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Publications (27)
Despite the practices laboratories and simulations, the traditional teaching and learning process on automation engineering remains with little adherence to the professional reality. In this context, this research proposes a hybrid teaching and learning approach, based on real problems, with virtual reality features and gamification strategies. Its...
Faz parte do trabalho do professor buscar estratégias que possam dinamizar o processo de ensino e aprendizagem. Situações didáticas planejadas com jogos sérios tendem a envolver os alunos facilmente. Esta pesquisa apresenta um cenário de aprendizagem para uso do jogo Candy Night, como jogo sério, específico para desenvolver ou estimular habilidades...
This article associate fun as responsible for learning in serious games promoted by the interface. The research reinforces the need for the quality of educational interfaces through the use of visual representations and adequate feedbacks. In this context, there are playful aspects of the game's Candy Night interface, focused on stimulating inhibit...
O artigo apresenta um jogo para trabalhar o controle inibitório, como um dos componentes das funções executivas importante para a aprendizagem. Associado a uma pesquisa de conclusão de um curso de Licenciatura em Computação, o jogo relaciona as perspectivas da Psicologia e Computação, e foi desenvolvido sob orientação de especialistas das áreas. O...
The continuous advancement of Information Technology and the range of industries and services dependent on technology have required profound changes in the education of software professionals. In fact, the education of these professionals must include diverse skills (technical and non-technical), in order to enable them to solve real problems that...
The dynamism of the global economy and its growing dependence on Information Technology, more complex and integrated, has required a transformation in the education of software professionals with the focus on the development of skills such as teamwork, real practice of problem-solving, managerial profile and analysis of solutions. In this context,...
Este artigo tem como objetivo relatar a experiencia de um projeto interdisciplinar vivenciado no Programa Institucional de Bolsas de Iniciacao a Docencia (PIBID). Nesse projeto, trabalhou-se de forma integrada os licenciandos em Computacao e Pedagogia ao longo de 2015. Sua aplicacao foi realizada numa turma do 6o ano do Ensino Fundamental de uma Es...
Resumo
The educational games aimed at primarily educational objectives, that is, your objective is to contribute to the learning of students. The low acceptance for this kind of software, when labeled as boring and not fun, reflects the development process oriented learning objectives only. The importance of making the "learn by playing" pleasurab...
Resumo
Contemporary society requires its professional skills that are not stimulated by the school. To encourage these skills, it becomes apparent the need for adherence to the teaching of other sciences also in Basic Education, the example, the Computer Science. In this sense, the degree courses in Computer are designed to train professionals tha...
Este artigo apresenta os resultados de uma avaliacao realizada no jogo educativo Lei de Mendel. Sob a percepcao de potenciais usuarios, o jogo e avaliado com base em um conjunto de teorias. Alem dos impactos da aprendizagem pela verificacao dos objetivos educacionais, as perspectivas motivacionais, experiencia do usuario e a interface foram element...
Ensuring satisfactory results by using problembased
learning in education in the Computing area is challenging.
Faithfully maintaining the philosophy of PBL requires not only
full compliance with its principles but also that its processes are
managed efficiently. To facilitate the adoption of PBL, especially
as to managing its processes, this artic...
Ensuring satisfactory results by using problem-based learning in education in the Computing area is challenging. Faithfully maintaining the philosophy of PBL requires not only full compliance with its principles but also that its processes are managed efficiently. To facilitate the adoption of PBL, especially as to managing its processes, this arti...
This paper presents a development process of an educational game. The “Challenge With Sticks” which aims to develop a mathematical logical reasoning, through problems associated to numeric, symbolic and textual representations. This study maker the development process, from the requirements specification stage, passing by the stages of prototyping,...
A insercao de jogos educativos no processo de ensino e aprendizagem e uma tendencia futura que pode favorecer o dinamismo e estimular o interesse dos estudantes. O principal desafio enfrentado pelas aplicacoes educativas esta em garantir a ludicidade dos jogos via interface alinhada aos conteudos. Este artigo defende a ideia de que a concepcao das...
The Software Engineering sector has been demanding an education model that targets real market practices more and more exactly. This includes bearing in mind that, in the market, a software project is subject to numerous restrictions of time, budget and other resources required for its development. In this context, this article describes the applic...
Este artigo relata a experiência, com ênfase na prática docente, vivenciada pelos licenciandos em Computação da Universidade de Pernambuco, campus Garanhuns, durante a disciplina de Prática IV. Um minicurso de lógica de programação foi planejado e executado conforme os princípios da metodologia PBL, do inglês, Problem Based Learning (Aprendizagem B...
Este artigo apresenta o processo de desenvolvimento de um jogo educativo. O " Desafios com Palitos " , que tem como objetivo desenvolver o raciocínio lógico matemático por meio de problemas associados às representações numéricas, simbólicas e textuais. Versaremos a respeito de seu processo de desenvolvimento, a partir da etapa de especificação de r...
The integration of concepts of logic programming in Basic Education has been emerging since the processes of teaching is current technological changes and to apply computing in Basic Education is a way to motivate students for the IT market. In this sense, this paper presents an analysis of software that assist in teaching and learning these concep...
The dynamism and intensity of the adoption of practical learning problems (PBL) provide adverse effects contrary to traditional learning approaches. The difficulty in defining clear educational objectives aligned to appropriate forms of assessment is also a recurring challenge in the management of learning environments. As a response to this state...
Given the demand in the area of Software Engineering for solutions that actually contribute to modern organizations, the search for qualified professionals who have considerable practical experience has been growing day-by-day. Set against this background is the learning process of traditional teaching, in which the Student is largely a mere recipi...
The teaching and learning process on the Computer Science often suffers challenges related to the passivity of students guided by a teacher-centered method, the content of disciplines isolated from its applicability and practices not aligned to the market reality. Front of these challenges, the PBL (Problem-Based Learning) as a student-centered met...