Figure 2 - uploaded by Erni Marlina Saari
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Source publication
This study aims to identify undergraduate students' perceived success factors in designing a pervasive game using an online flipped classroom approach. Since the context coexisting with the Covid-19 epidemic, online teaching has become the new norm. Implementing the flipped classroom approach to online teaching is quite different from traditional t...
Context in source publication
Context 1
... example, the teamwork used WPS Office, lecture communication used VooV Meeting, and game creation used www.ih5.cn. In order to make the class engrossing and fascinating, the instructor sometimes uses some additional tools to liven up the atmosphere by illustrating the Wheel of name ( Figure 2). All of these have produced positive effects in the classroom. ...