Alexander Klippel

Alexander Klippel
Wageningen University & Research | WUR · Laboratory of Geo-Information Science and Remote Sensing

Dr. rer. nat.

About

199
Publications
60,231
Reads
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3,151
Citations
Citations since 2017
75 Research Items
1558 Citations
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Introduction
Immersive technologies, spatial thinking, immersive learning
Additional affiliations
July 2017 - present
Pennsylvania State University
Position
  • Professor
June 2013 - June 2017
Pennsylvania State University
Position
  • Professor
May 2004 - December 2006
University of Melbourne
Position
  • PostDoc Position

Publications

Publications (199)
Article
Full-text available
This article focuses on the role of embodiment in learning spatial phenomena in virtual reality in the context of geospatial education. We conducted an empirical study on the geovisualization of global earthquake locations in immersive VR and desktop VR. We asked students to visualize cross-sections of the geometry of earthquake locations in subduc...
Article
Full-text available
We evaluated whether teaching the public about the "critical zone"-the Earth's outer skin, critical to all life-via a digital serious game can affect adults' systems thinking about the environment and support policies to protect the environment. An experiment (N = 152) compared the effects of playing "CZ Investigator" versus viewing a static websit...
Article
Full-text available
While different crowdsourcing platforms promote remote data collection, experiments in the immersive Virtual Reality (iVR) research community are predominantly performed in person. The COVID-19 pandemic, however, has forced researchers in different disciplines, including iVR, to seriously consider remote studies. In this paper, we present a remote...
Article
Virtual field trips are transforming education in biology and other place-based disciplines – and not just since Covid-19 has imposed social distancing constraints. Efficient methods for content creation, combined with affordable immersive technology, provide the opportunity to integrate immersive experiences into ever-larger classes. However, many...
Article
Full-text available
Context Understanding the variability and dynamics of ecosystems, as well as their responses to climate or land use change, is challenging for policy makers and natural resource managers. Virtual reality (VR) can be used to render virtual landscapes as immersive, visceral experiences and communicate ecosystem dynamics to users in an effective and e...
Article
Full-text available
Accessibility and inclusivity in field geology have become increasingly important issues to address in geoscience education and have long been set aside due to the tradition of field geology and the laborious task of making it inclusive to all. Although a popular saying among geologists is “the best geologists see the most rocks”, field trips cost...
Article
Immersive virtual reality (iVR) can enable users to experience phenomena at real-world scale. This attribute may be useful for communicating the risks of many natural hazards. Storm-surge is a flood hazard whose risk has proven challenging to communicate through traditional means, such as maps. When it comes to storm-surge flooding, iVR experiences...
Article
Full-text available
Virtual and immersive virtual reality, VR and iVR, provide flexible and engaging learning opportunities, such as virtual field trips (VFTs). Despite its growing popularity for education, understanding how iVR compared to non-immersive media influences learning is still challenged by mixed empirical results and a lack of longitudinal research. This...
Article
Full-text available
To incorporate immersive technologies as part of the educational curriculum, this article is an endeavor to investigate the role of two affordances that are crucial in designing embodied interactive virtual learning environments (VLEs) to enhance students’ learning experience and performance: 1) the sense of presence as a subjective affordance of t...
Conference Paper
Full-text available
Although the COVID-19 pandemic has made the need for remote data collection more apparent than ever, progress has been slow in the virtual reality (VR) research community, and little is known about the quality of the data acquired from crowdsourced participants who own a head-mounted display (HMD), which we call crowdXR. To investigate this problem...
Article
Full-text available
Reference frames provide structure for spatial cognition and support spatial knowledge development across different scales. This study sheds light on the relationship between geographic scale, defined as the spatial extent visually accessible from a single viewpoint, and the preferential use of different reference frames (egocentric vs. allocentric...
Preprint
Full-text available
Accessibility and inclusivity in field geology have become increasingly important issues to address in geoscience education and have long been set aside due to the tradition of field geology and the laborious task of making it inclusive to all. Although a popular saying among geologists is “the best geologists see the most rocks”, field trips cost...
Article
Full-text available
The synergies of advances in environmental sensing and modeling and the mainstreaming of immersive technologies lay the foundation for a theoretical grounding of embodied digital twins. Embodied digital twins draw on an established understanding of the importance of place for environmental sciences as well as a paradigmatic shift in the cognitive s...
Book
Full-text available
The 7th International Conference of the Immersive Learning Research Network (iLRN 2021) is an innovative and interactive virtual gathering for a strengthening global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on...
Article
As projects become more globally dispersed, site visits and analysis become challenging, often leading to the use of secondary information (e.g., photos, plans, and videos). Immersive technology offers embodied , visual, and spatial perspectives, providing unique information about a site that could be beneficial. Our research examines how virtual e...
Article
Immersive technologies such as virtual and augmented reality have been part of the technology mindset in computer and geospatial sciences early on. The promise of delivering realistic experiences to the human senses that are not bound by physical reality has inspired generations of scientists and entrepreneurs alike. However, the vision for immersi...
Article
Full-text available
With immersive experiences becoming a medium for mass communication, we need pedagogies as well as scientific, evidence-based design principles for immersive learning. To foster evidence-based designs of immersive learning, we detail an empirical evaluation of a geosciences field trip, common in undergraduate education across numerous disciplines....
Article
Full-text available
Background: Investigating the relationship between the human body and its spatial environment is a critical component in understanding the process of acquiring spatial knowledge. However, few empirical evaluations have looked at how the visual accessibility of an environment affects spatial learning. To address this gap, this paper focuses on geog...
Article
Full-text available
In this paper, we explore how the embodiment and gender of a virtual instructor can affect social presence, spatial presence, perceived learning effectiveness, and performance of students in virtual field trips. A pilot study with 22 students was conducted in the spring of 2020 in a geoscience course at The Pennsylvania State University. Our result...
Article
Full-text available
Communicating and understanding climate induced environmental changes can be challenging, especially using traditional representations such as graphs, maps or photos. Immersive visualizations and experiences offer an intuitive, visceral approach to otherwise rather abstract concepts, but creating them scientifically is challenging. In this paper, w...
Conference Paper
Full-text available
Understanding the effects of environmental features such as visual realism on spatial memory can inform a human-centered design of virtual environments. This paper investigates the effects of visual realism on object location memory in virtual reality, taking account of individual differences, gaze, and locomotion. Participants freely explored two...
Conference Paper
Full-text available
The Critical Zone (CZ), the near surface more portion of the terrestrial Earth is a complex concept that plays a pivotal role in the food-energy-water nexus. Due to its complexity, the concept of the CZ and its components are not well understood by society. Challenges range from imagining the invisible (the soil, rock, and water beneath us) to unde...
Article
Full-text available
Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In addition, questions remain about how different approaches to travel within a virtual environment affect spatial learning. In this paper, we investigated the role of immersion (...
Article
Full-text available
Thinking in and understanding of three-dimensional structures is omnipresent in many sciences from chemistry to geosciences. Current visualizations, however, are still using two-dimensional media such as maps or three-dimensional representations accessible through two-dimensional interfaces (e.g., desktop computers). The emergence of immersive virt...
Article
Full-text available
In this paper, we take a first step in exploring the effect of xR devices on the experiences of users in the context of human-agent interactions. We report on the design and heuristic evaluation of an embodied conversational agent integrated into either a Virtual or Mixed Reality environment. Our evaluation with four experts show that Virtual Reali...
Conference Paper
Mechanisms for guiding a user's visual attention to a particular point of interest play a crucial role in areas such as collaborative VR and AR, cinematic VR, and automated or live guided tour experiences in xR-based education. The attention guiding mechanism serves as a communication tool that helps users find entities currently not visible in the...
Conference Paper
The critical zone (CZ) plays a pivotal role in the food-energy-water nexus, yet in its entirety, it is not well understood by society. Challenges range from imagining the invisible (from bedrock to soil) to understanding complex relations between the involved components. We have launched a transdisciplinary project driven by immersive technologies...
Conference Paper
Full-text available
Field trips are a key component of learning in STEM disciplines such as geoscience to develop skills, integrate knowledge, and prepare students for lifelong learning. Given the reported success of technology-based learning and the prevalence of new forms of technology, especially with immersive virtual reality (iVR) entering the mainstream, virtual...
Conference Paper
Full-text available
Understanding the concept of strike and dip and taking measurements with a compass clinometer are critical in undergraduate geosciences education and research. Although imperative, it is well-documented that geosciences students often have difficulties understanding these concepts. Traditionally, measuring strike and dip is a hands-on activity that...
Conference Paper
Remote and virtual learning experiences are on the rise in the geosciences and allied STEM fields---not just since the pandemic. Over the last years, we have developed a research framework for immersive virtual field trips (iVFTs) to systematically address conceptual questions and provide an evidence-based grounding of design choices. Our primary f...
Chapter
Full-text available
In this chapter, we review and summarize the current state of the art in geovisualization and extended reality (i.e., virtual, augmented and mixed reality), covering a wide range of approaches to these subjects in domains that are related to geographic information science. We introduce the relationship between geovisualization, extended reality and...
Chapter
The paper details the design and evaluation of a joint, multi-user immersive virtual field trip (iVFT). The setting for our work centers on academic disciplines that value place-based education. The reported user study is embedded into a developing research framework on place-based learning and the role immersive experiences play as supplement, pro...
Conference Paper
Full-text available
The paper details the design and evaluation of a joint, multiuser immersive virtual field trip (iVFT). The setting for our work centers on academic disciplines that value place-based education. The reported user study is embedded into a developing research framework on place-based learning and the role immersive experiences play as supplement, prox...
Conference Paper
Full-text available
Immersive technologies have the potential to overcome physical limitations and virtually deliver field site experiences, for example, into the classroom. Yet, little is known about the features of immersive technologies that contribute to successful place-based learning. Immersive technologies afford embodied experiences by mimicking natural embodi...
Article
Full-text available
The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet field trips have limitations that can now be overcome by the promise of immersive technologies that can improve quality and accessibility. This promise is twofold: First,...
Chapter
Full-text available
Immersive technologies have entered the mainstream. To establish them firmly in educational curricula requires both practical and empirical assessments that ultimately lead to best practice and design recommendations. We report on a study that contributes to both. To enrich geoscience education, we developed an immersive virtual field trip (iVFT) t...
Article
Full-text available
The availability and quantity of remotely sensed and terrestrial geospatial data sets are on the rise. Historically, these data sets have been analyzed and quarried on 2D desktop computers; however, immersive technologies and specifically immersive virtual reality (iVR) allow for the integration, visualization, analysis, and exploration of these 3D...
Conference Paper
Full-text available
Visualizing complex scientific data and models in 2D can be challenging. The result can be hard to interpret and understand for the general audience, and the model accuracy hard to evaluate even for the experts. To address these problems, we created a workflow that translates data of an ecological model, LANDIS-II, into a high-fidelity 3D model in...
Conference Paper
Full-text available
Low-cost VR applications in our understanding are applications that run on inexpensive hardware, such as mobile solutions based on a combination of smartphone and VR viewer, and that can be created with relatively low costs, efforts, and VR expertise involved. We present our approach for creating such low-cost applications of real world places, dev...
Article
Full-text available
Learning a second language (L2) presents a significant challenge to many people in adulthood. Platforms for effective L2 instruction have been developed in both academia and the industry. While real-life (RL) immersion is often lauded as a particularly effective L2 learning platform, little is known about the features of immersive contexts that con...
Article
Full-text available
Libraries have been the key to preserving culture and historic legacy for centuries. One such treasure cataloged in The Pennsylvania State University (Penn State) Libraries is a collection of over 33,000 Sanborn™ Fire Insurance Maps. Originally kept safe in metal drawers, the library has embarked on a journey to digitize this abundance of informati...