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Ahmed Hosny Saleh Metwally

Ahmed Hosny Saleh Metwally

PhD, Educational Technology

About

15
Publications
7,413
Reads
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95
Citations
Citations since 2017
13 Research Items
95 Citations
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20172018201920202021202220230102030405060
20172018201920202021202220230102030405060
Introduction
Holds a Ph.D. in educational technology from Northeast Normal University, China and Assistant Lecturer at Faculty of Education, Helwan University, Egypt. Dr. Ahmed is interested in Technology-Enhanced learning (TEL), E-Learning, Gamification, Human-Computer Interaction, Massive Open Online Courses (MOOCs).
Additional affiliations
September 2016 - May 2021
Northeast Normal University
Position
  • PhD Student
June 2009 - October 2013
Helwan University
Position
  • Demonstrator

Publications

Publications (15)
Research
Full-text available
Throughout the years, we have seen obstacles being laid on teachers’ and students’ way teaching and learning in a traditional classroom. How we could create more immersive and interactive learning opportunities for language learners has drawn many researchers’ attention. One of the solutions is technology. Technology can be used to improve language...
Research
Full-text available
Motivated by the fragmented literature on metaverse, we are inviting researchers and practitioners to submit book chapters that could enrich the discussion on metaverse in education for the book “Between Myth and Reality: Where Metaverse in Education Stands”, as part of the Springer series Smart Computing and Intelligence. This book aims to encoura...
Conference Paper
This Full-Length Research Paper deals with the effectiveness of training using educational robots on developing various skills for metacognitive thinking and engagement. Educational Robotics (ER) is a subject that aims to introduce children to robotics and programming through hands-on activities starting at a young age. There is evidence that ER pl...
Article
Full-text available
The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the bes...
Conference Paper
The growing adoption of learning analytics (LA) approaches and data mining (DM) techniques using educational gamification data sets is reflected in increased publications on this topic. However, with different gamified contexts and a variety of LA methods available, no comprehensive review summarized the obtained findings. Therefore, this research...
Article
Full-text available
There is a growing body of literature that recognizes the importance of applying gamification in educational settings. This research developed an application to gamify students’ homework to address the concern of the students’ inability to complete their homework. This research aims to investigate students’ performance in doing their homework, and...
Article
With gamification flourishing in popularity in educational research, it is essential to synthesize the expanding literature on educational gamification. The current umbrella review aims to comprehensively canvas the disparate findings and conflicting conclusions by critically examining educational gamification reviews. We included 46 reviews of sta...
Conference Paper
Full-text available
Many students suffer from a lack of motivation and interest in doing their homework. This paper introduced a micro-design approach for implementing gamification of learning assignments, led to the extraction of the procedures for gamifying assignment with the micro-design approach, and a suggested conceptual design model called "Snowflake". The mos...
Conference Paper
Full-text available
The purpose of this research is to assist the primary school students to complete their homework assignments, and understanding students' interpretation of gameplay experience and defining their satisfaction with gamification elements while playing online homework assignments. The implementation of the gamified homework followed the instructional d...
Conference Paper
Full-text available
There are convenient sets of design approaches that have been used to design different kinds of resources in Human-Computer Interaction (HCI). Many schools and educators are facing a formidable challenge that is how to make homework a valuable and interesting part of the learning process. This paper introduced a micro-design approach to support stu...
Conference Paper
Full-text available
Gamification initiatives in learning contexts acknowledge that massive numbers of students play video games. Gamification in education, therefore, is based on introducing models to enhance psychological aspects within learning processes. These models come from the internal motivations, such as the human natural predisposition to learn, the desire f...
Conference Paper
Full-text available
In recent years, Massive Open Online Courses (MOOCs) have a widespread and became one of the future trends to help people from different places to learn online and study courses in different majors. One of the most interesting subjects on MOOCs platforms is Language Learning. The lack of motivation to complete the course after enroling, and complet...
Conference Paper
Full-text available
One of the most important events of the last few years was the propagation of Massive Open Online Courses (MOOCs). Indeed, MOOCs have managed to help huge numbers of online users, especially in higher education sector, to attend free courses and get certificates. Open Educational Resources (OERs) can be used in different ways in the learning practi...
Conference Paper
Full-text available
شهدت تكنولوجيا المعلومات وأنظمة الاتصالات خلال السنوات الأخيرة تطورات سريعة، صاحبها تزايد سرعات الإتصال بالإنترنت وانتشار العديد من التطبيقات على الويب؛ حيث ساهم ذلك في ظهور ما يعرف بالجيل الثاني من الويب، تبع ذلك ارتفاع معدلات استخدام هذه التطبيقات من قبل طلاب الجامعات، ومن أبرز هذه التطبيقات: الشبكات الاجتماعية عبر الويب، والمدونات، وخدمات بث الو...
Thesis
Full-text available
This research aims at assisting the teachers in producing computer programs that corresponds to instructional and technical criteria of production and to overcome the difficulties they face in producing computer programs through implementing Educational Social Networks which support Learning Objects Repositories and to assure the effectiveness of t...

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Projects

Project (1)
Project
This research project aims to analyze and better understand the opportunities that metaverse might bring to education, as well as the potential challenges and concerns that might arise. Additionally, it reduces the gap between metaverse research and development for effective metaverse-based learning experiences beyond the novelty effect of metaverse.