Breda University of Applied Sciences
  • Breda, Noord-Brabant, Netherlands
Recent publications
Autonomous learning behavior is an important skill for students, but they often do not master it sufficiently. We investigated the potential of nudging as a teaching strategy in tertiary education to support three important autonomous learning behaviors: planning, preparing for class, and asking questions. Nudging is a strategy originating from behavioral economics used to influence behavior by changing the environment, and consists of altering the choice environment to steer human behavior. In this study, three nudges were designed by researchers in co-creation with teachers. A video booth to support planning behavior (n = 95), a checklist to support class preparation (n = 148), and a goal-setting nudge to encourage students to ask questions during class (n = 162) were tested in three field experiments in teachers’ classrooms with students in tertiary education in the Netherlands. A mixed-effects model approach revealed a positive effect of the goal-setting nudge on students’ grades and a marginal positive effect on the number of questions asked by students. Additionally, evidence for increased self-reported planning behavior was found in the video booth group—but no increase in deadlines met. No significant effects were found for the checklist. We conclude that, for some autonomous learning behaviors, primarily asking questions, nudging has potential as an easy, effective teaching strategy.
4’Cl‐cumyl‐PINACA (SGT‐157), 4’F‐cumyl‐5F‐PINACA (4F‐cumyl‐5F‐PINACA, SGT‐65), and 4’F‐cumyl‐5F‐PICA (4F‐cumyl‐5F‐PICA, SGT‐64) are a series of new halogenated cumyl synthetic cannabinoid receptor agonists (SCRAs). Due to rapid metabolism, monitoring and screening for SCRAs in biological matrices requires identification of their metabolites. It is an essential tool for estimating their spread and fluctuations on the global illicit market. The purpose of this study was to identify human biotransformations of 4’Cl‐cumyl‐PINACA, 4’F‐cumyl‐5F‐PINACA, and 4’F‐cumyl‐5F‐PICA in vitro and characterize for the first time the metabolic pathways of halogenated cumyl SCRAs. 4’Cl‐cumyl‐PINACA, 4’F‐cumyl‐5F‐PINACA, and 4’F‐cumyl‐5F‐PICA were incubated with human hepatocytes in duplicates for 0h, 1h, 3h, and 5h. The supernatants were analysed in data‐dependent acquisition on a UHPLC‐QToF‐MS and the potential metabolites were tentatively identified. A total of 11 metabolites were detected for 4’Cl‐cumyl‐PINACA, 21 for 4’F‐cumyl‐5F‐PINACA, and 10 for 4’F‐cumyl‐5F‐PICA. The main biotransformations were oxidative defluorination, followed by hydroxylation with dehydrogenation, N‐dealkylation, dihydrodiol formation, and glucuronidation. Hydroxylations were most common at the tail moieties with higher abundancy for indole than indazole compounds. N‐dealkylations were more common for fluorinated tail chain compounds than the non‐fluorinated 4’Cl‐cumyl‐PINACA. In conclusion, many metabolites retained halogen groups at the cumyl moieties which, in various combinations, may be suitable as analytical biomarkers.
In this study, we test the immersive character in an interactive content narrative developed for Microsoft HoloLens 2 mixed reality glasses in the dining context. We use retrospective think aloud protocol (RTAP) and galvanic skin response (GSR) to explore different types of immersion that can be created through interactive content narratives. Leaning on the core dimensions of the experience economy, we expand the current understanding on the role of immersion through integration of four immersive experience facilitators. The study revealed that these immersive experience facilitators occur simultaneously and can be enhanced through interactive content narrative design. Perceived novelty and curiosity were identified as key determinants to keep consumers engaged in the immersive experience and engage with the content. The study verifies the use of galvanic skin response in combination with retrospective think aloud protocol as a suitable approach to measure emotional engagement potential in interpreting consumers’ recollection of immersive experiences.
In light of the current debate on the impact of our current food system on climate change and related mitigation strategies, addressing the acceptance of sustainability aspects within consumer behavioral issues is of vital importance. However, the field remains mute on how those strategies can be designed and employed effectively to stimulate sustainable food consumption behavior. Immersive narrative design is a promising approach to engaging consumers in this context. Within this study, we shed light on how to create immersive, impactful, interactive narratives in augmented reality (AR) together with consumers. We propose a novel approach to how those stories can be planned, utilizing participatory design methods. Within a step-wise process, we develop the storyboard together with consumers. In the next step, we evaluate multiple approaches with AR application developers on how this storyline can be enhanced in AR considering the perspective of various stakeholders like developers, behavioral scientists, and consumers. Finally, we propose a conceptual framework for how immersive narratives can be designed and validated in a collaborative, multidimensional approach for impactful AR narrative content designs to stimulate sustainable food behavior for consumers.
The Israeli human rights organization B’Tselem has classified Israel as an ‘apartheid regime’ for the first time in its history of documenting human rights violations in occupied Palestine, the West Bank, East Jerusalem, and the Gaza Strip. The primary goal of this conceptual paper is to investigate Israel’s exploitation of Palestinian tourism and international complicity by focusing on critical examples of international companies and businesses that contribute to the business of Israeli colonisation by confusing tourists and exploiting a lack of knowledge. The study finds that Israel abides by the concept of apartheid in international law, which involves inhumane acts carried out by one racial group to create and retain dominance over any other racial group of people and systematically oppress them.
English is increasingly the dominant language of academic scholarship. This means that much research produced in other languages is overlooked, a tendency strengthened by the growing power of global publishers and university ranking systems. This initial scoping study provides an exploratory review of non-English scholarship in the field of event management, drawing on an extensive literature search in Arabic, Croatian, Czech, Dutch, Italian, Portuguese, Slovenian and Spanish. We find a considerable number of event management publications in these languages, which effectively represent a 'missing body of knowledge' for scholars working in English. Only about 10% of these non-English sources are covered by Scopus, for example. Our scoping study indicates that this excludes many scholars and potentially interesting areas of work from the global event management corpus. We suggest several strategies which could be employed to address these issues.
There is a growing debate about the use of creativity for sustainable development, particularly in terms of increasing the creative potential of cities. However, studies based on the experiences and perspectives of leading authors in this area are limited. Greg Richards is a long-standing researcher on the application of creativity in various socio-economic sectors, including creative tourism, creative cities, economy, and creative industries. This study, based on a semi-structured interview conducted with Greg Richards, seeks to present some reflections and ideas for ways forward, considering the scenario before, during, and after the Covid-19 pandemic and its possible effects on the new economy. Particular attention is paid to the emerge of ‘glocal’ creativity, especially related to the UNESCO Creative Cities.
The capacity to deal with digital transformation is a valuable asset for established organizations, and employees play a crucial role in this process. This study contributes to the understanding of employees’ sensemaking of digital transformation in the tour operating industry. Using prior digital transformation research, construal-level theory (CLT), and dynamic change perspectives, our scholarly work focuses on the complexities of organizational change in a digital transformation context. Although employees generally support digital transformation, our findings show that their perceptions change over time across a range of specific challenges experienced during the employee change journey. Our findings stress the importance of adopting a social exchange lens in digital transformation knowledge as this represents deep structure change that might cause well-designed transformation processes to fail. Implications for hospitality and tourism management are discussed.
As an alternative technique to traditional self-report questionnaire, electrodermal activity measurement can offer great accuracy in recording customers' moment-to-moment emotional arousal. The emergence of affordable and relatively accessible recording equipment has made such measurement frequent in tourism and hospitality studies in the past decade. However, electrodermal activity measurement entails comparatively strict rules and procedures. Violating these rules and procedures may mislead researchers when interpreting their findings and can compromise the validity of the results. This paper reviews 25 tourism and hospitality articles using electrodermal activity measurement to highlight key methodological issues. In so doing, the article provides guidelines for researchers adopting such measurement as an affective data collection tool in tourism and hospitality research in both laboratory and field.
Objectives: to compare prevalence rates of serious and non-serious adverse events after manipulation and mobilization and to identify risk factors of serious and non-serious adverse events following 4 types of manual therapy treatment in patients with neck pain. Design: a prospective cohort study Participants: A total of 686 patients with neck pain provided data on adverse events after 1014 manipulation treatments, 829 mobilization treatments, 437 combined manipulation and mobilization treatments and 891 treatments consisting of ‘other treatment modality’. Interventions: Usual care manual therapy Main outcome measures: Chi²- test was performed to explore differences in prevalence rates. Logistic regression analysis was performed within the four treatment groups. A priori we defined associations between patient-characteristics and adverse events of OR>2 or OR<0.5 as clinically relevant. Results: No serious adverse events, such as cervical artery dissection or stroke, were reported. With regard to non-serious adverse events, we found that these are common after manual therapy treatment: prevalence rates are ranging from 0.3% to 64.7%. We found a statistically significant difference between the four types of treatments, detrimental to mobilization treatment. Logistic regression analysis resulted in three main predictors related to non-serious adverse events after manual therapy treatment: smoking (OR range 2.10 (95%CI 1.37-3.11)- 3.33 (95%CI 1.83-5.93)), the presence of comorbidity (OR range 2.32 (95%CI 1.22-4.44)- 3.88 (95%CI 1.62- 9.26)) and female sex (OR range 0.22 (95%CI 0.11-0.46)- 0.49 (95%CI 0.28-0.86)). Conclusion: There is a significant difference in the occurrence of non-serious adverse events after mobilization compared to manipulation or a combination of manipulation and mobilization. Non-serious adverse events in manual therapy practice are common and are associated with smoking and the presence of comorbidity. In addition, women are more likely to report non-serious adverse events.
In the wake of the Covid-19 pandemic, the future of tourism is a much-debated topic both in academic and non-academic circles with commentators expounding contrasting perspectives. This conceptual paper contributes to such debates and aims at envisioning plausible futures of cultural tourism, in particular. For that purpose, we first discuss cultural tourism trends and the future scenarios available in the literature. Then, we articulate three cultural tourism visions of the decades to come: a utopian, a dystopian and a heterotopian vision. Finally, we conclude that the heterotopian vision provides the most nuanced interpretation of the future of cultural tourism and we discuss the potential ramifications of such a vision.
In this research, we investigate consumer responses to technology-enhanced storytelling marketing via augmented digital humans in two different contexts. We test the role of an augmented digital human stimulus as a moderator for storytelling satisfaction in a technology-enhanced retail complex. Building on visual perception theory and information processing theory, the findings from our study reveal sequential links between the four realms of experience economy theory in a mixed reality environment and subsequent effects on storytelling satisfaction, which in turn are boosted by digital human storytelling. Overall, our findings reveal that digital human storytelling is an effective long-term marketing strategy in technology-enhanced environments.
Digital mobility services have great potential to increase passengers’ transportation options, improve their experiences and reduce exclusion. However, these advantages are only available to those who can access and use these services effectively. To facilitate the development of inclusive services, information is needed on the range of potential users’ technology access, use, attitudes and capabilities. A population-representative survey examining these characteristics was carried out with 1010 participants in Germany in 2020. The results are examined for groups and intersections of groups identified in previous work as particularly vulnerable to either digital or mobility exclusion. Older people, people with disabilities and people with low education levels had particularly low levels of all technology variables. Caution is thus required when rolling out digital mobility services. Non-digital alternatives are needed to ensure an inclusive service and any digital interfaces need to be designed carefully to be usable by and reassuring to digital novices.
Being able to classify experienced emotions by identifying distinct neural responses has tremendous value in both fundamental research (e.g. positive psychology, emotion regulation theory) and in applied settings (clinical, healthcare, commercial). We aimed to decode the neural representation of the experience of two discrete emotions: sadness and disgust, devoid of differences in valence and arousal. In a passive viewing paradigm, we showed emotion evoking images from the International Affective Picture System to participants while recording their EEG. We then selected a subset of those images that were distinct in evoking either sadness or disgust (20 for each), yet were indistinguishable on normative valence and arousal. Event-related potential analysis of 69 participants showed differential responses in the N1 and EPN components and a support-vector machine classifier was able to accurately classify (58%) whole-brain EEG patterns of sadness and disgust experiences. These results support and expand on earlier findings that discrete emotions do have differential neural responses that are not caused by differences in valence or arousal.
This paper proposes a new framework for the production and development of immersive and playful technologies in cultural heritage in which different stakeholders such as users and local communities are involved early on in the product development chain. We believe that an early stage of co-creation in the design process produces a clear understanding of what users struggle with, facilitates the creation of community ownership and helps in better defining the design challenge at hand. We show that adopting such a framework has several direct and indirect benefits, including a deeper sense of site and product ownership as direct benefits to the individual, and the creation and growth of tangential economies to the community.
This paper provides an introduction to the special issue of the Journal of Policy Research in Tourism, Leisure and Events on Festival Cities and Tourism. It provides a contextualisation of the conversations surrounding the relationship between cities and their festivals during the Covid-19 pandemic. Focussing on the ‘festival city’ of Edinburgh, we examine how festival organisers reacted to the challenges of the pandemic, and how they strove to maintain contact with audiences and other stakeholders. We then review the different contributions to the special issue, ranging from festivalisation and suburban food festivals in Barcelona to an art festival in Dublin, the European Capital of Culture in Hungary and the festival portfolio of Hong Kong.
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2,938 members
Vincent Platenkamp
  • Centre for Cross-cultural Understanding
Igor Mayer
  • Academy for AI Games and Digital Media
Licia Calvi
  • Designing Measuring and Managing Experiences research group Academy for Hotel and Facility Management
Mgr. Hopmansstraat 2, 4817 JS, Breda, Noord-Brabant, Netherlands
Head of institution
dr. Jorrit Snijder
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