IEEE Transactions on Consumer Electronics (IEEE T CONSUM ELECTR)

Publisher: IEEE International Conference on Consumer Electronics; IEEE Consumer Electronics Society; IEEE Broadcast, Cable, and Consumer Electronics Society; IEEE Consumer Electronics Group, Institute of Electrical and Electronics Engineers

Journal description

The technical aspects of all consumer electronics products. Papers published concentrate on new technology oriented to consumer electronics. Many are selected from the International Conference on Consumer Electronics presentations. News of the Society's meetings and activities are also a part of this journal.

Current impact factor: 1.05

Impact Factor Rankings

2016 Impact Factor Available summer 2017
2014 / 2015 Impact Factor 1.045
2013 Impact Factor 1.157
2012 Impact Factor 1.087
2011 Impact Factor 0.941
2010 Impact Factor 1.038
2009 Impact Factor 0.942
2008 Impact Factor 0.985
2007 Impact Factor 0.734
2006 Impact Factor 0.727
2005 Impact Factor 0.6
2004 Impact Factor 0.423
2003 Impact Factor 0.428
2002 Impact Factor 0.498
2001 Impact Factor 0.367
2000 Impact Factor 0.333
1999 Impact Factor 0.356
1998 Impact Factor 0.32
1997 Impact Factor 0.233
1996 Impact Factor 0.242
1995 Impact Factor 0.267
1994 Impact Factor 0.252
1993 Impact Factor 0.275
1992 Impact Factor 0.227

Impact factor over time

Impact factor
Year

Additional details

5-year impact 1.16
Cited half-life 6.50
Immediacy index 0.18
Eigenfactor 0.01
Article influence 0.33
Website IEEE Transactions on Consumer Electronics website
Other titles IEEE transactions on consumer electronics, Institute of Electrical and Electronics Engineers transactions on consumer electronics
ISSN 0098-3063
OCLC 2241216
Material type Periodical, Internet resource
Document type Journal / Magazine / Newspaper, Internet Resource

Publisher details

Institute of Electrical and Electronics Engineers

  • Pre-print
    • Author can archive a pre-print version
  • Post-print
    • Author can archive a post-print version
  • Conditions
    • Author's pre-print on Author's personal website, employers website or publicly accessible server
    • Author's post-print on Author's server or Institutional server
    • Author's pre-print must be removed upon publication of final version and replaced with either full citation to IEEE work with a Digital Object Identifier or link to article abstract in IEEE Xplore or replaced with Authors post-print
    • Author's pre-print must be accompanied with set-phrase, once submitted to IEEE for publication ("This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible")
    • Author's pre-print must be accompanied with set-phrase, when accepted by IEEE for publication ("(c) 20xx IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.")
    • IEEE must be informed as to the electronic address of the pre-print
    • If funding rules apply authors may post Author's post-print version in funder's designated repository
    • Author's Post-print - Publisher copyright and source must be acknowledged with citation (see above set statement)
    • Author's Post-print - Must link to publisher version with DOI
    • Publisher's version/PDF cannot be used
    • Publisher copyright and source must be acknowledged
  • Classification
    green

Publications in this journal

  • [Show abstract] [Hide abstract]
    ABSTRACT: This paper presents interactive creation blocks, called iSIG-Blocks (interactive SIG-Blocks), for automated tangible geometric games. iSIG-Blocks can detect physical motions and assembly configurations using embedded sensors. Each block features programmable LED display, a buzzer, and a vibration motor to provide sensory feedback to the player. A graphical user interface and tangible pattern design software (TAPware) were also developed for game administration, performance monitoring, and game customization. TAPware incorporates a computational measure of geometric complexity for generating game items of varying difficulty levels. For preliminary evaluation, a tangible memory game, Memorix, was developed and tested on a small group of young adults (N=12). The test results revealed that accuracy in correctness and in manipulation speed measurements was over 98%. Also, high correlation was found between the game performance and the complexity measure (r=0.84, p
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: A Universal Serial Bus (USB) Mass Storage Device (MSD), often termed a USB flash drive, is ubiquitously used to store important information in unencrypted binary format. This low cost consumer device is incredibly popular due to its size, large storage capacity and relatively high transfer speed. However, if the device is lost or stolen an unauthorized person can easily retrieve all the information. Therefore, it is advantageous in many applications to provide security protection so that only authorized users can access the stored information. In order to provide security protection for a USB MSD, this paper proposes a session key agreement protocol after secure user authentication. The main aim of this protocol is to establish session key negotiation through which all the information retrieved, stored and transferred to the USB MSD is encrypted. This paper not only contributes an efficient protocol, but also does not suffer from the forgery attack and the password guessing attack as compared to other protocols in the literature. This paper analyses the security of the proposed protocol through a formal analysis which proves that the information is stored confidentially and is protected offering strong resilience to relevant security attacks. The computational cost and communication cost of the proposed scheme is analyzed and compared to related work to show that the proposed scheme has an improved tradeoff for computational cost, communication cost and security.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: NAND flash memory has become the dominant storage device for consumer electronics such as smart phones, portable personal computers, and digital cameras. Because NAND flash memory often introduces an out-of-place update scheme to solve its erase-before-write hardware constraint, these consumer electronics devices should perform garbage collection to reclaim garbage and obtain free space. However, existing garbage collection schemes usually suffer from the high garbage collection overhead and the high degree of wear leveling. In this paper, a dynamic garbage collection scheme based on past update times is proposed for NAND flash-based consumer electronics. The proposed scheme can achieve a balance between the garbage collection overhead and the degree of wear leveling. Experimental results show that the proposed scheme is better than existing garbage collection schemes in terms of the number of copy operations, the number of erase operations, the energy consumption, and the degree of wear leveling.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Currently, terrestrial digital multimedia broadcasting (T-DMB) systems offer an emergency alert service called automatic emergency alert service (AEAS) in emergency alert systems. The performance of T-DMB receiver for AEAS can be enhanced using cooperative communication techniques. This paper assumes the T-DMB receiver based on a cooperative communication model. Since synchronization is crucial in the performance of cooperative communications, a novel consumer synchronizer is proposed in this paper for the T-DMB receiver based on cooperative communications. The presented synchronizer includes the identification of the selected relays, which is especially required in the best-relay selection for cooperative communications. Furthermore, a channel estimation approach is suggested in the synchronizer, which is suitable for T-DMB receivers under high frequencyselectivity. The experimental results reveal that the proposed synchronizer further enhances the performance of T-DMB receiver based on cooperative communications in emergency alert systems.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Today???s mobile consumer electronics devices, such as smartphones and tablets, are required to execute a wide variety of applications efficiently. To this end modern application processors integrate both general-purpose CPU cores and specialized accelerators. Energy efficiency is the primary design goal for those processors, which has recently rekindled interest in neural network accelerators. Neural network accelerators trade the accuracy of computation for performance and energy efficiency and are suitable for errortolerant media applications such as video and audio processing. However, most existing accelerators only exploit inter-neuron parallelism and leave processing elements underutilized when the number of neurons in a layer is small. Thus, this paper proposes a novel neural network accelerator that can efficiently exploit both inter- and intra-neuron parallelism. For five applications the proposed accelerator achieves average speedups of 126% and 23% over a generalpurpose CPU and a state-of-the-art accelerator exploiting inter-neuron parallelism only, respectively. Besides, the proposed accelerator saves energy consumption by 22% over the state-of-the-art accelerator.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Wearable wireless devices and ubiquitous computing are expected to grow significantly in the coming years. Standard inputs such as a mouse and keyboard are not well suited for such mobile systems and gestures are seen as an effective alternative to these classic input styles. This paper examines gesture recognition algorithms that use an inertial sensor worn on the forearm. The recognition algorithms use the sensor's quaternion orientation in either a Hidden Markov Model or Markov Chain based approach. A set of six gestures were selected to fit within the context of an active video game. Despite the fact that the Hidden Markov Model is one of the most commonly used methods for gesture recognition, the experiments showed that the Markov Chain based algorithms outperformed the Hidden Markov Model. The Markov Chain algorithm obtained an average accuracy of 95%, while also having a much faster computation time, making it better suited for real time applications.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: This paper introduces the world???s first programmable video-processing platform for the enhancement of the video quality of the 8K (7680 x 4320) Ultra High Definition (UHD) TV that operates at a maximum rate of 60 frames per second. To support the massive computational load and memory bandwidth of 8K video, several key features have been implemented in the proposed platform such as symmetric multi-cluster architecture for data partitioning, a ring-data path between the clusters to support data pipelining, on-the-fly processing architecture for the reduction of the DDR bandwidth, and flexible hardware accelerators that facilitate the computation of common kernels by video-qualityenhancement algorithms. In addition, within a context of continuously evolving and changing UHD-TV video algorithms, system flexibility is crucial to support new algorithms and enhance competitiveness. The programmability of the main core of the proposed platform the reconfigurable processor (RP) makes it possible to upgrade the algorithms even after the hardware design is fixed. The proposed platform was embedded into the System on Chip (SoC), and a new 8K UHD-TV model that features this programmable solution is expected to appear on the market in the near future.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: The purpose of this study is to suggest a solution to recently emerging security threats to mobile devices and enable users to use mobile services in a secure manner. To that end, this paper presents the design and implementation method for a hardware security chip required for providing advanced mobile security services. The proposed method could be the fastest and most efficient approach among various approaches. This study implements a Mobile Trusted Module (MTM) chip as a hardware security chip and confirms its commercial potential through interface testing with a smartphone. The implemented MTM chip is based on a smart card IC, and it includes an interface conversion chip that supports the I/O interface with a mobile device. The chip size is 5mm x 5mm, and the chip does not consume more than 10 mA of current. In addition, it provides additional security functions, including the required functions for an MTM chip. Therefore, with the proposed hardware security chip, it is possible to establish a secure service execution environment for mobile devices.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Nowadays, broadcasters deliver ultra-high resolution video to their consumers. This live video is sent to a set-top box for display on a television. However, if one or more users in the home want to view the same video on their personal mobile devices with a lower display resolution and limited processing power, decoding the original ultra-high resolution video would result in stuttering and quickly drain the battery life on these devices. To enable a satisfactory consumer experience, the resolution of the video stream should be adapted to the target mobile device at the set-top box. The aim of this paper is to investigate the performance of different machine learning strategies to arbitrary downsize video pre-encoded with the high efficiency video coding standard (HEVC). These machine learning techniques exploit correlation between input and output coding information to predict the splitting behavior of HEVC coding units. Several machine learning algorithms are optimized. Additionally, both online and offline training strategies are tested. Of the tested algorithms, online-trained random forests achieve the best compression-efficiency with a bit rate increase of 5.4% and an average complexity reduction of 70%1.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics

  • No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics

  • No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Hot data identification plays a very important role in NAND flash memory because it can improve the efficiency of garbage collection and decrease the degree of wear leveling. Existing hot data identification mechanisms have drawbacks in terms of their memory-space overhead and the true identification of hot data. To address these problems, this paper proposes a novel hot data identification mechanism. This mechanism mainly consists of kernel density estimation and a hot degree function. The kernel density estimation is used to build the kernel density function of the read and write operations by monitoring them in the NAND flash memory. That is, the kernel density function can be used for preliminary estimation of the probability distribution of the hot and cold data in NAND flash memory. After preliminary estimation of the kernel density function, the hot degree function is introduced to accurately identify the hot data in the NAND flash memory. Experimental results show that the proposed mechanism performs better than existing hot data identification mechanisms in terms of the false identification ratio between hot data and memory-space overheads.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Today, an ever-increasing number of devices has networking capability. The main implication of this fact is that such devices are often left fully powered yet idle just to maintain their network presence, hence leading to large energy waste. This ultimately results in higher electricity cost for consumers. This paper tackles an effective mechanism to reduce energy waste of consumer electronics, by boosting the usage of lowpower states available in most devices. The main concept is to delegate background networking routines to home gateways, which are today available in most homes and offices. The paper describes the functionality and the software architecture to be implemented by home gateways and consumer electronics, reports performance evaluation on a working prototype, and provides estimation of potential benefits for consumers.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: The rapid spread of smart TV has enabled users to enjoy not only TV programs and VODs but also various multimedia services. However, due to the inconvenient input environment of smart TV in comparison to PC and the lack of a well-designed user interface, it is relatively difficult for users to freely search multimedia content in smart TV. In order to cope with this problem, a number of approaches using new equipment, smart devices, and hands-free controlling techniques have been proposed. However, their performance remains unsatisfactory. This paper proposes an efficient semantic analysis and personalized refinement technique for searching multimedia content in smart TV. This system makes it possible to provide more personal-tailored content to users with minimal input operations. For the search results from diverse multimedia content sharing sites, the proposed method semantically analyzes user information and multimedia content, and then measures the semantic relatedness among user???s query, multimedia content, and user preference exploiting domain ontology. In order to provide accurate personalized results of the multimedia content search in smart TV, it carries out filtering, grouping, and ranking for the search results based on the semantic relatedness. The various experimental results show the effectiveness of the proposed approach.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Flash storage devices are widely used for mobile consumer electronics due to small size, low power consumption, and high performance. Generally, the flash storage device consists of NAND flash memories. Compared to traditional magnetic disks, NAND flash memory requires an additional erase operation and its blocks have limited erase cycles. For extending its endurance, various wearleveling algorithms have been proposed. However, they invoke many read/write/erase operations and use many memory resources for managing their block states because they do not consider the property of the flash translation layer. To solve these problems, a new wear-leveling algorithm for the log-based flash translation layer is proposed in this paper. In the log-based flash translation layer, since log blocks are frequently updated and erased, the cold block rarely removed is reserved for a next log block so that all the blocks are evenly erased. In addition, the proposed algorithm reduces the usage of memory resources by exploiting k-bitwise erase table that only needs small k-bit erase flags for managing its block erase state. Through various experiments with related wear-leveling algorithms, this paper shows the superiority of the proposed wear-leveling algorithm.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: In this paper, a novel cooperative transmission and reception scheme in Visible Light Communications (VLC) is proposed and evaluated. This new scheme provides improvements and reliability in large indoor scenarios, such as corridors, laboratories, shops or conference rooms, where the coverage needs to be obtained by using different access points when VLC is used. The main idea behind the proposal is a simple cooperative transmission scheme where the receiver terminal will obtain the signal from different access points at the same time. This proposal outperforms traditional VLC schemes, especially in Non-Line-of-Sight reception where around 3 dB of gain, with respect to traditional schemes, can be obtained for unoptimized parameters, and larger than 3 dB could easily be achieved. The cooperation is studied in terms of the percentage of light coming from the main access point and a parameter called sidelobes??? amplitude level. The performance is evaluated according to the location within the atto-cell.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: The features of current TV sets is increasing rapidly resulting in more complicated embedded TV software that is also harder to test and verify. Using model checking in verification of embedded software is a widely accepted practice even though it is seriously affected by the exponential increase in the number of states being produced during the verification process. Using fully non-deterministic user agent models is one of the reasons that can result in a drastic increase in the number of states being produced. In order to shrink the state space being observed during the model checking process of TV software, a method is proposed that rely on using previous test logs to generate partly nondeterministic user agent model. Results show that by using partly non-deterministic user agents, the verification time of certain safety and liveness properties can be significantly decreased.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics
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    ABSTRACT: Because NAND flash memory shows a number of remarkable advantages such as non-volatility, high access performance, low power consumption, shock resistance, and small size, it has become the dominant data storage device for consumer electronics. However, NAND flash memory exhibits very different physical characteristics from hard disks so that existing buffer management schemes designed for hard disks perform badly when they are deployed on NAND flash-based consumer electronics directly. In this paper, an energy-aware buffer management scheme is proposed for NAND flash-based consumer electronics. The proposed scheme introduces a Low Cost First strategy for selecting a victim page and a clustering algorithm for grouping dirty data. Experimental results show that the proposed scheme performs better than existing buffer management schemes in terms of the buffer hit ratio, the number of write operations, and the energy consumption.
    No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics

  • No preview · Article · Nov 2015 · IEEE Transactions on Consumer Electronics