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a screenshot of the Second life electrophoresis experiment. 

a screenshot of the Second life electrophoresis experiment. 

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Article
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This study compared two programs developed as a learning tool for students to practise basic laboratory procedures. One was a Flash simulation program, the other a Second Life virtual reality program. A cohort of 93 bioscience students participated in the between trial. A control group was used to establish if using either program affected learning...

Citations

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By considering the interconnectedness of various elements, such as curriculum, instruction, assessment, and school organization, systems thinking provides a framework to understand the underlying patterns, feedback loops, and leverage points that shape educational outcomes. Frick's (1993) systems view of restructuring education supports the notion that design decisions should consider the interdependencies among various educational components. The purpose of this systematic review is to explore how existing research that has been conducted on immersive learning environments addresses the seven relationships as described by Frick (1993).
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