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This hypertext report addresses the mobile frontier for civic games, which is fragmented across the applied domains of activism, art and learning. We argue that these three domains can and should speak jointly–an approach we call the civic "tripod." Our site structure is part of its contribution, with a curated database of projects and interviews f...

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... In most prior forms of urban play, such as mixed reality games, location-based games, and interactive installations, content is primarily crafted by designers. Although some designs invite citizens to contribute, these contributions are restricted to text [67,72], photographs [71], or graffiti projections with specified themes [25]. In comparison, GAI could empower citizens to co-create their own play by offering the ability to render everyday cityscapes into alternatives with a wide array of themes. ...
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... This study supports a view of protest as an extension of the social relations that include video games, beyond narrow demographics and formal politics. Of course, learning about civics is still valuable-and there is promising work on games for civic learning (e.g., Raphael, Bachen, Lynn, Baldwin-Philippi, & McKee, 2009;Ruiz, Stokes, & Watson, 2012). ...
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... Individuals now have the ability to come together to learn, cooperate and take action in unprecedented ways (Ito, 2012). Some of this literature focuses on the specific affordances of games (Gordon & Baldwin-Philippi, 2013;Gordon & Schirra, 2011;Kahne, Middaugh, & Evans, 2008;Ruiz, Stokes, & Watson, 2011), but play itself, outside of its structure in games, has the most direct bearing on mediated civic engagement. ...
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