Fig 1 - available via license: Creative Commons Attribution 4.0 International
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(a): Example 3D context in a 5 × 5 × 5 block. Previously scanned elements are in blue. (b): 3 × 3 × 3 3D type A mask. Type B mask is obtained by changing center position (marked red) to 1.
Source publication
This paper presents a learning-based, lossless compression method for static point cloud geometry, based on context-adaptive arithmetic coding. Unlike most existing methods working in the octree domain, our encoder operates in a hybrid mode, mixing octree and voxel-based coding. We adaptively partition the point cloud into multi-resolution voxel bl...
Contexts in source publication
Context 1
... v 1 ) above is the probability of the voxel v i being occupied given all previous voxels, referred to as a context. Figure 1(a) illustrates an example 3D context. We estimate p(v i |v i−1 , . . . ...
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