Featured research (2)
The purpose of this study is to investigate how goal orientations and self-efficacy, as predictor variables, impact an individual player's performance in a First-Person Shooter (FPS) game. Online surveys were completed by 134 individuals who had played one of the pre-selected FPS games. A significant relationship between learning goal orientation (LGO), proving goal orientation (PGO) and player performance was found. There was no relationship found between avoiding goal orientation (AGO) and performance. Self-efficacy (SE) was also found to have a significant positive correlation to player performance. A mediator analysis further found that SE completely mediated the relationship between LGO, PGO and performance.
This study investigated the effect of power distance and intra-team trust on team performance in video game development teams. Drawing on a data set of eleven student teams developing mobile video games, we found a significant positive relationship between intra-team trust and team performance. Additionally, the growth in the significance of this relationship over time parallels Tuckman and Jensen's (2010) four stages (e.g., forming, storming, norming and performing) of group development. There was a significant relationship between trust and performance over time. No relationship was identified between team power distance and team performance. These findings contribute to forming a general understanding of performance on video game development teams.