text available
La formación inicial de los maestros contempla las competencias TIC o digitales como un aspecto de gran relevancia en su preparación profesional. El trabajo pretende conocer qué resultados se están consiguiendo con los planes de estudios actuales ¿Se sienten los alumnos que obtienen el Grado de Maestro bien formados para afrontar su práctica profes...
Article
Full-text available
RESUMEN Se presentan los resultados de la evaluación de un proceso de aprendizaje desarrollado a través de la participación de alumnos de Primaria en proyectos de aprendizaje colaborativo con TIC que tratan de fomentar la creatividad de los alumnos utilizando tecnologías emergentes (Proyecto I+D+I, subvencionado por el Ministerio de Ciencia e Innov...
Article
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This article shows the main results out of a documentary research study that analyzes three interrelated topics in the field of Teacher Education and ICT. The first analysis focuses on the University Teacher Training programs organized by the University of Salamanca (USAL). The second one examines the status and importance that is given to the use...
Conference Paper
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Este artigo propoe uma Taxonomia das Tecnologias Digitais na Educacao (TDE), cujo objetivo e colaborar com os professores no conhecimento e integracao da tecnologia digital em sala de aula. A partir do trabalho The technology toolbelt for teaching de Manning y Johnson (2011) e da teoria Hypecycle de Gartner (1955), nos quais se fundamentaram o pres...
Article
Full-text available
Los profesores universitarios intercambian opiniones sobre la tutoría en un seminario virtual desarrollado en la Universidad de Salamanca (marzo de 2007) en el marco del proyecto de investigación TICDUS, subvencionado por el Ministerio de Educación y Ciencia, en el que está trabajando el grupo GITE-USAL (Grupo de Investigación-Innovación de Tecnolo...
Conference Paper
This research presents a study on Personal Learning Environments PLE, it aims to describe and analyze the PLE with students who have studied the subject ICT in Education first academic year 2014/2015 of the degree of teacher of Primary in the Faculty of Education at the University of Salamanca. The research is quasi-experimental which aims to inves...
Conference Paper
The e-Maturity Model (e-M) – Management techno-pedagogical features a self-assessment questionnaire to support the management of technology in an educational perspective and assist the school community in monitoring the actions and progress of strategic use, efficient and innovative information technology and communication in order to put technolog...