Social Virtual Reality (VR) allows multiple distributed users getting together in shared virtual environments to socially interact and collaborate. This article explores the applicability and potential of Social VR in the broadcast sector, focusing on a live TV show use case, by providing three main contributions: 1) a novel and lightweight social VR platform; 2) a professional piece of VR content to recreate an interactive live TV show; and 3) an analysis of the performance and user experience. The Social VR platform includes different innovative and outstanding features compared to state-of-the-art solutions. It allows a real-time integration of remote users in shared virtual environments, using realistic volumetric representations and affordable capturing systems, thus not relying on the use of synthetic avatars. It supports a seamless and rich integration of heterogeneous media formats, including 3D scenarios, dynamic volumetric representation of users and (live/stored) stereoscopic 2D and 180°/360° videos. In addition, it enables low-latency interaction between volumetric users and a video-based presenter (Chroma keying) and a dynamic control of the media playout to adapt to the session's evolution. The article also describes the production process of an immersive an interactive TV show to demonstrate the platform's capabilities and its potential benefits. On the one hand, the results from objective tests show the satisfactory performance of the platform. On the other hand, the promising results from user tests support the potential impact of the presented platform, opening up new opportunities in the broadcast sector.
As part of 3GPP releases 15 and 16 Wi-Fi networks have been integrated with the 5G Core, which is a key feature in private network scenarios. Another important feature for private networks is multi-tenancy, whereby an infrastructure provider shares a common radio access network among several tenants subject to Service Level Agreements (SLAs). 3GPP has defined network slicing on the radio access segment supporting multi-tenancy for 5GNR, but a similar feature is lacking in Wi-Fi networks. In this paper we present G-ADRR, which, to be best of our knowledge, is the first global slicing policy for Wi-Fi that delivers per-tenant radio level SLAs over a given geographical area. We extensively evaluate the performance of G-ADRR by means of an experimental prototype and packet level simulations, and demonstrate its advantages as compared to a static slice configuration policy commonly used in the state of the art.
Software-Defined Networking and Network Functions Virtualization have initiated a new landscape within the telecom market landscape. Initial proof-of-concept prototypes for NFV-enabled solutions are being developed at the same time SDN models are identified as the futures solutions within the telecom realm. In this article, we provide a brief overview of the application and state-of-the-art of SDN and NFV technologies over optical networks. At the same time, we provide the first formalisation model for the VNF complex scheduling problem, using the complex job formalisation. The article aims at being used as starting point in order to optimally solve the scheduling problem of virtual network functions that compose network services to be provisioned within the SDN paradigm. Finally, we also provide an example of the virtualization of the routing function over an SDN-enabled domain.
In order to make an impact on citizens' lives, projects within the framework of Smart Cities shall address - along with safety and transportation issues - shared services based on novel as well as creative applications that exploit Future Internet platforms and relevant network infrastructures. It is individual creativity, skills and talents, which lie at the crossroads between arts, business and technology, that provide a strong competitive advantage in novel applications aiming at the production and the commercialization of creative content. The vision of the SPECIFI project for European Creative Rings is presented in this paper. Creative communities are in most cases isolated from their counterparts in other cities having no access to Future Internet technologies and solutions. SPECIFI proposes the use of Creative Rings as a means of sharing creative and innovative content and enabling internet activities all over Europe. Thus Creative Rings intend to bring together infrastructure solutions that facilitate the use of future internet systems and applications. Creative Industries may experiment and deploy these systems and take advantage of the distribution of innovative content. Creative Rings are presented herein in terms of scenarios, infrastructures and applications.
Currently, support for digital media is one of the fastest growing requirements of the Internet as demand transitions from services designed to support primarily text and images to those intended also to support rich, high quality streaming multi-media. In response to the need to address this important 21st century communications challenge, an international consortium of network research organizations has established an initiative, the High Performance Digital Media Network (HPDMnet), to investigate key underlying problems, to design potential solutions, to prototype those solutions on a global experimental testbed, and to create an initial set of production services. The HPDMnet service is being designed not only to support general types of digital media but also those based on extremely high resolution, high capacity data streams. These HPDMnet services, which are based on a wide range of advanced architectural concepts at all layers, provide a framework for network middleware that allows non-traditional resources to enable new network services, including those based on dynamically provisioned international lightpaths supported by flexible optical-fiber and optical switching technology. These HPDMnet services have been showcased at major national and international forums, and they are being implemented within several next generation communications exchanges.
Data-intensive high performance, high quality digital media traffic cannot be accommodated on traditional Layer 3 networks. Alternative technologies to transmit this traffic through the network, such as optical multicast, are being investigated. A prototype of an optical multicast service was showcased during the 7th Annual LambdaGrid Workshop celebrated in Prague last September. The prototype used Time Division Multiplexing (TDM) technology as the data plane and Argia (the evolution of UCLP) as the control/service plane. This paper describes the extensions that were done to the Argia Software to provide the Dynamic Optical Multicast Service and shows the results achieved during the Prague demonstration.
Date-intensive high performance, high quality digital media traffic cannot be accommodated on traditional layer 3 networks. Alternative technologies to transmit this traffic through the network, such as optical multicast, are being investigated. A prototype of an optical multicast service was showcased during the 7<sup>th</sup> annual LambdaGrid Workshop celebrated in Prague last September. The prototype used time division multiplexing (TDM) technology as the data plane and user controlled lightpaths (UCLP) as the control/service plane. This paper describes the extensions that were done to the UCLP software to provide the dynamic optical multicast service and shows the results achieved during the Prague demonstration.
Institution pages aggregate content on ResearchGate related to an institution. The members listed on this page have self-identified as being affiliated with this institution. Publications listed on this page were identified by our algorithms as relating to this institution. This page was not created or approved by the institution. If you represent an institution and have questions about these pages or wish to report inaccurate content, you can contact us here.