Alican Bayram

Alican Bayram
Eskişehir Technical University

I am working on the new/modern leisure (Metaleisure) activities that will come into our lives with Metaverse.


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I am working on the new/modern leisure (Metaleisure) activities that will come into our lives with Metaverse and the unlimited experience it offers.
June 2017 - September 2022
Anadolu University
Field of study
  • Retro Leisure
September 2014 - June 2017
Anadolu University
Field of study
  • Park and Recreation


Question (1)
Metaleisure: A period of leisure time spent in the metaverse.
What do you think about this new universe, which I define as "metaleisure", which is participated through avatars?
Will it add a new phase to our leisure habits in the future?
Will it condemn leisure participants to more inactivity and home?
Will it create a more dynamic digital leisure experience through wearable technologies?
What will be the positive and negative benefits?


Cited By


Projects (5)
Retro leisure time stands out as a concept which have been mentioned in the literature by pointing to nostalgia themed leisure activities but has not been defined yet in the literature. Performing an activity that exists in an individual's own or previous past as a leisure activity can be expressed as the equivalent of retro leisure time concept. This expression can be deducted from “Retro Festivals”, “Retro Nights” that came to life or the time spent with retro products. In spite of technological diversity and possibilities, individuals who listen to music with gramophone show a retro-based tendency during their free time. Detailed description in the literature of this retro-leisure trend in the current life may pave the way for leisure time behaviors to be handled in a different dimension. It is thought that the treatment of recreational activities, which can be defined as useful activities performed by the individual in his spare time, in a different dimension will provide benefits to the literature and the field. In this axis, it is aimed to determine the retro leisure activities planned by local governments and to determine the reasons for participation in these activities and to introduce the concept of retro leisure time to the literature. For this purpose, the reasons and experiences of participants of retro leisure activity that interpreted as a phenomenon, will be tried to be revealed within the framework of their individual gaze. Phenomenological design, which is a qualitative research design, and interpretive phenomenology approach will be adopted. Data will be collected through observation, semi-structured interview and focus group interview techniques. It is planned to form a group of participants by observing the retro leisure activities provided by local governments. Interviews with the group of participants to conduct interviews at least twice due to the nature of the phenomenological research, will be carried out to the last stage considering the saturation point. At the end of the research, it is aimed to reveal the types of retro leisure activities and a detailed description as well as the reasons for participation in these activities.