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Concrete is a composite material mostly used for the buildings and road surfaces ever since early human history, and which also can be used in contemporary product design as its unique aesthetic properties. In this paper, we present a series of small-scale explorations of concrete crafted as a central material , first utilizing its hygroscopicity i...
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... test, the time for appearing is only 1.5~3s, the vanishing time will be 1min~2mins because of the limitation of temperature and ventilation. Water Shadow (Fig 2) contained no extra coloring matter, which is different with Chronos Chromos Concrete [16], but can also make dynamic changes through on or off the water. Technical design As the system described (Fig 3), water goes down through pipes from the water tank on the top to the holes back the concrete slab, and stops when the steering engines cut the current by straining the ropes tying on the pipes, and on the contrary, loose the ropes to keep water flow. ...
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The growing and ubiquitous presence of digital objects raises issues of interest from the points of view of both Aesthetics and interaction design. In fact, such issues concern the perceptual dimension that defines our relationship with digital objects, the reconfiguration of the sensitive experience that their development implies, their hybrid ont...
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... Concrete is a versatile and sustainable building material, composed of cement, sand, stone, and water, with the addition of admixtures for special properties [1]. It is a composite material that can be used in various applications, from buildings and roads to contemporary product design [2]. Its production is resource-efficient, and it has a long service life, making it a sustainable choice for construction [3]. ...
The goal of this study is to help with the creation of concrete mixes and the building of structures, so that construction projects last longer and are more stable. As the building industry changes, it’s important to use advanced machine learning methods to get the best predictions for concrete strength and better total construction quality. During our tests, we checked how well the model worked using set parameters, Our main goal was to get a Mean Absolute Error (MAE) of less than 4 and a R2 value of above 90%, which means that our forecasts were very accurate and reliable. We found that our model regularly did better than these benchmarks in a variety of testing conditions by doing a lot of testing. The mean absolute error (MAE) for our model was much less than 4 and the dependability (R2) was over 90%, showing that it was very good at making predictions and very reliable. Also, the RMSE values showed that the model was very good at guessing the strength of concrete with little difference from the actual values. The outcomes show that the Random Forest method works well at going above and beyond set performance goals.
... At the same time, there is a strong movement in Europe to explore how to integrate natural resources with bioproducts and renewable resources into different industries. For example, bio-design products are one emerging area (Wang, Luo, Liu, Lu, & Hansen, 2017) that may guide humans in changing behaviors for a more engaging lifestyle. Moreover, the building and construction sector is concerned with different materials in order to materialize an engineering idea or model. ...
... At the same time, there is a strong movement in Europe to explore how to integrate natural resources with bioproducts and renewable resources into different industries. For example, bio-design products are one emerging area (Wang, Luo, Liu, Lu, & Hansen, 2017) that may guide humans in changing behaviors for a more engaging lifestyle. Moreover, the building and construction sector is concerned with different materials in order to materialize an engineering idea or model. ...
... At the same time, there is a strong movement in Europe to explore how to integrate natural resources with bioproducts and renewable resources into different industries. For example, bio-design products are one emerging area (Wang, Luo, Liu, Lu, & Hansen, 2017) that may guide humans in changing behaviors for a more engaging lifestyle. Moreover, the building and construction sector is concerned with different materials in order to materialize an engineering idea or model. ...
As a natural conclusion and overarching output after our RESTORE previous
Work Package specific dissemination products, this book extends the target group to
all the decision makers, including – but not limited to – real estate developers, public
administrators, entrepreneurs, politicians, citizens. That is because the global
environmental, social, and economic challenges we must address – now much more
effectively – require a systemic change that involves everyone, including those
whose decisions can create a larger impact.
There is not a fit-for-all recipe or set of solutions. The challenge, and the vast
opportunity that brings within, need a global paradigm change, a systemic approach,
engaging all the actors in the supply chain, in an integrative, multicultural, and
multidisciplinary approach. This book has the ambitious goal to describe a new
scenario, being at the same time a practical guide with useful insights for a restorative
and regenerative approach to the built environment, a body of knowledge deriving
from researchers and practitioners’ experience, a business case for regenerative
buildings and construction, and an amplifier of these positive effects to an
urban scale.
The work from the Editors and many members of the RESTORE network here
represented will provide to the reader an overview of several best practices to make
a regenerative design approach possible, highlighting its social and cultural linings,
including the barriers to deploy it at a global level, and some suggestions on how to
overcome them.
In the end, this a choral result of an amazing international collaboration network
I have been humbled to coordinate and I am a proud member of, demonstrating that
when the best minds from research, academia and industry are put in the ideal
conditions to cooperate – doing “more good” – the chance to successfully manage
and resolve the tremendous challenges we have been called to address, become very
likely to be achieved.
... At the same time, there is a strong movement in Europe to explore how to integrate natural resources with bioproducts and renewable resources into different industries. For example, bio-design products are one emerging area (Wang, Luo, Liu, Lu, & Hansen, 2017) that may guide humans in changing behaviors for a more engaging lifestyle. Moreover, the building and construction sector is concerned with different materials in order to materialize an engineering idea or model. ...
This open access book is based on work from the COST Action “RESTORE - REthinking Sustainability TOwards a Regenerative Economy'', and highlights how sustainability in buildings, facilities and urban governance is crucial for a future that is socially just, ecologically restorative, and economically viable, for Europe and the whole planet. In light of the search for fair solutions to the climate crisis, the authors outline the urgency for the built environment sector to implement adaptation and mitigation strategies, as well as a just transition. As shown in the chapters, this can be done by applying a broader framework that enriches places, people, ecology, culture, and climate, at the core of the design task - with a particular emphasis on the benefits towards health and resilient business practices.
This book is one step on the way to a paradigm shift towards restorative sustainability for new and existing buildings. The authors want to promote forward thinking and multidisciplinary knowledge, leading to solutions that celebrate the richness of design creativity. In this vision, cities of the future will enhance users’ experience, health and wellbeing inside and outside of buildings, while reconciling anthropic ecosystems and nature.
A valuable resource for scientists and students in environmental sciences and architecture, as well as policy makers, practitioners and investors in urban and regional development.
... At the same time, there is a strong movement in Europe to explore how to integrate natural resources with bioproducts and renewable resources into different industries. For example, bio-design products are one emerging area (Wang, Luo, Liu, Lu, & Hansen, 2017) that may guide humans in changing behaviors for a more engaging lifestyle. Moreover, the building and construction sector is concerned with different materials in order to materialize an engineering idea or model. ...
As human population grows in number, the amount of (organic and non-organic) waste materials has grown rapidly year by year.
Changes of consumption and lifestyle have generated a higher waste amount. Waste management has become a significant issue in today’s society. In 2014, the EU countries registered 2.494 million tons of generated waste, which was an increase in growth of 2.8% compared with data from 2008. Different renewable materials are ending up as waste, such as glass, paper, plastic, textile, which may be used in a recycling process. This chapter will discuss these challenges with the focus on one of these materials, textiles, as building materials.
We also introduce the perspective of Human-Computer Interaction (HCI) aspects, and especially Human-Built Environment Interaction which will give some specific focus on textiles used as recycled materials. The result of the critical literature review in the area of textiles as building material from an HCI point of view suggest a set of interaction design dimensions that can be considered and applied on the usage of textiles for built environments.
The chapter defines public open space as a commons and explores innovative ways for its management and sustainable development through the use of new information and communication technologies. It argues that hybrid conglomerates of space and technological interfaces provide this possibility. Section 2 defines common pool resources and discusses issues of its management, before it moves to identify public open space as a commons and to outline key directives for governance. Section 3 outlines the new ICT and considers practices and technologies that can be used in order to enhance community identity, social interaction and user engagement in the governance of the public open space as a commons. Finally, the last section concludes this chapter with some remarks on the conditions under which the hybrid of a public open space with ICT features could be approached as yet another kind of ‘soft’ type of common pool resource.
This chapter focuses on co-creation as the way to engage different stakeholders with everyday urban environments based on equality, diversity and social cohesion. It presents the relationship of co-creation and inclusiveness of public open spaces together with different aspects of co-creation related to issues of publicness and space. It discusses why and how co-creation must take into consideration the characteristics of the comprehensive spatial development processes. It suggests that co-creation is a wider concept than co-design and is a multistage process that contributes to inclusive public spaces, providing measures for social sustainability of place. This chapter argues that digital tools may help to overcome challenges of co-creation and provide an opinion on the contribution of digital technologies to the co-creation process by engaging people in the design, use and management of public spaces, providing new resources for interaction and users’ empowerment. For that it presents an overview of the possible contribution of digital technologies to support inclusiveness of the co-creation processes that is structured by typologies of digital tools and their possible interlinking with the steps of the co-creation process. To improve the understanding of such possibilities it critically addresses strengths and weaknesses of using digital tools for co-creation and inclusiveness and provides recommendations for their further development.
Cybertechnologies are changing the world, both in terms of sociability and subjectivity, and consequently how people experience the city, appreciate urban landscape and nature, along with the way people interrelate to each other and with the space. The penetration of ICT into urban landscapes has increased the open space typology, adding a concept of ‘cyberpark’ to it – the public open space where nature, society, and cybertechnologies blend together to generate hybrid experiences and enhance quality of urban life. A cyberpark evolves through different ways of the implementation and use of digital technologies into a new type of a connectable, real-time responsive, sharing and integrating public place, in which, the physical dimension of a space becomes a more dynamic and blurred form of interaction This calls for understanding such hybrid spaces as more than a simple new spatial unit of urban tissue. This chapter proposes a conceptual framework for a better understanding of interweaving between physical and virtual spheres in public open spaces and addresses the results of the COST Action CyberParks. It explores, in terms of policy-making, urban planning and design, the numerous challenges and opportunities created by digital and mobile technologies. The efforts of this work are thus centred on the potential of ICT to increased possibilities for new uses and elements or even types of urban open spaces, as an important added value to the quality of life, inclusiveness, responsiveness and attractiveness of the city. In critically addressing opportunities, the chapter shall seek to question and challenge, the more ‘traditional’ understanding of what makes a good public place. In doing so, it shall attempt to provide pointers towards a re-conceptualised view of urban space design/production and (planning) control/guidance.