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Visual aspects

Visual aspects

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Conference Paper
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STEAM is a serious game developed as a medium for helping teachers to experience multimodality for teaching and learning. A design-based paradigm is adopted to elucidate how in-game design elements coupled with learning may visualize in-game multimodal representations. Multimodality is experienced as a process of creating meaning though connecting...

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Context 1
... line to this, the game's visual aspects seemed to contribute to participants' engagement levels as n=5 reported they were 'completed satisfied' and n=21 and 6 said that visual elements did not engaged them into game-play. Visual elements were key interface components for helping the players to understand the rules, goals and progress (see figure 7). ...

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Citations

... A game design and usability study of the STEAM game revealed that it balances game mechanics with multimodal learning elements as means to offer a semiotic resource that may help teachers to understand the different meanings of multimodality (e.g. Lameras, Philippe, & Oertel, 2019). The game play represents nonlinear dialogues with a non-player character (NPC) visualising a set of choices for the player to choose from. ...
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