Alberto JARDÓN HUETE

Alberto JARDÓN HUETE
  • Doctor of Engineering
  • Head of Department at University Carlos III de Madrid

rehabilitation & assistive robotics, exergames, gammification of therapies

About

158
Publications
74,963
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
2,220
Citations
Introduction
Dr. Alberto Jardón Huete (IEEE M’07-SM’13) is a highly accomplished t RoboticsLab's Full Professor and Senior Researcher a in the Department of Systems Engineering and Automation, and Director of the Assistive Robotics Laboratory at the PCT-Leganés, both at Universidad Carlos III de Madrid. Dr. Jardón Huete has participated in more than 100 research projects, serving as principal investigator (PI) in 36 of them.
Current institution
University Carlos III de Madrid
Current position
  • Head of Department
Additional affiliations
February 2000 - present
University Carlos III de Madrid
Education
February 2002 - October 2006
University Carlos III de Madrid
Field of study
  • Assistive Robots Desing principles and practice. Implementation of ASIBOT portable climbing robot.

Publications

Publications (158)
Article
Full-text available
Omnidirectional mobile robots are essential in modern industry because of their ability to move in any direction, facilitating operations in confined spaces with high precision. This paper presents the design and development of an omnidirectional moving platform designed to transport loads on flat industrial surfaces, with three degrees of freedom...
Article
Full-text available
This work presents the design of a new game controller device and the development of two exergames (Peter Jumper and Andromeda) for upper limb rehabilitation. The eJamar controller is a novel electromechanical device designed to measure wrist and hand movements, such as pronation/supination, flexion/extension, and ulnar/radial deviation, enabling u...
Article
Introduction During the rehabilitation process (RHB) of the patient with traumatic upper-limb amputation, the use of immersive virtual reality (IVR) facilitates the incorporation of the prosthesis into the body schema. This reinforces and enhances sensorimotor and cognitive stimulation to improve motor learning and motor patterns, while normalizing...
Preprint
Full-text available
Robotic-assisted upper limb rehabilitation has gained significant attention in recent years due to its potential to enhance the recovery process for individuals with motor impairments resulting from neurological conditions and injuries. The main rehabilitation treatments rely on the repetitive execution of a movement of the upper-limb, guided by a...
Article
Full-text available
A critical element of neurological function is eye–hand coordination: the ability of our vision system to coordinate the information received through the eyes to control, guide, and direct the hands to accomplish a task. Recent evidence shows that this ability can be disturbed by strokes or other neurological disorders, with critical consequences f...
Article
Full-text available
El uso de entornos virtuales en el ámbito de la robótica es cada vez más común haciendo posibles nuevas formas de interacción humano-robot. En este trabajo se presenta el desarrollo de un sistema de teleoperación remota e inmersiva de un robot colaborativo ABB Gofa. El entorno virtual presenta dos escenas, una enfocada a la familiarización del usua...
Article
Full-text available
La detección de la espasticidad es compleja debido a su origen en el sistema nervioso central y los síntomas musculares. Este proyecto desarrolla un método automático para detectar el grado de espasticidad según la escala Ashworth, usando movimientos pasivos, rápidos y suaves en el paciente y midiendo la excitación cerebral. Software como OpenSim y...
Article
Full-text available
La demanda de rehabilitación y terapia física en el mundo es cada vez mayor, debido a un envejecimiento de la población y a una vida más sedentaria. Una de las terapias más prometedoras es la terapia asistida con realidad virtual (VR), ya que mejora el ánimo del paciente, su autonomía y con ello las horas que le dedica a la terapia. Las carencias d...
Article
Full-text available
Serious games extend beyond entertainment to applications like rehabilitation, enhancing patient motivation and therapy effectiveness. This project aims to develop a serious game for patients with cervicalgia, cervical osteoarthritis, or conditions affecting cervical mobility. Utilizing the classic Pac-Man game and a vision system detecting face or...
Article
Full-text available
Background Chronicity and lack of motivation often go together during the upper limb rehabilitation process in stroke. Virtual reality is a useful tool in this context, providing safe, intensive, individualised treatments in a playful environment. B-cost, easy-to-use devices with personalised and motivating games for a specific population seem to b...
Article
Full-text available
In neurorehabilitation, assessment of functional problems is essential to define optimal rehabilitation treatments. Usually, this assessment process requires distinguishing between impaired and non-impaired behavior of limbs. One of the common muscle motor disorders affecting limbs is spasticity, which is complicated to quantify objectively due to...
Chapter
Full-text available
El Comité Español de Automática (CEA) es una asociación científica sin ánimo de lucro que impulsa el desarrollo, la investigación y las enseñanzasuniversitarias en Automática. Es miembro nacional de la Federación Internacional de Control Automático (IFAC), y celebra anualmente desde el año 1977 las Jornadas de Automática. Estas se organizan por dis...
Chapter
Full-text available
La rehabilitación es una herramienta esencial que ayuda a las personas a restaurar la movilidad en las extremidades afectadas por diversas afecciones, como enfermedades neurológicas. Las terapias convencionales, que incluyen terapia ocupacional, física y del habla, se han mejorado con nuevas tecnologías, como sistemas robóticos asistidos y juegos d...
Article
Full-text available
Background Muscle strength and dexterity impairments are common among patients with multiple sclerosis (MS) producing limitations in activities of daily living related to the upper limb (UL). This study aimed to evaluate the effectiveness of serious games specifically developed for the MYO Armband® capture sensor in improving forearm and wrist mobi...
Preprint
Full-text available
This paper presents a new extension of a Bézier fitting method that can now be applied in non-Euclidean spaces. While the original algorithm was restricted to the 2D plane due to the dependence on the properties of linear spaces, this new method overcomes this limitation by leveraging the power of Lie groups. By incorporating tangent vectors and gr...
Article
Full-text available
The Box and Blocks Test (BBT) is a widely used outcome measure for manual dexterity assessments in neurological rehabilitation. The BBT score is based on the maximum number of cubes that a person is able to displace during a 60s time window. In this paper, a low-cost instrumented system to automatically obtain the number of cubes using proximity se...
Chapter
Full-text available
Actualmente, los procedimientos de evaluación funcional se caracterizan por ser laboriosos, con poca digitalización de resultados, y una reducida adaptabilidad a las necesidades particulares de los pacientes. En este artículo, se presenta una novedosa línea de investigación enfocada en la automatización de escalas clínicas de evaluación funcional d...
Conference Paper
Full-text available
Several methodologies exist for solving the inverse kinematics of a manipulator arm. Basing on screw theory, it is possible to efficiently obtain complete and exact solutions. An open-source C++ implementation of an automated problem solver of this kind is introduced, and a comparative with selected known algorithms is established using the TEO hum...
Conference Paper
Full-text available
A medida que aumenta la sioterapia de rehabilitación, también aumenta el deseo de soluciones robóticas robustas y adaptables para estandarizar y automatizar procedimientos comunes. Sin embargo, las técnicas de control modernas todavía tienen que migrar a entornos centrados en la interacción humana como los que requiere la fisioterapia. Esto se debe...
Article
Full-text available
Multiple sclerosis (MS) is the most common inflammatory neurological disease in young adults, with a high prevalence worldwide (2.8 million people). To aid in the MS treatment, using VR tools in cognitive and motor rehabilitation of such disease has been growing progressively in the last years. However, the role of VR as a rehabilitative tool in MS...
Article
Full-text available
Background: The objective of the present study was to develop a virtual reality protocol based on activities of daily living and conventional rehabilitation, using Leap Motion Controller to improve motor function in upper extremity rehabilitation in stroke patients. At the same time, the purpose was to explore its efficacy in the recovery of upper...
Conference Paper
Full-text available
PRESSMATIC es un dispositivo electromecánico que genera movimientos automáticos de apertura y cierre en su extremo. Está dirigido a personas que conservan movilidad en las extremidades superiores, pero carecen de destreza manual para utilizar herramientas pequeñas como tijeras, cortaúñas o pinzas. En el desarrollo tecnológico del dispositivo, se ha...
Chapter
At present, rehabilitation robotics field has stressed on developing systems for enhancing the rehabilitation cycle, considering primarily the intervention stage of the process. However, the assessment of functional problems is essential to define optimal rehabilitation treatments. This paper presents a robot-based strategy for the evaluation of a...
Article
Full-text available
Spasticity is a motor disorder that causes stiffness or tightness of the muscles and can interfere with normal movement, speech, and gait. Traditionally, the spasticity assessment is carried out by clinicians using standardized procedures for objective evaluation. However, these procedures are manually performed and, thereby, they could be influenc...
Conference Paper
Objective assessment of motor function is essential in neurological rehabilitation to determine the effectiveness of treatments, being one of the most commonly used clinical tests the Fugl-Meyer Assessment (FMA). This multi-item and performance-based test evaluate different functional aspects including balance and motor functioning. This paper pres...
Article
Full-text available
Background: Dexterity and activities of daily living limitations on the upper limb (UL) represent one of the most common problems in patients with multiple sclerosis (MS). The aim of this study was to evaluate the effectiveness of the specially developed Serious Games that make use of the Leap Motion Controller (LMC) as main user interface for impr...
Article
Full-text available
In recent decades, gaming technology has been accepted as a feasible method for complementing traditional clinical practice, especially in neurorehabilitation; however, the viability of using 3D Virtual Reality (VR) for the assessment of upper limb motor function has not been fully explored. For that purpose, we developed a VR-based version of the...
Article
Full-text available
Background: Parkinson’s disease is a neurodegenerative disorder that causes impaired motor functions. Virtual reality technology may be recommended to optimize motor learning in a safe environment. The objective of this paper was to evaluate the effects of a novel immersive virtual reality technology used for serious games (Oculus Rift 2 plus leap...
Conference Paper
Full-text available
This paper presents the implementation of a modular framework that allows the integration of different peripheral components towards facilitating the control of an assistive robotic arm. For that purpose, several components, such as proximity sensors, an RGB camera and a joystick, were integrated into the same control paradigm of the robotic arm. F...
Preprint
Full-text available
Background: Dexterity and activities of daily living limitations on the upper limb (UL) represent one of the most common problems in patients with multiple sclerosis (MS). The aim of this study was to evaluate the effectiveness of the specially developed Serious Games that make use of the Leap Motion Controller (LMC) as main user interface for impr...
Conference Paper
Full-text available
En este artículo, se presenta el desarrollo de un sistema basado en sensores de proximidad que permite obtener de forma automática la puntuación del Box and Blocks Test (BBT), destinado a medir la destreza manual gruesa. La evaluación del BBT se basa en el máximo número de cubos desplazados en una ventana de tiempo. Por ese motivo, se han utilizado...
Preprint
Full-text available
Background: Dexterity and activities of daily living limitations on the upper limb (UL) represent one of the most common problems in patients with multiple sclerosis (MS). The aim of this study was to evaluate the effectiveness of the specially developed Serious Games that make use of the Leap Motion Controller (LMC) as main user interface for impr...
Preprint
Full-text available
Background: Dexterity and activities of daily living limitations on the upper limb (UL) represent one of the most common problems in patients with multiple sclerosis (MS). The aim of this study was to evaluate the effectiveness of the specially developed Serious Games that make use of the Leap Motion Controller (LMC) as main user interface for impr...
Article
Full-text available
Navigation and exploration in 3D environments is still a challenging task for autonomous robots that move on the ground. Robots for Search and Rescue missions must deal with unstructured and very complex scenarios. This paper presents a path planning system for navigation and exploration of ground robots in such situations. We use (unordered) point...
Article
Full-text available
The development of computer vision algorithms for navigation or object detection is one of the key issues of underwater robotics. However, extracting features from underwater images is challenging due to the presence of lighting defects, which need to be counteracted. This requires good environmental knowledge, either as a dataset or as a physic mo...
Article
Full-text available
Background: Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisf...
Conference Paper
Full-text available
Assessment of motor impairments is manually performed by clinicians based on traditional clinical scales. This manual process may be affected by the observer's subjectivity. This paper suggests a robot-based framework for the objective assessment of upper extremity (UE) motor functionality.
Conference Paper
Full-text available
A día de hoy, el desarrollo de sistemas robóticos de asistencia en procedimientos de rehabilitación ha sido elevado. Sin embargo, existen ciertas aspectos que limitan un uso más extendido. Una posible causa puede ser que las mejoras en función motora no son traspasadas directamente al desarrollo de actividades de la vida diaria. Esto puede provenir...
Chapter
Full-text available
In recent years, the possibility of using serious gaming technology for the automation of clinical procedures for assessment of motor function have captured the interest of the research community. In this paper, a virtual version of the Box and Blocks Test (BBT) for manual dexterity assessment is presented. This game-like system combines the classi...
Conference Paper
Opportunities of using Virtual Reality (VR) technology for the automation of clinical procedures in general, and for the assessment of motor function in particular, have not been fully explored in Parkinson' disease (PD). For that purpose, a game-like version of the Box and Blocks Test (BBT) for automatic assessment of hand motor function in VR was...
Article
Full-text available
Robot-aided systems to support the physical rehabilitation of individuals with neurological impairment is one of the fields that has been widely developed in the last few decades. However, the adoption of these systems in clinical practice remains limited. In order to better understanding the causes of this limitation, a systematic review of robot-...
Article
Full-text available
Traditionally, the assessment of upper limb (UL) motor function in neurorehabilitation is carried out by clinicians using standard clinical tests for objective evaluation, but which could be influenced by the clinician’s subjectivity or expertise. The automation of such traditional outcome measures (tests) is an interesting and emerging field in ne...
Chapter
This paper presents a preliminary study on the effectiveness of using a virtual environment for automation of the Fugl-Meyer Assessment (FMA) scoring. Also, a study of the feasibility of introducing a smoothness parameter to improve the scoring is described. A Kinect-based virtual environment was used for data acquisition and to enable a friendly m...
Conference Paper
Full-text available
Robotics can play a significant role in the rehabilitation of patients with spasticity by improving their early diagnosis and reducing the costs associated with care. Spasticity is a muscle control disorder characterized by an increase in muscle tone with exaggerated stretch reflexes, as one component of the upper motor neuron syndrome. Furthermore...
Article
Full-text available
Objective assessment of motor function is an important component to evaluating the effectiveness of a rehabilitation process. Such assessments are carried out by clinicians using traditional tests and scales. The Box and Blocks Test (BBT) is one such scale, focusing on manual dexterity evaluation. The score is the maximum number of cubes that a per...
Article
Full-text available
This work reviews the results of a challenging engineering project that arose with the goal of implementing an electro-mechanical, automatic, portable, and inexpensive device. The device should be able to assist people who lack of dexterity in their hands to use small tools and everyday utensils, such as scissors or tweezers. In this article, the h...
Conference Paper
Serious Games and Virtual Reality (VR) are being considered at present as an alternative to traditional rehabilitation therapies. In this paper, the ongoing development of a framework focused on rehabilitation and assessment of the upper limb motor function based on serious games as a source of entertainment for physiotherapy patients is described....
Article
Full-text available
The design and application of Serious Games (SG) based on the Leap Motion sensor are presented as a tool to support the rehabilitation therapies for upper limbs. Initially, the design principles and their implementation are described, focusing on improving both unilateral and bilateral manual dexterity and coordination. The design of the games has...
Article
Full-text available
Robot-mediated neurorehabilitation is a growing field that seeks to incorporate advances in robotics combined with neuroscience and rehabilitation to define new methods for treating problems related with neurological diseases. In this paper, a systematic literature review is conducted to identify the contribution of robotics for upper limb neuroreh...
Article
Full-text available
The computational complexity of humanoid robot balance control is reduced through the application of simplified kinematics and dynamics models. However, these simplifications lead to the introduction of errors that add to other inherent electro-mechanic inaccuracies and affect the robotic system. Linear control systems deal with these inaccuracies...
Conference Paper
Full-text available
In previous work [1], an automatic assessment system was presented for the evaluation of patient progress and effectiveness of the therapy, that is based on the Box and Blocks Test (BBT) of manual dexterity. In this article, a study of the feasibility to use in Parkinson treatment is presented. The results advocates the use of automated methods in...
Conference Paper
Full-text available
Traditional motor assessment is carried out by clinicians using standard clinical tests in order to have objectivity in the evaluation, but this manual procedure is liable to the observer subjectivity. In this article, an automatic assessment system based on the Box and Blocks Test (BBT) of manual dexterity is presented. Also, the automatic test ad...
Conference Paper
Full-text available
RoboHealth is a project that is focused on giving assistance to medical staff in order to improve the quality of treatment provided to patients in rehabilitation processes. The project covers two aspects during the rehabilitation process: assessment and therapy itself. In previous work [1], an automatic assessment system was presented for the evalu...
Conference Paper
Full-text available
El cada vez más elevado número de personas que requieren atención médica para rehabilitación física o cognitiva (post-traumática, post-operatoria o por envejecimiento), supone cada vez mayor saturación en los servicios médicos. Esto repercute de forma negativa en la calidad del tratamiento impartido. El proyecto RoboHealth, intenta contribuir a pal...
Article
Full-text available
The teleoperation of robot manipulators over the internet suffers from variable delays in the communications. Here we address a tele-assistance scenario, where a remote operator assists a disabled or elderly user on daily life tasks. Our behavioral approach uses local environment information from robot sensing to help enable faster execution for a...
Chapter
Full-text available
PRESSMATIC is a portable electromechanical device which was designed to assist people whose manual dexterity has been impaired for any reason (ageing, illness, paralysis, etc.). Its goal is restoring the loss of functionali-ty of the thumb and forefinger in certain tasks that require pinching movements (e.g. grabbing scissors, tweezers, etc.). In t...
Article
Full-text available
Los actuadores de rigidez variable son dispositivos que permiten cambiar la posicíon y rigidez articular de un robot en forma simult́ultimos ãnado y desarrollado muchos dispositivos de este tipo, con la esperanza de favorecer la anea. En los ́nos se han disẽseguridad en la interaccíon humano-robot y mejorar el rendimiento dińamico de los robots. En...
Article
Full-text available
Much work in robotics aimed at real-world applications falls in the large segment between teleoperated and fully autonomous systems. Such systems are characterized by the close coupling between the human operator and the robot, in principle, allowing the agents to share their particular sensing, adaptation, and decision-making capabilities. Replica...
Article
Full-text available
Humanoids can learn motor skills through the Programming by Demonstration (PbD) framework, which allows matching the kinematic movements of a robot with those of a human. Continuous Goal- Directed Actions (CGDA) is a framework that can complement the paradigm of robot imitation. Instead of kinematic parameters, its encoding is centered on the chang...
Article
Full-text available
Nowadays, the vast majority of the tunnel inspection processes are performed manually by qualified operators. The process is subjective and the operators need to face very uncomfortable and even dangerous conditions such as dust environments, absence of light, or toxic substance exposition. Robotic technology can overcome many of these disadvantage...
Conference Paper
Full-text available
Mental models allow us to imagine how something may be, only by its description. This video presents a use-case demonstration of a high-dimensional geometrical system for acquiring mental models for robots, called Robot Imagination System (RIS). RIS generates models of objects based on their descriptive words, even prior to their perception. This i...
Conference Paper
Postural control of humanoid robots during locomotion tasks has been typically focused in keeping balance by means of classic feedback control systems. The study of human behaviour in postural control reveals the existence of an anticipative component for postural control introduced by means of a feedforward system. This anticipative subsystem is i...
Conference Paper
Full-text available
One of the grand challenges for the robotics community is to create robots that operate robustly in real-world scenarios. Most current robots are limited to factories, laboratories or similar controlled settings. This contrasts with the seeming ease with which insects, animals and humans handle uncertainty, dynamic events and complexity. Assistive...
Article
Full-text available
In this paper, we present an accessible interface in the context of our work on bringing advanced robotics closer to everyday domestic users. This interface allows inexperienced users to be capable of programming an assistive robotic arm to perform a specific desired task in a household environment. The programming process is performed through the...
Conference Paper
Full-text available
In this paper, we study how human-robot interaction can be beneficial on the Continuous Goal-Directed Actions (CGDA) framework. Specifically, a system for robot discovery of motor primitives from random human-guided movements has been developed. These guided motor primitives (GMP) are used as scaffolds to reproduce a goal-directed actions. CGDA enc...
Conference Paper
Full-text available
Tunnels environments are characterized by dust, humidity, and absence of natural light. Artificial and natural impacts, change in load criteria, or the simple effect of ageing, make tunnels require inspection and maintenance. These operations are commonly performed by human workers taking time and expertise without guarantee quality control. Roboti...
Conference Paper
Full-text available
Microtunneling is a trenchless construction method that is highly adequate to install pipelines beneath roads, rail roads, dams, harbours and environmentally sensitive areas. Microtunneling could be understood as a remotely-controlled, guidance operation of a MicroTunneling Boring Machine (MTBM), where references are provided by a human operator fr...
Conference Paper
Full-text available
Programming by demonstration (PbD) allows matching the kinematic movements of a robot with those of a human. The presented Continuous Goal-Directed Actions (CGDA) is able to additionally encode the effects of a de-monstrated action, which are not encoded in PbD. CGDA allows generalization, recognition and execution of action effects on the environm...
Patent
Full-text available
La invención proporciona un sistema para la verificación de la trayectoria de un túnel (1). Este sistema comprende, al menos una superficie de recepción adecuada para la recepción de luz láser (3, 13), sensores (4, 14) adecuados para capturar datos sobre la incidencia del láser (9) en la al menos una superficie adecuada para la recepción de luz lás...
Article
Full-text available
The future of robotics predicts that robots will integrate themselves more every day with human beings and their environments. To achieve this integration, robots need to acquire information about the environment and its objects. There is a big need for algorithms to provide robots with these sort of skills, from the location where objects are need...
Article
Full-text available
Visibility graphs are basic planning algorithms,widely used in mobile robotics and other disciplines. The construction of a visibility graph can be considered a tool based on geometry that provides support to planning strategies in mobile robots. Visually, the method is used to solve that planning, which is quite extended due to the simplicity of o...
Chapter
Full-text available
This paper presents a review of CEABOT, the unique humanoids competition for university students at Spain wide level. This annual competition started in 2006 and it has been celebrated during the last eight editions. Aimed at initiate graduate and master’s students in humanoid robotics, they have to program the sensor and motor skills of little hum...
Chapter
This paper presents the novel humanoid postural control (PC) architecture for the humanoid robot TEO. It is outlined the high level and human inspired system for improving task performance. The study of the human PC system has inspired all processes involved in the control system. The information coming from sensors is interpreted applying neurophy...
Chapter
Full-text available
This paper presents a multi-modal interface for interaction between people with physical disabilities and an assistive robot. This in- teraction is performed through a dialogue mechanism and augmented 3D vision glasses to provide visual assistance to an end user commanding an assistive robot to perform Daily Life Activities (DLAs). The augmented 3D...
Conference Paper
Full-text available
This paper presents a robot imagination system that generates models of objects prior to their perception. This is achieved through a feature inference algorithm that enables computing the fusion of keywords which have never been presented to the robot together previously. In this sense, robot imagination is defined as the robot's capability of gen...
Conference Paper
Full-text available
An approach for adaptive shared control of an assistive manipulator is presented. A set of distributed collision and proximity sensors is used to aid in limiting collisions during direct control by the disabled user. Artificial neural networks adapt the use of the proximity sensors online, which limits movements in the direction of an obstacle befo...
Chapter
One of the main objectives of the robotics is to make the systems able to interact, modify, transmit, and receive information from the human environment. They reach the possibility to replace the human being in simple and basic functions with better results. In this way, robotic hands play a relevant role since they can perform different tasks, suc...
Conference Paper
The study of Human Postural Control (HPC) system reveals the existence of an anticipative component for improving its performance. This anticipative subsystem is able to preview future consequences caused by a postural disturbance and, as well, to trigger corrective actions. This paper presents the novel high level architecture for the humanoid rob...
Conference Paper
Full-text available
In this paper we illustrate our work focusing on bringing advanced robotics closer to everyday domestic users. It will be demonstrated that inexperienced users can be capable of programming the ASIBOT assistive robot platform to perform a specific desired task in a household environment. The process is guided through the robot's Web browsable inter...
Conference Paper
Full-text available
En este artículo se presenta el diseño preliminar de una interfaz de interacción entre personas con discapacidad física y un robot asistencial. Esta interfaz proporcionará un lienzo en blanco al usuario, de tal forma que mediante futuras iteraciones se proporcionarán las funcionalidades que el usuario determine necesarias para el sistema. Por tanto...
Conference Paper
Full-text available
This paper presents the initial steps towards a robot imagination system, which aims at providing robots with the cognitive capability of imagining how a set of actions can affect a robot's environment, even if the robot has never seen the specific set of actions applied to its environment before. This robot imagination system is part of a human-in...
Article
Full-text available
Purpose ‐ The paper aims to present the concept, the layout design and the evaluation performed of a flexible field factory for construction industry. Both the concept and layout are focused on flexibility and mobility factors, providing a versatile system for manufacturing and assembly that can be transported to construction sites without need of...
Patent
Full-text available
La presente invención se refiere a un alojamiento para una transmisión armónica, a un sistema reductor-amplificador de velocidad, a un sistema moto-reductor y a un método para reducir la velocidad de un motor. El alojamiento de la Invención comprende una primera tapa dotada de un orificio pasante, adaptada para fijarse a un primer lado de la cinta...
Conference Paper
Full-text available
Assistive robots are increasingly being envisioned as an aid to the elderly and disabled. However controlling a robotic system with a potentially large amount of Degrees of Freedom (DOF) in a safe and reliable way is not an easy task, even without limitations in the mobility of the upper extremities. Shared control has been proposed as a way of aid...
Article
Full-text available
This article deals with the design of the full-size humanoid robot TEO, an improved version of its predecessor Rh-1. The whole platform is conceived under the premise of high efficiency in terms of energy consumption and optimization. We will focus mainly on the electromechanical structure of the lower part of the prototype, which is the main compo...
Article
Full-text available
This paper describes an innovative modeling, interfacing and training framework and application for microtunneling machines under heterogeneous gravel and sand soils, based on a machine simulator. It is initialized using a selective collection of skilled pilots’ know-how during the performance of a pipe jacking microtunneling machine operation, gen...

Network

Cited By