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Alexander Osherenko

Alexander Osherenko
Socioware Development (socioware.de)

Dr
Researching computer-aided customers' and marketing support

About

66
Publications
55,528
Reads
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136
Citations
Additional affiliations
November 2019 - October 2020
Ibarus gGmbH
Position
  • Senior Researcher
Description
  • Intelligent plan composition and work groups' optimization using AI means
June 2014 - May 2015
Humboldt-Universität zu Berlin
Position
  • Senior HCI architect
Description
  • Grantee of EXIST is a support programme of the German Federal Ministry for Economic Affairs and Energy (BMWi) and European Social Fund -- exist.de.
January 2012 - present
Socioware Development
Position
  • Senior HCI architect
Description
  • - Architect and developer of the psychologically-, sociologically-, culturally-aware software relying on findings of the humanities - Architect and developer of SocioFramework, a statistical framework for experimentation and rapid prototyping
Education
October 2005 - June 2010
Universität Augsburg
Field of study
  • Applied computer science
April 2002 - November 2004
Humboldt-Universität zu Berlin
Field of study
  • Computer science
September 1998 - October 2001

Publications

Publications (66)
Research Proposal
Full-text available
Attached is a list of AI (HCI) projects I've worked on: on robotics, Multi-Agent systems, urban environments, smart cities, deontic, affect sensing, opinion mining, personality and emotion models, marketing, knowledge acquisition, radicalization, globalization
Poster
Full-text available
This video shows the computer prototype of the game-based SlimAC system that implements a computer-aided simulation environment monitoring and optimizing a cooperative control task. The software was developed in an EXIST project with Humboldt-Universität zu Berlin that was funded by the federal ministry for economic affairs and energy (BMWi). The p...
Poster
Full-text available
1) Social interaction: Overview This video presents an overview of social interaction, sciences studying it, its benefits, an example of how SocioFramework composes a population of ECAs simulating social interaction. 2) SlimAC This video shows the computer prototype of the game-based SlimAC system that implements a computer-aided simulation enviro...
Presentation
Full-text available
The proposed pilot project (7.7.2022-22.07.2022) studies computer-aided support and pursues two goals: goal Nr.1 “customer support”- improvement of emotional classifications of customer feedback computationally according to expressed affect and goal Nr.2 “marketing support” - clustering customers according to their psychogeneric models. This report...
Research Proposal
Full-text available
The proposed pilot project (7.7.2022-22.07.2022) studies the computer-aided support and pursues two goals: goal Nr.1 "customer support"-improvement of emotional classifications of customer feedback computationally according to expressed affect and goal Nr.2 "marketing support"-clustering customers according to their psychogeneric models. This repor...
Research Proposal
Radicalization is a problem of modern society that causes moral, psychic, political, financial and social damage jeopardizing democracy that in the end can result in irreversible consequences. Taking place in the real and the virtual world, radicalization is a matter of concern that cannot be taken lightly and deserves special attention [Rieger et...
Presentation
Full-text available
Radicalization is a problem of the modern society that causes moral, political, financial and social damage jeopardizing and eliminating democracy that at the end can result in irreversible consequences for the society. The objective of the ongoing multidisciplinary project that combines findings of communication research, history, social (crowd) p...
Preprint
Full-text available
Building deontic robots capable of moral, ethical decisions is a great challenge that relies on understanding of legal, social and ethical aspects of processing. This abstract shows a scenario of a city with overtourism that guides international tourists and pays special attention to deontic logic and its realization using determinants of social in...
Preprint
Full-text available
Building deontic robots capable of moral, ethical decisions is a great challenge that relies on understanding of legal, social and ethical aspects of processing. This paper aims at defining determinants of deontic processing in robots that can facilitate corresponding decisions. It shows a deontic scenario of a smart city with overtourism that guid...
Preprint
Human knowledge is already giant, but there is nevertheless a wish to discover new knowledge on the basis of existing findings, ideally, to exploit them to obtain further advantages, e.g. to explore alternatives of innovations from existing knowledge. This paper discusses a corresponding approach that uses lexically-based means and presents for thi...
Conference Paper
Full-text available
Modern cities struggle against urban problems, for instance, overcrowding which solution could be found through computer-aided simulation. This contribution describes simulation of scenarios in urban life and focuses on their ethical aspects. For this purpose, this article examines multidisciplinary determinants of ethical behavior of tourists and...
Presentation
Full-text available
Modern cities struggle against urban problems, for instance, overcrowding which solution could be found through computer-aided simulation. This contribution describes a top-down simulation of scenarios in urban life and focuses on their ethical aspects. For this purpose, this article examines multidisciplinary determinants of ethical behavior of to...
Research Proposal
Creativity was always a human domain and ideation (sometimes called extraction of innovation proposals) a human activity that was not challenged by computers. The Proposed Project (PP) aims at changing this situation in that it explores the methodology for semi-automatic extraction of innovation proposals from Natural-Language (NL) texts and assist...
Chapter
Full-text available
https://link.springer.com/chapter/10.1007/978-3-319-97550-4_13 https://www.springerprofessional.de/en/implementing-social-smart-environments-with-a-large-number-of-be/16094652 This chapter discusses Social Smart Environments (SSEs) with a large number of believable Embodied Conversational Agents (ECAs) in the context of globalization. It focuses...
Research Proposal
Humans are social beings and cannot exist without communication. Communication can objectively convey facts and numbers; but it also transmits subjectively: communication temper. Communicative language has multidisciplinary facets lying at the centre of analyses carried out by different academic disciplines such as (socio)linguistics, history, poli...
Data
EndNote Tagged Import Format, RIS, BibTeX
Chapter
Full-text available
Research Proposal
As technological progress changes modern life, new habitats such as smart environments appear and new devices like mobile robots emerge. In their life, humans perform different tasks, also cooperative tasks in a group. Most people like cooperative tasks because a group can perform a necessary task more efficiently with less physical difficulties an...
Data
The appendices in this contribution show pseudocode templates of the prototypes of Social Simulation (SS) systems reproduced with Springer's permission from chapter 6 [Prototypes of social simulation] in [Osherenko, A. Social interaction, globalization and computer aided-analysis. Practical guide to social simulation. Springer. 2014. ISBN: 978-1-44...
Data
Full-text available
The appendices in this contribution show pseudocode templates of SocioFramework (SF), a framework for processing and rapid prototyping, used for statistical processing and generating of intercultural Social Simulation (SS) systems described thoroughly in chapter 5 [Framework For Data Processing] of [Osherenko, A. Social interaction, globalization a...
Research
Full-text available
This extended abstract explores Social Simulation (SS) in the context of globalization and presents means to simulate it in a computer system. It reproduces findings of the cognitive sciences, for example, psychology, sociology, communication studies.
Research
Full-text available
This extended abstract focuses on sociolinguistic aspects of emotional corpora, for example, their colloquiality or literariness, and explores if they influence classification results or how reliable opinion mining systems can be trustworthy.
Book
Full-text available
NB: See the list of the universities that hold the book in the comment to this publication. Book review by Christopher Watts (Ludwig-Maximilians University Munich): http://jasss.soc.surrey.ac.uk/18/3/reviews/7.html Tackling globalization is a great challenge – it is both extremely beneficial and essentially problematic. This comprehensive, multi...
Chapter
Full-text available
This chapter gives an overview of existing approaches in social interaction and social simulation from the perspective of such sciences as cognitive sciences or communication studies. It distinguishes different elements of processing and summarizes the shortcomings of previous approaches what inspires readers to diving deeper in the book.
Chapter
Full-text available
By now, we collected a huge amount of specific information, a smorgasbord of interesting facts, thousands of peculiarities to pay attention to and many things to consider. Now we want to integrate them in a simulation system. For this purpose, this chapter describes examples of social interaction that will be studied in the following chapters. It d...
Chapter
Full-text available
Commonly, computer systems rely on data, in the proposed approach on intercultural data. This chapter shows numerical approaches to deducing intercultural data using emotional-, personality- and culture-related information. Additional information is acquired from colloquial information about a particular culture, for example, information about its...
Chapter
Full-text available
Until now, this book formed a basis for an approach to building intercultural social simulation: it described the purposes of this book and what approaches exist. Different scenarios of social interaction social simulation were introduced. Data that can be used in intercultural experiments was discussed. However, something is still missing, namely...
Chapter
Full-text available
This chapter continues the description of SocioFramework from Chap. 5 with discussion how SocioFramework composes prototypes of social systems and how implementations of necessary modeling dimensions are realized. Moreover, it presents programmatic templates of the proposed prototypes and goes into a discussion of software execution issues such as...
Chapter
Full-text available
This chapter reconsiders scenarios from Chap. 3 and presents an approach to their evaluation based on scenarios’ algorithms and interaction behaviors.
Chapter
Full-text available
This chapter presents theoretical, application-related and practical contributions of this book and answers research questions. Moreover, it resolves drawbacks of processing and highlights future work in intercultural social interaction.
Chapter
Full-text available
Discovering new things, recovering unknown, adventures, ingenuity—these are the things that engage the humankind for ages. Assuming unexpected under seemingly known subjects, the mankind spends significant amounts of intellectual energy to advance to new scientific horizons. Even tiny things such as atoms or molecules are inspected and their observ...
Research Proposal
Assessment Center (AC) sind in der Unternehmenspraxis beliebt, da sie über anforderungsnahe Übungen (z.B. Gruppendiskussion, Präsentation, Mitarbeitergespräch) den Berufsalltag gut abbilden können und bei Bewerbern überwiegend akzeptiert sind. Allerdings wird oft der enorme finanzielle und personelle Aufwand kritisiert und als Grund für einen Verzi...
Thesis
Full-text available
This dissertation investigates opinion mining and lexical affect sensing. It discusses emotional corpora and describes different approaches to affect categorization of their texts: a statistical approach that utilizes lexical, deictic, stylometric, and grammatical information; a semantic approach that relies on emotional dictionaries and on deep gr...
Conference Paper
Full-text available
There has been considerable interest in the recognition of affect from written and spoken language. In this paper, we describe an approach to lexical affect sensing that performs a semantic analysis of texts utilizing comprehensive grammatical information. Hereby, the proposed approach differentiates affect of many classes. In addition, this paper...
Article
Full-text available
Recently, there has been considerable interest in the recognition of affect from written and spoken language. We developed a computer system that implements a semantic approach to lexical affect sensing. This system analyses English sentences utilizing grammatical interdependencies between emotion words and intensifiers of emotional meaning.
Article
Full-text available
Recently, there has been considerable interest in the recognition of affect in language. In this paper, we investigate how information fusion using linguistic (lexical, stylometric, deictic) and acoustic information can be utilized for this purpose and present a comprehensive study of fusion. We examine fusion at the decision level and the feature...
Article
Full-text available
As the computer systems are becoming more powerful and intelligent there arises a need to achieve proper modeling of negotiation object in human behavior. This article focuses on the analysis of the object in human negotiation and definition of its properties to achieve proper modeling. The approach is based on breaking down the set of negotiation...
Article
Full-text available
Recently, there has been considerable interest in building lifelike computer systems that manage a believable model for affec- tive behavior. In this paper, we investigate an approach to deducing a probabilistic model for affective behavior from perceived emotional data that can be facilitated to build such systems. In addition, we dis- cuss the ob...
Conference Paper
Full-text available
Recently, there has been considerable interest in the automated recognition of affect from written and spoken language. In this paper, we investigate how information on a speaker’s affect may be inferred from lexical features using statistical methods. Dictionaries of affect offer great promise to affect sensing since they contain information on th...
Article
Full-text available
Affect sensing using pure lexical means is a problem that has been standing in the centre of attention of research community for a very long time and there exist promising approaches for solving this problem. The questions that have been investigated so far refer to the emotional meaning of a text is and its computation. Although the answers to the...
Thesis
Full-text available
This diploma thesis elaborates on modeling human emotions and describes a software system implementing a shallow approach that analyzes emotions in natural-language utterances on the basis of word spotting. The thesis describes preliminaries from the humanities necessary for better understanding of problems regarding human emotions and thus the iss...
Article
Full-text available
Das INKA-Projekt ist ein interdisziplinäres Unternehmen der Humboldt-Universität Berlin (Informatik; Prof. Hans-Dieter Burkhard) und der Technischen Universität Berlin (Soziologie; Prof. Werner Rammert) im DFG-Schwerpunktprogramm Sozionik (SPP 1077). Dieser Text basiert auf einem Vortrag, der auf dem Treffen des Sozionik-Schwerpunktes vom 20. bi...
Article
The presented work gives a brief idea how to bring sociological theory about roles, positions and negotiations in a structure that allows to implement supporting and simulating multi-agent systems for special applications. Our overall intention is to equip artificial agents with social abilities so that they can work much more realistic in complex...
Thesis
Full-text available
Hardware agents as a part of cooperative multi-agent systems act in dynamically changing environments and accomplish tasks jointly. Since the pure hybrid plan representation provides no explicit means to represent particularly communication, task coordination and distribution in the multi-agent system, the proposed plan representation was adjusted...
Conference Paper
Full-text available
Hardware agents as a part of cooperative multi-agent systems act in dynamically changing environments and accomplish tasks jointly. Since the pure hybrid plan representation provides no explicit means to represent particularly communication, task coordination and distribution in the multi-agent system, the proposed plan representation was adjusted...
Code
Hardware agents as a part of cooperative multi-agent systems act in dynamically changing environments and accomplish tasks jointly. Since the pure hybrid plan representation provides no explicit means to represent particularly communication, task coordination and distribution in the multi-agent system, the proposed plan representation was adjusted...
Article
Full-text available
This short paper contains a preliminary description of a novel type of chat system that aims at realizing natural and social communication between distant communication part- ners. The system is based on an Emotion Estimation mod- ule that assesses the affective content of textual messages . Avatars associated with chat partners act out the assesse...
Article
Full-text available
Recently, there has been considerable interest in the recognition of affect from texts. In this paper, we revisit the word spotting technique for affect sensing in short texts, for which purpose, we extract words from different affect dictionaries and explore the performance of various strategies for sensing affect.
Article
Full-text available
Recently, there has been considerable interest in the recognition of affect from written and spoken language. In this paper, we describe a semantic approach to lexical affect sensing in sentences that uses findings from linguistic literature and from empirical examples. The approach is evaluated using a corpus containing English sentences.

Questions

Questions (13)
Question
Do you know a NLP research about extraction of sarcastic, metaphorical, polemical and rhetorical phrases in texts? For example, in the text “Find your patience before I lose mine.”
Question
I wonder if there are studies of how an individual can shape collective behaviour and to what extent. What I mean is the opposite of social influence where a group member obeys collective behaviour, but vice versa how an individual (a politician, a journalist etc.) shapes group behaviour according to his preferences. For example, the capitol riot on 6.01.2021 in Washington and Trump's behaviour -- how Trump manipulated the crowd?

Network

Cited By

Projects

Projects (8)
Project
Researching radicalization and genocide using findings of communication studies, (crowd) psychology, sociology, history, linguistics, computer science with the Ludwig Maximilian University Munich (@LMU).