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Conference Paper
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In this paper, we report our study on applying Experiential Design Landscapes as the basis of design process to support the design of exertion games. We approach this question by setting up an 8-day interaction design module with 7 groups of students. The methods of our module were developed based on the process model of Experiential Design Landsca...

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Thesis
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The rapid penetration of labor-saving devices and task-oriented workplace norms have substantially reduced physical exercises while increasing sedentary behaviors in many office-based jobs. The prevalence of physical inactivity at work increases the risks of developing metabolic disorders, mental illnesses, and musculoskeletal injuries, threatening office workers’ physical and psychological well-being. To tackle such issue, many strategies have been proposed to facilitate workplace fitness initiatives, such as public policies, organizational wellness programs, promotional materials, and socioenvironmental changes, etc. However, it is challenging to reach the goals of these top-down strategies, once their applications fail to blend physical activity into everyday work and persuade individuals to keep up fitness levels in office settings. The emerging fitness-promoting technologies may be leveraged to support active lifestyles in the workday context. Through integrating ubiquitous sensing and human-computer interaction (HCI), interactive technologies can sense physical states of office workers and use that information to engage them in office exercises in the short-term as well as encourage their systemic behavior change in the long-term. This doctoral dissertation therefore explores this new perspective of office vitality: How to design interactive technology to facilitate workplace fitness promotion?