Alejandro Romero-Hernandez

Alejandro Romero-Hernandez
Complutense University of Madrid | UCM · Department of Software Engineering and Artificial Intelligence

About

15
Publications
797
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Citations
Introduction

Publications

Publications (15)
Article
Video games are useful learning tools in different fields. This work seeks to evaluate, through a self-developed video game, their usefulness as a learning tool for the information literacy of undergraduate students. The videogame “The last exam” was developed after the analysis of 1,639 user queries registered over 2 years at the Complutense Unive...
Chapter
This chapter discusses the use of virtual reality (VR) in the training of preservice secondary education teachers in Spain as an integral part of their learning process. The authors propose some premises from which to design a training program to improve preservice teachers' communicative competence and their ability to manage conflict impacting th...
Article
Full-text available
In the last ten years, many studies have shown the advantages of videogames as tools for learning, engagement, raising awareness, or increasing interest in different fields. Schools are often the main focus of those studies. However, schools have either PCs or tablets in their classrooms, but rarely have both. That represents a severe limitation to...
Article
Full-text available
Over the last years, works related to accessible technologies have increased both in number and in quality. This work presents a series of articles which explore different trends in the field of accessible video games for the blind or visually impaired. Reviewed articles are distributed in four categories covering the following subjects: (1) video...
Article
Full-text available
Abstract Oratory or the art of public speaking with eloquence has been cultivated since ancient times. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audience- affects a very important part of the population. This work arises from the need to help alleviate this fear through a tool whe...
Conference Paper
Oratory or the art of public speaking with eloquence has been cultivated since ancient times. Nowadays, the Internet has multiplied the importance of this discipline, because today audiences can be counted in millions of people. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audience-...
Conference Paper
Oratory or the art of public speaking with eloquence has been cultivated since ancient times. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audience- affects a very important part of the population. This work arises from the need to help alleviate this fear through a tool where to tra...
Conference Paper
Project ComunicArte is a virtual reality videogame for training the ability of public speaking. It is built as an environment where the speaker confronts a virtual audience that reacts in real time to the speaker's features, such as voice, gestures and bio-metric parameters (heart rate or skin conductivity, among others). The novelty of this videog...
Article
Educational video games are increasingly present in the classroom. While their success as a learning tool has been demonstrated in technical fields, they have been little used in the arts. Plays, for example, would be excellent subjects for video games, as they are similar in terms of design and narrative. However, few video games are based on play...

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Projects

Project (1)