Lab
Marzni Mohamed Mokhtar's Lab
Institution: Universiti Putra Malaysia
Department: Department of Language and Humanities Education
Featured research (32)
Incorporating technology into the learning process has resulted in the development of various new media for lecturers to use in delivering subject matter. Furthermore, the material presented is intended to enable students to develop creative and innovative ideas in higher education vocational majors in makeup and beauty. The purpose of this study is to determine how effective the flipbook-based module is in increasing student creativity in nail art subject at the Department of Beauty and Cosmetology at Universitas Negeri Padang. This study employs a quantitative and experimental approach (One Group Pretest-Posttest Design). Data were collected from thirty respondents using a Likert scale questionnaire and a pretest and posttest of nail art practice skills. All respondents are students in the Department of Cosmetology and Beauty, Faculty of Tourism and Hospitality, for the 2021/2022 academic year. All data were then analyzed descriptively and correlated using SPSS 23 software. Overall, the analysis results showed that using flip book-based e-modules could increase students' creativity in nail art subjects. These results can be proven by the effectiveness test of students' creativity, with an average value of 71.9%. Furthermore, the correlation analysis revealed a significant value of 0.05 and a t-score of 7.083 > t-table of 2.045. The results of this study imply that it can provide references for education in choosing learning media and strategies for delivering learning materials that are effective in increasing creativity. Furthermore, this can be used as a basis for further development to produce effective media and learning approaches.
Projek 'Pesta Ria Bahasa' merupakan suatu permainan yang telah kumpulan kami ciptakan untuk memantapkan penguasaan sembilan jenis kata adjektif dalam kalangan murid Tingkatan 3.
Fatin Nurayuni Zulkepli
Raidhatul Amni Ruzalee
Nor Safika Harman
Nurhayati Harahap Hashim
Noor Farhayu Mustaffa
Jelajah Empayar Peribahasa (JeYarSa)
Permainan interaktif Kepimpinan Mengenal pasti simpulan bahasa mengikut konteks yang betul
Nur Aisyah Naszuha Abdullah
Nur Ishami Shahirah Mohd Khir
Intan Hernina Nor Hanan
Nur Farah Lisa Kayon
Fatin Izzati Bakhari
PENGIKTIRAFAN Murid dapat mempelajari simpulan bahasa bermula dari tahap Murid dapat mempelajari simpulan bahasa bermula dari tahap yang mudah sehingga ke tahap yang lebih kompleks. yang mudah sehingga ke tahap yang lebih kompleks. Murid dapat memahami dan menguasai 20 simpulan bahasa. Murid dapat memahami dan menguasai 20 simpulan bahasa. Murid dapat meningkatkan kemahiran bahasa. Murid dapat meningkatkan kemahiran bahasa. KOD QR Berjaya memperoleh gred A dalam kursus LHE3114-Kreativiti dan Berjaya memperoleh gred "Panca Simba" merupakan suatu permainan untuk menarik minat murid terhadap pembelajaran simpulan bahasa.Tema projek ini ialah 'Tuah di Bumi Permata' berdasarkan buku teks Tingkatan 3. Projek ini dihasilkan menggunakan barangan terbuang seperti penyedut minuman dan botol plastik bagi menjimatkan kos sekaligus mengelakkan pencemaran bahan buangan tak terbiodegrasi.
NUR AFIANA PARANRANGI
INTAN AYU NADHIRAH HARIS
ZURAINY SHUHAIMI
NUR AIN SOFEA CHE MAT RUDDIN
NURUL ATHIRAH SHAERY
Jendela KAMUK dibina untuk meningkatkan kreativiti guru dalam melakukan inovasi semasa sesi pengajaran dan kumpulan sasarannya ialah Murid Tingkatan 5
Mohammad Ashril Seriah
Nur Izzati Abdullah
Aidiatul Aiza Abd Halim
Noraida Batrisyia Ramli
Nuruladibah Syuhaidah Ahmad
Lab head

Department
- Department of Language and Humanities Education
About Marzni Mohamed Mokhtar
- Dr. Marzni Mohamed Mokhtar currently works as a senior lecturer at the Department of Language and Humanities Education at the Faculty of Educational Studies, Universiti Putra Malaysia. Marzni’s research interests are on the teaching and learning of the Malay Language. She is particularly interested in writing instruction and digital technology.