
Abir Hamrouni- Doctor of Engineering
- Professor (Assistant) at The Faculty of Science of Gabes
Abir Hamrouni
- Doctor of Engineering
- Professor (Assistant) at The Faculty of Science of Gabes
Researcher
About
5
Publications
2,309
Reads
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9
Citations
Introduction
As a Ph.D. graduate in Computer Science, I am deeply fascinated by data science and artificial intelligence algorithms. With a strong background in machine learning,and deep learning, I am passionate about leveraging these technologies to enrich human interactions and enhance user experiences.
Skills and Expertise
Current institution
Additional affiliations
September 2017 - February 2024
Publications
Publications (5)
Emotion recognition has garnered significant attention as a burgeoning research domain, owing to its potential applications across diverse fields such as human-computer interaction, affective gaming, marketing, and human-robot interaction. Accurately interpreting and appropriately responding to human emotions remains a
critical challenge in the dev...
Serious Games as video games whose main goal is education rather than entertainment must adapt to the cognitive and emotional aptitudes of the learner-player to optimize his interaction experience and adapt intervention strategies to keep the learner-player engaged and motivated during the game session. In this context, great importance is given to...
The future of video games lies in Affective Games, as the future of learning lies in Affective Learning that due to the proven role of human emotions in how we think and behave. The main goals behind studying emotions in all areas other than psychology and neuroscience are to maximize beneficial emotions, reduce detrimental ones and to develop adap...
In both learning and gaming contexts, engagement can be observed as a key factor. Serious games as a tool that has a serious purpose besides entertainment, have to engage learner-players and increase their motivation. It's common knowledge that serious games have positive effects on learner-players by using its game elements. Game designers propose...
In this paper, we present a general idea of a participatory training
environment in a context of multi-agent participatory simulation applied to rodent control.
In a first step, we focus on the agent-based simulation tool that embeds ecosystem models such as rodent dynamics, weather variation and land occupation.
The general idea of our training en...
Questions
Questions (2)
I need a free software to recognize emotions (emotional facial expression ) of leraners in a serious game.
I'm looking for facial expression databases images can be downloaded freely for building facial expression recognition application .