Alan Dix

Alan Dix
University of Birmingham · School of Computer Science

About

421
Publications
242,926
Reads
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11,083
Citations
Introduction
Skills and Expertise
Additional affiliations
May 2018 - present
Swansea University
Position
  • Managing Director
Description
  • Alan’s role at the Computational Foundry has brought him back to his homeland. The Computational Foundry is a 30 million pound initiative to boost computational research in Wales with a strong focus on creating social and economic benefit.
January 2012 - September 2018
University of Birmingham
Position
  • Professor
January 2000 - January 2012
Lancaster University
Position
  • Professor at Lancaster University

Publications

Publications (421)
Chapter
This workshop aims at identifying, examining, structuring and sharing educational resources and approaches to support the process of teaching/learning Human-Computer Interaction (HCI) Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and l...
Article
The centenaries of former chapters of the British Music Society (BMS), established in 1918, have prompted the governing bodies to take stock of their histories and build on the cataloguing, documentation and preservation of their archival collections. The InterMusE project aims to support this shared ‘instinct to archive’ by capturing and, cruciall...
Conference Paper
In post-COVID times we are focusing quite rightly on the plight of our major cultural institutions; but just as important are the local societies that enrich our community life, including amateur music societies, devastated by stringent social-distancing requirements and the health and safety implications of live performance in small spaces. We pro...
Conference Paper
Full-text available
More than four decades ago, PCs and home videodisks were first used to deliver full courses [7]. The intervening years have seen a growing maturity of video technology for its creation and dissemination, yet many universities had been reluctant to adopt its use. This can be partly attributed to perceptions about videos not being a good substitute f...
Chapter
Research in the Wild, a well-trodden phrase in the literature, but how wild is wild? Walking the streets of one of the most deprived areas in the country, or gazing out to sea, from an ‘unspoilt’ valley that, beneath the greenery, is pockmarked with 19th century mine workings. If the way is well signed (according to the tourist literature), does th...
Chapter
The increasing volume of digital material available to the humanities creates clear potential for crowdsourcing. However, tasks in the digital humanities typically do not satisfy the standard requirement for decomposition into microtasks each of which must require little expertise on behalf of the worker and little context of the broader task. Inst...
Article
Full-text available
This paper presents a model of how the fundamental cognitive machinery of self emerges as an accident of sociality, reflecting Buber’s assertion of the primacy of I–Thou relationships. This stands in contrast with the standard ‘I first’ model of theory of mind, which suggests that we understand others’ thought processes by imagining ourselves in th...
Conference Paper
This note introduces the notion of immersive technologies, accompanies a presentation and by starting to think about the nature of such systems we develop a position that questions existing preconceptions of immersive technologies. In order to accomplish this, we take a series of technologies that we have developed at the Mixed Reality Lab and pres...
Article
Full-text available
Points, lines and surfaces are the basic elements of Euclidean geometry. In this paper, accompanying a keynote at ICSC 2018, we will explore how, in physics, cognition and our lived experience, it is often better to think in terms of interconnected threads than an evolving state of the world now. In physics ‘now’ is an illusion, merely a convenient...
Chapter
This chapter explores deconstruction and reconstruction as a technique for understanding interactive experience and then applying it to the redesign and recreation of experience on new media. It begins by looking at literary analysis where it is normal to dissect texts to understand the techniques they use to achieve aesthetic technique. This is re...
Chapter
Maker culture, from soldering sensors on an Arduino to 3D printing a prosthetic limb, has established that hobbyist computing is intimately rooted in the physical world. In education, ‘physical computing’ courses have captured this interest, introducing code through its physical interactions. Interpreted more broadly, physical computing sits at the...
Article
Semantic Web technologies such as RDF, OWL, and SPARQL can be successfully used to bridge complementary musicological information. In this paper, we describe, compare, and evaluate the datasets and workflows used to create two such aggregator projects: In Collaboration with In Concert , and JazzCats , both of which bring together a cluster of small...
Conference Paper
Full-text available
Over the years, the HCI Educators series has studied a number of challenges for the teaching and learning of Human-Computer Interaction at a time of radical educational change. Though video has historically played an important part on the teaching and development of HCI, only recently video-making and editing technologies have become accessible in...
Chapter
Over the years, the HCI Educators series has studied a number of challenges for the teaching and learning of Human-Computer Interaction at a time of radical educational change. Though video has historically played an important part on the teaching and development of HCI, only recently video-making and editing technologies have become accessible in...
Conference Paper
Experimental preregistration is required for publication in many scientific disciplines and venues. When experimental intentions are preregistered, reviewers and readers can be confident that experimental evidence in support of reported hypotheses is not the result of HARKing, which stands for Hypothesising After the Results are Known. We review th...
Conference Paper
Full-text available
The evaluation of research artefacts is an important step to validate research contributions. Sub-disciplines of HCI often pursue primary goals other than usability, such as Sustainable HCI (SHCI), HCI for development, or health and wellbeing. For such disciplines, established evaluation methods are not always appropriate or sufficient, and new con...
Chapter
On 23rd September 2014 the authors organised a workshop on self-reflection tools and wearable sensors as part of the ACM MobileHCI 2014 Conference in Toronto, Canada. The aim of the workshop was to bring together professionals from different backgrounds to discuss the current adoption of such methodological tools, their challenges and future trends...
Conference Paper
The Technology on the Trail workshop will examine the encroachment of technology into hiking and outdoor adventures, with a focus on identifying and developing ways for technology to support positive and mutually beneficial connections among people. These connections include both intentional ones helpful in collecting scientific data, supporting th...
Article
Although growing numbers of researchers are studying the role of social engagement in ubiquitous technologies and applications, few frameworks have been proposed that attend to the lived experience of the individual and social dynamic within which it is intimately enmeshed. We present empirical insights using grounded theory from data gathered duri...
Conference Paper
Full-text available
In this paper, we present preliminary results of a user research study investigating factors with high potential impact on user experience (UX) of autonomous vehicles (AVs). The study was conducted in Singapore with 29 participants in 10 sessions, each one lasting around 2 hours. Participants conveyed their requirements verbally, as well as visuall...
Conference Paper
Many find statistics confusing, and perhaps more so given recent publicity of problems with traditional p-values and alternative statistical techniques including confidence intervals and Bayesian statistics. This course aims to help attendees navigate this morass: to understand the debates and more importantly make appropriate choices when designin...
Conference Paper
This paper offers a personal view on the interplay between the multiple roles of academic and commercial researcher and classroom teacher. A series of vignettes expose a variety of lessons. Some of the vignettes are about the way that being an educator of human-computer interaction has informed my practice as an academic researcher about HCI. Some...
Chapter
When modelling user interactions, we normally assume that the user is acting with intention: some very explicit such as opening a valve in a nuclear power station, others more tacit, hardly needing any thought, for example tipping a tablet to turn a page. However, there are also a range of system behaviours that make use of unintentional user actio...
Chapter
In this chapter, we present an overview of some of the general themes and topics that can be seen in research into formal methods in human–computer interaction. We discuss how the contents of the rest of the book relate to these topics. In particular, we show how themes have evolved into particular branches of research and where the book contents f...
Chapter
This chapter attempts to identify future research directions for formal methods in HCI. It does this using two main approaches. First, we will look at trends within HCI more broadly and the challenges these pose for formal methods. These trends in HCI are often themselves driven by external technical and societal change, for example the growth of m...
Chapter
This chapter provides an overview of several formal approaches for the design, specification, and verification of interactive systems. For each approach presented, we describe how they support both modelling and verification activities. We also exemplify their use on a simple example in order to provide the reader with a better understanding of the...
Chapter
In industrial control rooms, in our living rooms, and in our pockets, the devices that surround us combine physical controls with digital functionality. The use of a device, including its safety, usability and user experience, is a product of the conjoint behaviour of the physical and digital aspects of the device. However, this is often complex; t...
Chapter
This chapter introduces a set of case studies that are used in the rest of the book. They encompass well-known problem domains in human–computer interaction research and provide a practical focus for the approaches presented in this book. The set of case studies includes case studies concerned with the controller interface to a (semiautomated) nucl...
Book
This book provides a comprehensive collection of methods and approaches for using formal methods within Human-Computer Interaction (HCI) research, the use of which is a prerequisite for usability and user-experience (UX) when engineering interactive systems. World-leading researchers present methods, tools and techniques to design and develop relia...
Article
These days we are witnessing a spread of many new digital systems in public spaces featuring easy to use and engaging interaction modalities, such as multi-touch, gestures, tangible, and voice. This new user-centered paradigm — known as the NUI — aims to provide a more natural and rich experience to end users; this supports its adoption in many ubi...
Article
Full-text available
Open education materials related to the author's HCI textbook were released in 2013 as a MOOC, published on interactiondesign. org, and used for flipped classroom teaching. Work is in progress to link these free open educational resources including substantial video and quizzes (some tutor-only) together with the (paid-for but open-to-all) book, to...
Conference Paper
Diverse datasets in the area of Digital Musicology expose complementary information describing works, composers, performers, and wider historical and cultural contexts. Interlinking across such datasets enables new digital methods of scholarly investigation. Such bridging presents challenges when working with legacy tabular or relational datasets t...
Article
This paper explores the roots of human-computer interaction as a discipline, the various trends which have marked its development, and some of the current and future challenges for research. Human-computer interaction, like any vocational discipline, sits upon three broad foundations: theoretical principles, professional practice and a community of...
Conference Paper
Spreadsheets are ubiquitous, familiar, often overlooked, and embody vast financial and human investment, not least in their user interface. This paper shows how spreadsheets can be used as an integral part of interactive processes, for activities from simple data entry, to more complex grouping and linking of datasets, both as fully functional prot...
Conference Paper
Full-text available
While educational technology has a long pedigree, the last few years have seen dramatic changes. These have included the rise and institutionalisation of MOOCs, and other web-based initiatives such as Kahn Academy and Peer-to-Peer University (P2PU). Classrooms have also been transformed with growing use of mobile devices and forms of flipped classr...
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Full-text available
Affordance is an important concept in the field of human–computer interaction. There are various interpretations of affordances, often extending the original notion of James J. Gibson. Often the treatment of affordances in the current human–computer interaction literature has been a one-to-one relationship between a user and an artefact. We believe...
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Full-text available
*** Draft :* http://pim.famnit.upr.si/blog/uploads/Papers/copic2016pimexploratory.pdf *** Purpose * – Personal projects are any kind of projects whose management is left to an individual untrained in project management and is greatly influenced by this individual’s personal touch. This includes the majority of knowledge workers who daily manage in...
Conference Paper
While MOOCs and other forms of large-scale learning are of growing importance, the vast majority of tertiary students still study in traditional face-to-face settings. This paper examines some of the challenges in attempting to apply the benefits of large-scale learning to these settings, building on a growing repository of cross-institutional data...
Chapter
In this chapter we describe experience in the design and installation of a low-cost multi-touch table in a rural island community. We discuss the creation of the table including: pragmatic challenges of installation, and then re-installation as the physical fabric of the multi-purpose building (café, cinema, meeting area and cattle market) altered;...
Conference Paper
Full-text available
Decision making under uncertainty can lead to irrational behaviour; such errors are often being referred to as cognitive biases. Related work in this area has tended to focus on the human's analytic and sensemaking processes. This paper puts forward a novel perspective on this, proposing that some cognitive biases can also occur in the process of v...
Conference Paper
Nowadays we are continuously surrounded by new digital systems featuring easy to use and engaging interaction modalities, such as multi-touch, gesture, tangible, or voice interaction. The enriched and natural experience provided by this new paradigm - known as Natural User Interface - has promoted its adoption in many ubiquitous contexts due to its...
Article
The segment of companies providing storage services and hardware for end users and small businesses has been growing in the past few years. Cloud storage, personal network-attached storage (NAS), and external hard drives are more affordable than ever before and one would think that backing up personal digital information is a straightforward proces...
Article
On 23rd September 2014 the authors organised a workshop on self-reflection tools and wearable sensors as part of the ACM MobileHCI 2014 Conference in Toronto, Canada. The aim of the workshop was to bring together professionals from different backgrounds to discuss the current adoption of such methodological tools, their challenges and future trends...
Article
Full-text available
Earlier work within the CSCW community treated the notion of awareness as an important resource for supporting shared work and work-related activities. However, new trends have emerged in recent times that utilize the notion of awareness beyond work-related activities and explore social, emotional and interpersonal aspects of people’s everyday live...
Conference Paper
In many parts of the world, the electricity supply industry makes the task of dealing with unpredictable spikes and dips in production and demand invisible to consumers, maintaining a seemingly unlimited supply. A future increase in reliance on time-variable renewable sources of electricity may lead to greater fluctuations in supply. We engaged rem...
Article
If learning analytics are to directly benefit students' learning rather than simply inform broad policy decisions, they must be used by academics in the midst of busy and fragmented lives. This paper takes an ecological or action-oriented perspective of the use of learning analytics in higher education, drawing on research sources in psychology, hu...
Article
Full-text available
We understand how physical things work from our experience interacting with them. The cause-effect mapping instills our knowledge of interaction. We extend our knowledge of physical interactions when interacting with computing devices, especially when we do not have prior experience with those devices. But, the mapping of interaction in the digital...
Conference Paper
Full-text available
Advances in ubiquitous technologies have changed the way humans interact with the world around them. Technology has the power not only to inform and perform but also to further peoples' experiences of the world. It has enhanced the methodological approaches within the CHI research realm in terms of data gathering (e.g. via wearable sensors) and sha...
Conference Paper
Advances in ubiquitous technologies have changed the way humans interact with the world around them. Technology has the power not only to inform and perform but also to further peoples' experiences of the world. It has enhanced the methodological approaches within the CHI research realm in terms of data gathering (e.g. via wearable sensors) and sha...
Conference Paper
The transformative promise of the digital humanities is not without problems. This paper looks at digital archive curation using a database of 19th-century London concerts as a case study. We examine some of the barriers faced in its development, related to expertise, volume and complexity, the gap between cost and benefit, and the desire for an au...
Conference Paper
Drawing from an online survey and a focus group study, we extend the concept of the extended episodic experience to include truly long-term interaction. As our life is still unfolding, we leave many legacies in the flow; both printed and more subtle. Although much effort is being made to preserve digital legacy in online space, we also need to look...
Conference Paper
This paper discusses the design, development and deployment of a large projected multi-touch surface within a rural context. Based on our previous work we deployed the system and worked in a real world setting in order to understand how it might be used in this particular scenario and to further understand the issues involved in using such systems...
Conference Paper
There seems to be a need for more rapid, lower cost, exploratory, lightweight, responsive and revisable methods that can help with discovery based research in CSCW. A growing number of researchers are expressing frustration with the challenge of selecting or developing an appropriate research method, applying it in a CSCW context and then having to...
Article
Full-text available
With peak oil behind us, nuclear generation capacity dwindling, and increasingly daunting looking carbon emissions targets, we are moving to a world where we must consider transitioning to renewable energy sources. Renewables are time varying and their inherent unpredictability must challenge our everyday assumptions around energy availability-lead...
Conference Paper
Full-text available
This paper reports upon an engagement-based study that was carried out on the Isle of Tiree (the Inner Hebrides, Scotland). The purpose of the study was to examine the use of a tabletop projection system as a mechanism to allow some of the islands inhabitants to initially discuss their understanding of data, data needs and to further explicate the...
Article
Human-computer interaction (HCI) and Web Science are interdisciplinary fields concerned with the intersection of people and technology. HCI, as readers of this magazine well know, is the study of the issues that arise when people encounter computer-based technology, and how this understanding can aid in the design of better technology. HCI covers p...
Conference Paper
Full-text available
There are many visions that touch on the future of human computer interaction from a trans-human future to a post-technological UI. However visions related to the progress of technology are not new. Creative and insightful visionaries from Denis Diderot to Vannevar Bush have been postulating visions of possible futures or technology for centuries....
Article
This paper examines the critical factors for the effective adoption and use of forecasting support systems (FSS) in product forecasting. The adoption of FSS has proved slow and difficult, and their use ineffective. In this paper, using the technologies-in-practice model developed by Orlikowski, and based on evidence from professional designers, use...
Article
Full-text available
Personal Information Management (PIM) refers to the practice and the study of how people acquire, organize, maintain, retrieve, archive and discard information for various reasons in physical and digital worlds. Many PIM tools are available for managing information on our desktop computers while many research prototypes have tried to augment or rep...
Conference Paper
Designing for Physical-Cyber Environments (P-C E) will require a collaborative interdisciplinary approach. A PhysicalCyber Environment is my interpretation of an emergent hybrid, physical, digital mix, firmly grounded in physicality, which is technologically, digitally enabled and augmented. This landscape (P-C E) is an emerging possibility space w...
Conference Paper
Full-text available
Web Science and Human-Computer Interaction (HCI) are interdisciplinary arenas concerned with the intersection of people and technology. After introducing the two disciplines we discuss overlaps and notable differences between them, covering subject matter, scope and methodology. Given the longer history of HCI, we identify and discuss some potentia...
Article
This paper describes Asynchronous Active Values (AAV), a framework for the production of reactive web interfaces that use API-based web service back-ends. Such interfaces are now becoming common due to API-oriented application development and more sophisticated post-Web2.0 mashups. A significant feature of such interfaces is the need for feedback w...
Article
An increasing number of interactive displays of very different sizes, portability, projectability and form factors are starting to become part of the display ecosystems that we make use of in our daily lives. Displays are shaped by human activity into an ecological arrangement and thus an ecology. Each combination or ecology of displays offer subst...
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Full-text available
are distributed geographically with only limited means of communication, such as electronic mail, to connect them. If this last situation makes version control di cult to manage it also makes it very necessary. This paper looks at the issue of version control comparing single and multiple user situations. The aim is to focus on requirements for ver...
Article
In current electronic environments, the ever-increasing amount of personal information, means that users focus more on managing their information rather than using it to accomplish their objectives. To overcome this problem, a user task-based interactive environment is needed to help users focus on tasks they wish to perform rather than spending mo...
Article
Full-text available
Architectural design has an important effect on usability, most notably on temporal properties. This paper investigates software architecture options for mobile user interfaces, in particular those for collaborative systems. One of the new features of mobile systems, as compared with fixed networks, is the connection point to the physical network,...
Article
Full-text available
aQtive is a start-up company, founded by long-standing researchers in HCI and AI and aimed at bridging the gulf between the Internet and users' day-to-day work and life. We are driven by the vision of PopuNet, the pervasive, permanent connectivity of ordinary people. Designing interfaces to novel products in no standard category, with no clear inte...
Conference Paper
Full-text available
Each one of us has our own way of managing personal information. We have to decide on organizational structures and among other things about placement and naming of information items. Most of the knowledge behind information management decisions is only known to its owner. Most of it is also lost in formal organization structures and cannot be deci...
Conference Paper
This is a short introduction to information visualisation, which is increasingly important in many fields as information expands faster than our ability to comprehend it. Visualisation makes data easier to understand through direct sensory experience (usually visual), as opposed to more linguistic/logical reasoning. This chapter examines reasons fo...
Conference Paper
Full-text available
There are various techniques used in HCI to understand users' personal information management (PIM). behaviours. In our project, we used a diary as a technique to uncover more dumping factors as embedded behaviour that users might have while managing their information on their personal information spaces (PIS). In this paper, we described how we co...