interactions

Published by Association for Computing Machinery
Print ISSN: 1072-5520
Publications
. Many computer science graduates will likely find themselves developing interfaces in a work culture that has only nave notions of usability engineering. This article describes a course I developed that prepares students for this eventuality by providing them with practical and applicable HCI skills. All course material is available on the world wide web, and pointers are provided. The Challenge. A recent phenomena in the computer industry is the expectation that everyday programmers, such as those working in small firms producing in-house software, will design good interfaces as well as good code. Unfortunately most programmers are sadly unprepared for this job. Their traditional computer science training rarely included HCI, either because courses were unavailable in their educational program, or because such a course was considered esoteric and for specialists. This, of course, is changing. Because of job demands, many computer science students now consider HCI a core skill as m...
 
This article summarizes the historical development of major advances in humancomputer interaction technology, emphasizing the pivotal role of university research in the advancement of the field. Copyright 1996 --- Carnegie Mellon University A short excerpt from this article appeared as part of "Strategic Directions in Human Computer Interaction," edited by Brad Myers, Jim Hollan, Isabel Cruz, ACM Computing Surveys, 28(4), December 1996 This research was partially sponsored by NCCOSC under Contract No. N66001-94-C-6037, Arpa Order No. B326 and partially by NSF under grant number IRI-9319969. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of NCCOSC or the U.S. Government. Keywords: Human Computer Interaction, History, User Interfaces, Interaction Techniques. Brief History of HCI - 1 1.
 
Real-time collaborative graphics editing systems allow a group of users to view and edit the same graphics document at the same time from geographically dispersed sites connected by communication networks. Consistency maintenance in the face of concurrent accesses to shared objects is one of the core issues in the design of these types of systems. In this article, we propose an object-level multiversioning approach to consistency maintenance in real-time collaborative graphic editors. This approach is novel in achieving intention preservation and convergence, in preserving the work concurrently produced by multiple users in the face of conflict, and in minimizing the number of object versions for conflict resolution. Major technical contributions of this work include a formal specification of a unique combined effect for an arbitrary group of conflict and compatible operations, a distributed algorithm for incremental creation of multiple object versions, a consistent object identification scheme for multiple object versions, and a convergent layering scheme for overlapping objects. All algorithms and schemes presented in this article have been implemented in an Internet-based GRACE (graphics collaborative editing) system.
 
This paper is a retrospective look at our own experience of using the method and suggests some roles which ethnography can play as a contributor to interactive system design. Though we are strong supporters of the method we do not regard it as a panacea for the complex and 'wicked' problems of interactive systems design. In fact, if ethnography is to take a more regarded place in systems engineering, then it is important to assess its utility within the development process
 
We note with sadness the passing of Jef Raskin on February 26, 2005. Jef Raskin, a mathematician, orchestral soloist and composer, professor, bicycle racer, model airplane designer, and pioneer in the field of human-computer interactions, died peacefully ...
 
How many people do you know who have physical problems they attribute to computer use? (I wear wrist braces at night myself, so that my mild carpal-tunnel syndrome doesn't bother me much during the day.) Many of us seem to have the impression that such ...
 
This issue's Whiteboard takes a bit of a different tack from past columns. Rather than exhorting us to follow process A or stop making mistake B, Dineh Davis immerses herself in the almost mystical idea of water as a metaphor for information. She envisions water as helping us understand and appreciate the diversity in humanity's relationships with information and its technology, enabling us to increase user participation in its development. Now, you may see some problems with this idea. But I'd say that they're, er, soluble. ---Elizabeth Buie
 
What's in it for us? For them? Where are we headed?
 
This inaugurates a series of guest-authored Timelines columns. Richard Pew's research focus has been in human factors. He was the program chair for the first official CHI Conference in 1983 and participated on three panels at CHI'86. He was president ...
 
The following abstracts are from recent issues and the forthcoming issue of ACM's Transactions of Computer Human Interaction (ToCHI). They are included here to alert interactions' readers to what research is being done in the field of Computer ...
 
The following abstracts are from recent issues and the forthcoming issue of ACM's Transactions of Computer Human Interaction (ToCHI). They are included here to alert interactions' readers to what research is being done in the field ...
 
In today's connected world, the wide dimensions of culture are a rich source for insights. In this Connections column, Laura Erickson gives us her viewpoints about the power of looking into cultures.---Manfred Tscheligi
 
Although not many managers have been hands-on computer users until recently, they were critical users of computer output from the beginning of business computing, in the 1960s. Information Systems research, for example, has included an HCI thread for ...
 
"When you can measure what you are speaking about and express it in numbers, you know something about it. But when you cannot measure it, when you cannot express it in numbers, your knowledge is of an unsatisfactory kind: It may be the beginning of ...
 
The issues taken into account in BELIV'06, a workshop about evaluation in information visualization, are discussed. The workshop focused on importance of good information visualization (InfoVis). Good information visualization provides users with accurate visual representations of data as well as powerful interaction tools that facilitate exploration, understanding, and discovery. InfoVis is successful when users can gather new, nontrivial insights, a process that takes place over days or months and can rarely be simulated with series of short tasks. Researchers highlighted the benefit of having InfoVis heuristics and the challenges of having too many heuristics. They also proposed to adapt an established methodology called AT for abstract tasks methodology to the visualization domain. Participants were satisfied with the workshop format and content for the development of a formal infrastructure to support research on evaluation methods, encourage collaboration, provide benchmarks datasets, and share results.
 
Considering different user groups is a central principle of user-centered design. In this Connections column, Clayton Lewis discusses aspects of the cognitively disabled as an important group of users. ---Manfred ...
 
The virtual-world environment of Second Life is attracting considerable media attention. Some see it as heralding new ways of working and playing online; others question its prospects. In this column, Bruce Damer considers the history of virtual worlds, ...
 
Les Directrius per a l'accessibilitat al contingut de pàgines web tenen l'objectiu de promoure l'accessibilitat del contingut de la web per a persones amb discapacitats, però també d'ajudar a trobar la informació dins el web i facilitar-ne l'ú a tot tipus d'usuaris. Són directrius amb principis i idees de disseny que no expliquen tècniques concretes de codi ni estan actualitzades a la darrera versió; de programari o maquinari existent. Aquestes directrius han estat publicades per la Iniciativa sobre Accessibilitat al web (WAI) del Word Wide Web Consortium i es complementen amb altres directrius i documents del mateix grup. Un grup de professors de la Facultat de Biblioteconomia a la Universitat de Barcelona han realitzat la traducció al català
 
"Fast Forward" is a new column that the editors of interactions have kindly permitted me to write. It presents an opportunity for me to think about where our profession of user-interface design has been over the past three-and-a-half decades in ...
 
In 2001, CHI featured an unusual panel session: Marketing people were actually invited to come to CHI to explain what they did and why it was important to the objectives of SIGCHI. Boyd de Groot, Peter Eikelboom, and Florian Egger organized the session in which I was privileged to participate. As they remarked about how extraordinary it was to have dedicated marketing professionals at CHI, especially in presenter roles, the comments being exchanged among CHI professionals gave me the feeling that I was in a "Dilbert" comic strip, listening to the amusing, outrageous jibes of those characters.
 
The following abstracts are from recent issues and the forthcoming issue of ACM's Transactions of Computer Human Interaction (ToCHI). They are included here to alert interactions' readers to what research is being done in the field of Computer ...
 
The views of Fred Sampson on the the statistical methods applied to measurements of qualitative factors, are presented. He observes that the value of small test samples during iterative development, when the goal is to locate any glaring usability issues. Emotion is an important factor in successful in product design. He believes that most measurement occurs on behavioral design. It is known that when schools and teachers are evaluated on the basis of improvements in standardized test scores, they start teaching what the tests measure.
 
They believe that planes come from paradise---their ancestors sent them. But the white man, a crafty pirate, manages to get his hands on them by attracting them into a big trap of an airport. You build your plane too, and wait with faith. Sooner ...
 
The 18th British HCI Group Annual Conference September 6-10, 2004 Leeds Metropolitan University, UK
 
The following abstracts are from recent issues and the forthcoming issue of ACM's Transactions of Computer Human Interaction (ToCHI). They are included here to alert interactions' readers to what research is being done in the field of Computer ...
 
This inaugurates a series of guest-authored Timelines columns. Richard Pew's research focus has been in human factors. He was the program chair for the first official CHI Conference in 1983 and participated on three panels at CHI'86. He was president of the Human Factors Society and the first chair of the National Research Council Committee on Human Factors. He wrote the HCI history chapter for the first edition of the Erlbaum Handbook of Human-Computer Interaction, edited by Julie Jacko and Andrew Sears. In this column he describes an innovative project in the dynamic late 1970s that brought Xerox PARC technology to a government bureaucracy.---Jonathan Grudin, Timelines editor
 
Social Mediator is a forum exploring the ways that HCI research and principles interact --- or might interact --- with practices in the social media world. Joe McCarthy, Editor
 
Organic has emerged as one of the major digital marketing agencies, providing significant marketing benefits to its clients. The digital marketing is involved in designing websites, content, and brand products for its clients. Clients are also delivering more challenging projects to the agency, as they have received significant commercial benefits from it. These clients are providing significant financial assistance to the agency for developing content and online brochures that meet their specific requirements. The agency is also encouraging its clients to adopt widgets and applications that can be detached from the home website and accessed across the Web, downloaded to desktop computers, and synchronized with mobile devices. Organic has created widgets for the iPhone, including an ATM locator and a mortgage-comparison engine for Bank of America, which is one of its major clients.
 
The references were inadvertently removed from an article entitled "Assisting E-Government Users with Animated Talking Faces" in the January-February 2007 issue of . We apologize for this oversight. The information is available ...
 
Web 2.0 and social media are changing society's relationship with computers and institutions, accelerating the spread of ideas, and influencing a collective determination of relevant information. Number of government agencies have made forays into the Web 2.0 and the social media world, during the recent space shuttle mission to the Hubble telescope. The administration also take help of government agencies to create a more transparent and participatory government and Web 2.0 is a part of that change to implement collaborative Web applications where the public becomes an equal contributor. The technologies are effective communication tools are increasingly need in our social and business lives to be considered functioning, connected members of society. The Web 2.0 startups seems common to develop new technologies without a clear idea of their usefulness.
 
The electronic devices are now being made using advanced embedded digital technology, which make them networked, responsive, and adaptive to human behavior. Now researchers are making efforts to develop next-generation products with the capabilities of touch-screen and sensor driven devices. Companies need to develop those products that can address new challenges, while hardware and software designers need to interact with each other to design a product. Kicker, a new product-design studio, is aimed to provide supports to design a products in an efficient way using hardware, software, and interface systems. Companies need to have a strong product strategy, design device from the inside out, and focus on their behavior with the combination of design disciplines like interaction, industrial, and graphic for new product development.
 
This inaugurates a series of guest-authored Timelines columns. Richard Pew's research focus has been in human factors. He was the program chair for the first official CHI Conference in 1983 and participated on three panels at CHI'86. He was president ...
 
Top-cited authors
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