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End-System multicasting (ESM) is a promising application-layer scheme that has been recently proposedfor implementing multicast routing in the application layer as a practical alternative to the IPmulticasting. Moreover, ESM is an efficient application layer solution where all the multicastfunctionality is shifted to the end users. However, the lim...

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... There is an emerging class of Internet and Intranet multicast applications that are designed to facilitate the simultaneous delivery of information from a single or multiple senders to multiple receivers. Different approaches of multicasting have been suggested to improve the overall performance of networks especially the Internet [1,2,3,4]. These approaches are: multiple unicast, IP multicast, and end-system multicast. ...
Article
Full-text available
End-System multicasting (ESM) is a promising application-layer scheme that has been recently proposed for implementing multicast routing in the application layer as a practical alternative to the IP multicasting. Moreover, ESM is an efficient application layer solution where all the multicast functionality is shifted to the end users. However, the limitation in bandwidth and the fact that the message needs to be forwarded from host-to-host using unicast connection, and consequently incrementing the end-to-end delay of the transmission process, contribute to the price to pay for this new approach. Therefore, supporting high-speed real-time applications such as live streaming multimedia, videoconferencing, distributed simulations, and multiparty games require a sound understanding of these multicasting schemes such as IP multicast and ESM and the factors that might affect the end-user requirements. In this paper, we present both the analytical and the mathematical models for formalizing the end-to-end delay and the bandwidth efficiency of both IP and ESM multicast system. For the sake of the experimental verifications of the proposed models, numerical and simulation results are presented in this paper. Finally, the proposed formulization can be used to design and implement a more robust and efficient multicast systems for the future networks
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The next generation Internet will face new challenges due to the coexisting heterogeneous networks and highly diverse networking applications. Therefore how to coordinate heterogeneous networking systems to support a wide spectrum of application requirements becomes a significant research problem. A key to solving this problem lies in effective and flexible collaborations among heterogeneous networking systems and interactions between applications and the underlying networks. Network virtualization plays a crucial role in enabling such collaborations and interactions, and the Service-Oriented Architecture (SOA) provides a promising approach to supporting network virtualization. Network service description and discovery are key technologies for applying SOA in networking, and the current service description and discovery technologies must be evolved to meet the special requirements of future Internet. In this paper, we study the problem of network service description and discovery to support network virtualization in the next generation Internet. The main contributions of this paper include a general approach to describing service capabilities of various heterogeneous networking systems, a technology to discover and select the network services that guarantee the QoS requirements of different networking applications, a general profile for specifying networking demands of various applications, a scheme of network resource allocation for QoS provisioning, and a system structure for realizing the network description, discovery, and resource allocation technologies. We also propose information update mechanisms for improving performance of the network service description and discovery system. The approach and technology developed in this paper are general and independent of network architectures and implementations; thus are applicable to the heterogeneous networking systems in the next generation Internet.