Alejandra Martínez-Monés

Alejandra Martínez-Monés
Universidad de Valladolid | UVA · Department of Informatics

PhD in Computer Science

About

150
Publications
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3,035
Citations

Publications

Publications (150)
Article
This paper presents Casual Learn, an application that proposes ubiquitous learning tasks about Cultural Heritage. Casual Learn exploits a dataset of 10,000 contextualized learning tasks that were semiautomatically generated out of open data from the Web. Casual Learn offers these tasks to learners according to their physical location. For example,...
Preprint
The relation between scientific research and industrial design is fraught with controversy. While the number of academic PhD programs on product design grows because the discipline is in its infancy, there is no consolidated method for systematically approaching the generation of knowledge in this domain. This paper aims to review recently publishe...
Article
Full-text available
Providing adequate support to MOOC participants is often a challenging task due to massiveness of the learners’ population and the asynchronous communication among peers and MOOC practitioners. This workshop aims at discussing common learners’ problems reported in the literature and reflect on designing adequate feedback interventions with the use...
Conference Paper
Full-text available
This paper presents a dataset of a collaborative learning situation. Students were enrolled in two undergradute courses on computer networks where they were required to carry out a set of learning activities supported by Moodle and an on-line collaborative environment called CoTrackV2. The data collected includes logs of the writing process of shar...
Article
Smart learning environments (SLEs) have gained considerable momentum in the last 20 years. The term SLE has emerged to encompass a set of recent trends in the field of educational technology, heavily influenced by the growing impact of technologies such as cloud services, mobile devices, and interconnected objects. However, the term SLE has been us...
Article
Existe evidencia de que el uso de juegos digitales basados en herramientas multisensoriales proporciona beneficios en diferentes dimensiones del aprendizaje del alumnado con necesidades educativas especiales. Sin embargo, el uso de estas herramientas en aulas de infantil y primaria para favorecer la inclusión de dicho alumnado no ha sido tratado en...
Article
In spite of the high impact of Massive Open Online Courses (MOOCs), learners frequently disengage from the course contents and activities due to unexpected problems of different natures, such as content‐related or technical issues. Feedback has been identified as an important aspect of the learning process directly connected with learners' engageme...
Chapter
Embodied learning digital games have been used with success in the past to support students with special education needs, but their application by teachers in mainstream classes with an inclusive approach is still a challenge. This paper presents the results of a set of pilots in which a suite of embodied digital games was applied into pre-school a...
Article
Full-text available
As in other research fields, the development of learning analytics is influenced by the networks of researchers that contribute to it. This paper describes one of such networks: the Spanish Network of Learning Analytics (SNOLA). The paper presents the research lines of the members of SNOLA, as well as the main challenges that learning analytics has...
Article
Multimodal Learning Analytics (MMLA) systems, understood as those that exploit multimodal evidence of learning to better model a learning situation, have not yet spread widely in educational practice. Their inherent technical complexity, and the lack of educational stakeholder involvement in their design, are among the hypothesized reasons for the...
Conference Paper
Full-text available
Lack of timely instructors’ support when the learners are struggling with the course contents and activities is one frequent problem of MOOC learners. The early identification of these learners could help instructors spend part of their limited time assisting them and avoid potential dropouts. This paper presents a MOOC case study that explores the...
Article
Full-text available
Despite the advantages of MOOCs, such as the open and free access to education, these courses are criticized for students’ lack of motivation and their high dropout rates. Gamification is a technique used to increase student motivation and engagement in small-scale educational contexts. However, the effects of gamification on student engagement hav...
Article
Despite the benefits of MOOCs (e.g., open access to education offered by prestigious universities), the low level of student engagement remains as an important issue causing massive dropouts in such courses. The use of reward-based gamification strategies is one approach to promote student engagement and prevent dropout. However, there is a lack of...
Conference Paper
The theories of embodied cognition and embodied learning have attracted the attention of researchers and practitioners due to the new possibilities opened up by the emergence of embodied digital learning games. The integration of embodied theories and games to special education has been relatively intense in the last years, but their introduction i...
Conference Paper
Full-text available
Although Massive Open Online Courses (MOOCs) have been reported as an effective educational tool offering numerous opportunities in online learning, the high dropout rates and the lack of learners’ motivation are factors concerning researchers and instructors. The one-size-fits-all instructional approach that most courses follow, failing to address...
Technical Report
Full-text available
The present report provides an overview of current practices on teacher training, and how teacher training covers the needs of students with disabilities under the paradigm of inclusive education. The report aims at analysing the situation in the Southern Europe, namely presenting the cases of Cyprus, Greece, Italy and Spain. After a general overvi...
Article
Collaborative learning can improve the pedagogical effectiveness of MOOCs. Group formation, an essential step in the design of collaborative learning activities, can be challenging in MOOCs given the scale and the wide variety in such contexts. We discuss the need for considering the behaviours of the students in the course to form groups in MOOC c...
Conference Paper
Full-text available
Gamification strategies have been proposed to mitigate student disengagement and dropouts in massive online environments, due to the positive results shown by these strategies at lower scales. Among various gamification strategies, redeemable rewards have been identified as an effective element to intrinsically motivate students and increase their...
Conference Paper
In blended learning scenarios, evidence needs to be gathered from digital and physical spaces to obtain a more complete view of the teaching and learning processes. However, these scenarios are highly heterogeneous, and the varying data sources available in each particular context can condition the accuracy, relevance, interpretability and actionab...
Article
Several studies have explored how to help teachers carry out learning situations involving Augmented Reality (AR), a technology that has shown different affordances for learning. However, these proposals tend to rely on specific types of AR, focus on particular types of spaces, and are generally disconnected from other technologies widely used in e...
Article
Collaborative learning strategies, which can promote student learning and achievement, have rarely been incorporated into pedagogies of MOOCs. Such strategies, when implemented properly, can boost the quality of MOOC pedagogy. Nonetheless, the use of collaborative groups in MOOCs is scarce due to several yet critical contextual factors (e.g., massi...
Conference Paper
Full-text available
Google Classroom (GC) is gaining momentum in the educational milieu, but its functionalities are limited. Learning analytics applications integrated with GC can help to face these limitations, but to reach this aim, developers need access to the data generated by GC's users. This paper reports on the results of an analysis of the existing alternati...
Conference Paper
Full-text available
Although MOOCs are being established as a very popular technology to support learning, they are often criticized for their lack of support to active pedagogies and the high drop-out rates. One approach to face this problem is gamification, due to the promising benefits already shown at small-scale environments. Attending to the current and growing...
Conference Paper
Full-text available
Although there is significant evidence regarding benefits of small group collaboration in small-scale contexts, several challenges have been detected about the use of collaborative learning in MOOCs. Group formation, which is a crucial activity in order to achieve effective collaboration, is scarcely covered in MOOC platforms, which do not allow th...
Conference Paper
Full-text available
MOOCs can bring together thousands of students with different background in the same course. This fact presents a good opportunity for instructors to design and enact collaborative activities that may involve groups. However, MOOCs present some drawbacks that can hinder the completion of this kind of activities such as the high drop-out rates, the...
Conference Paper
Full-text available
Despite the success of MOOCs to promote open leaning, they are usually criticized for their high drop-out rates and behaviorist pedagogical approach. Some active learning strategies, such as collaboration and gamification, have shown their potential to overcome some of these problems at low scale. However, the design and implementation of such stra...
Conference Paper
Full-text available
Effective use of Collaborative Learning in MOOC contexts faces many challenges. One of them regards the possibility to create groups according to a set of criteria, which is not currentlly supported by MOOC platforms. This paper presents our work in progress on this problem. We introduce the design and initial results of an experiment where groups...
Article
Despite the educational affordances that ubiquitous learning has shown, it is still hampered by several orchestration difficulties. One of these difficulties is that teachers lose awareness of what the students perform across the multiple technologies and spaces involved. Monitoring can help in such awareness, and it has been highly explored in fac...
Article
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students’ self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students’ management of artifacts....
Article
Teachers usually implement their pedagogical ideas in Virtual Learning Environments (VLEs) in a continuous refinement approach also known as “bricolage”. Recently, different proposals have enabled the ubiquitous access to VLEs, thus extending the bricolage mode of operation to other learning spaces. However, such proposals tend to present several l...
Conference Paper
We are living the end of a first wave of transformation of education caused by the incorporation of ICT to educational processes. In the time of MOOCs, informal and social learning, gamification, game-based learning, etc., we are facing a second wave of transformation. This time the wave is cross-technological, and focuses on the study, understandi...
Conference Paper
Integration of collaborative learning in MOOCs (Massive Open Online Courses) is an open research challenge. However, team formation and subsequent management are complex tasks that depend on multiple factors, both pedagogical and technological. To fulfill these tasks, it would be helpful to provide teachers with supporting tools. This paper analyze...
Article
Full-text available
Competency-based evaluation is a priority in the last legislative frameworks that regulate the educational system in Spain. However, this evaluation procedure has not been satisfactorily resolved in any of these frameworks. In this paper we present a proposal for the integration of competences in the design of learning sequences. This proposal has...
Conference Paper
Full-text available
Gamification is an emerging technique with potential benefits in different educational approaches. This is the case of ubiquitous learning, where gamification can help drive different students' behaviors and increase their engagement while learning across physical and virtual spaces. Unfortunately, the proposals supporting teachers to create gamifi...
Article
Full-text available
As a further step towards maturity, the field of learning analytics (LA) is working on the definition of frameworks that structure the legal and ethical issues that scholars and practitioners must take into account when planning and applying LA solutions to their learning contexts. However, current efforts in this direction tend to be focused on in...
Article
Technologies such as augmented Reality (AR), 3D Virtual Worlds (3DVWs) and mobile phones are extending education to other spaces beyond the classroom or the Virtual Learning Environments (VLEs). However, the richness of across-spaces learning situations that could be conducted in all these spaces is hampered by the difficulties (encompassed under t...
Conference Paper
Full-text available
Recent technological advances in mobile devices enable the connection of classrooms with other virtual and physical spaces. Some approaches aim at helping teachers carry out learning situations across such spaces. However, these proposals tend to be isolated from other activities in teachers’ current common practices, and do not allow teacher-contr...
Article
ePortfolios are recognized as effective tools for formative assessment. Learn- ing outcomes are demonstrated by a number of work samples, which provide a good overview, not only of the acquired competences, but also of the path followed to get there. However, ePortfolios do no provide means for their automatic integration in Distributed Learning En...
Conference Paper
Full-text available
Several approaches provide solutions for orchestrating across-spaces learning situations involving heterogeneous technologies. However, the learning situations that such systems support tend to be isolated from other activities and ICT tools of the teachers' existing practice. We present some lessons learned during our research in the field, which...
Article
Collaboration analysis methods should be adapted to the needs of their users to be more effective. This paper presents DESPRO, a method that guides learning designers and teachers through the steps needed to provide support adapted to the participants in CSCL situations, based on a semi-automatic process of role detection. DESPRO is supported by a...
Conference Paper
Since the emergence of learning analytics in North America, researchers and practitioners have worked to develop an international community. The organization of events such as SoLAR Flares and LASI Locals, as well as the move of LAK in 2013 from North America to Europe, has supported this aim. There are now thriving learning analytics groups in Nor...
Article
During the last decades, educational contexts have transformed into complex technological and social ecologies, with mobile devices expanding the scope of education beyond the traditional classroom, creating so-called Ubiquitous Learning Environments (ULEs). However, these new technological opportunities entail an additional burden for teachers, wh...
Article
Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created de...
Article
Full-text available
ICT tools offer the possibility to store, analyse and visualise large amounts of educational data. However, in order to make sense of these analyses, teachers need meaningful information connected to their pedagogical intentions. We envision an enriched learning-design process, which supports the integration of the issues related to monitoring in t...
Article
From the conceptualization to the evaluation of computer-supported collaborative learning (CSCL) scenarios, teachers address multiple tasks, sometimes being overwhelmed on account of the required time and associated burden. To support teachers in this endeavor, we propose to connect the pedagogical decisions made at design time with the analysis of...
Conference Paper
Full-text available
Several trends in society have led to a request towards schools to integrate 21st Century Skills and technology enhanced formative assessment (TEFA) in their curricula. Although there are frameworks defined at an international level, implementation of technology enhanced formative assessment of 21st Century Skills at school level is seldom. This pa...
Article
Full-text available
Interactive tabletops can be used to provide new ways to support face-to-face collaborative learning. A little explored and somewhat hidden potential of these devices is that they can be used to enhance teachers' awareness of students' progress by exploiting captured traces of interaction. These data can make key aspects of collaboration visible an...
Article
Full-text available
The use of immersive environments such as 3D virtual worlds (3DVWs) and augmented reality (AR) in education has been profusely explored during the last decades, showing significant evidence of its benefits for learning. However, the attempts to integrate immersive environments in everyday educational practice are hampered by the difficulties that t...
Article
Full-text available
p>Realizar el Trabajo Final de Grado (TFG) es, con los nuevos planes de estudio, obligatorio para el colectivo estudiantil de grado (independientemente de la universidad y disciplina en la que se formen). El papel fundamental que tiene el TFG es facilitar un contexto de trabajo y evaluación el que queden integradas las competencias tanto específica...
Conference Paper
We propose the notion of "learning buckets": Configurable containers of positioned learning artifacts, that teachers may include in learning designs, and that are filled during the enactment by students or teachers.
Conference Paper
Full-text available
Ubiquitous and mobile learning scenarios define activities happening within and beyond the walls of a classroom. However, the orchestration of authentic learning situations involving both physical and virtual spaces is still a significant challenge for teachers. Several proposals recently reported in the literature try to reduce teachers’ orchestra...
Article
Full-text available
The increasing complexity of CSCL scenarios makes the classroom management highly demanding. Teachers invest considerable effort to design the learning scenario and to be aware of what happens during the enactment. We hypothesise that providing monitoring information closely related to the teachers' pedagogical intentions will help them to understa...
Article
Pervasive computing devices and communication infrastructures enable learning situations that occur in both the physical and the virtual world. However, deploying these pervasive situations is still a challenge for teachers. This paper presents GLUEPS-AR, a system for deploying learning designs across physical and web spaces, using mainstream Virtu...
Article
Full-text available
Schools are in the process of reorienting their curricula to the devel-opment of 21st century skills and competences; however, their assessment methods have not yet been updated. The PREATY project aims to make teach-ers in primary and secondary schools aware of the use and benefits of modern e-assessment methods and tools. This paper presents the...
Article
Social network analysis (SNA) has emerged as a widely used approach to study structural aspects of collaboration. However, its techniques have not been fully exploited yet in CSCL. This paper presents the main results of a survey that focused on identifying the existing approaches for the study of cohesion in CSCL using SNA techniques. It also poin...
Conference Paper
Full-text available
Scripting and monitoring are two well-known strategies to enhance collaboration in CSCL settings. Teachers are incorporating them increasingly into their practice, however it is not common to find both of them aligned. We are working on the definition of a learning design process that takes monitoring issues into account and leads to better and mor...
Article
Full-text available
Orchestration has been recently coined as a term that encompasses the complexity related to CSCL activities. This paper proposes a definition and a conceptual framework for orchestration in CSCL, and provides an overview of two years of research work in a primary school in Spain, towards understanding and influencing the way teachers orchestrate th...