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Ultra-high-resolution scan. (a) Original fabric, (b) Scanned portion, and (c) Close-up.

Ultra-high-resolution scan. (a) Original fabric, (b) Scanned portion, and (c) Close-up.

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In this paper, a representation based on digital assets and semantic annotations is established for Traditional Craft instances, in a way that captures their socio-historic context and preserves both their tangible and intangible Cultural Heritage dimensions. These meaningful and documented experiential presentations are delivered to the target aud...

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... The advent of immersive technologies, [40], [41], AR, [42], VR, [43], and MR, [44], made possible the transition from traditional screens to the digital three-dimensional space, supporting both hybrid and pure digital training experiences. XR applications in vocational education and training exemplify the capacity of these technologies to revolutionize experiential learning, [45], [46], [47]. ...
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We present a novel form of scalable knowledge representation about agents in a simulated democracy, e-polis, where real users respond to social challenges associated with democratic institutions, structured as Smart Spatial Types, a new type of Smart Building that changes architectural form according to the philosophical doctrine of a visitor. At the end of the game players vote on the Smart City that results from their collective choices.Our approach uses deductive systems in an unusual way: by integrating a model of democracy with a model of a Smart City we are able to prove quality aspects of the simulated democracy in different urban and social settings, while adding ease and flexibility to the development. Second, we can infer and reason with abstract knowledge, which is a limitation of the Unity platform; third, our system enables real-time decision-making and adaptation of the game flow based on the player’s abstract state, paving the road to explainability.Scalability is achieved by maintaining a dual-layer knowledge representation mechanism for reasoning about the simulated democracy that functions in a similar way to a two-level cache. The lower layer knows about the current state of the game by continually processing a high rate of events produced by the in-built physics engine of the Unity platform, e.g., it knows of the position of a player in space, in terms of his coordinates x,y,z as well as their choices for each challenge. The higher layer knows of easily-retrievable, user-defined abstract knowledge about current and historical states, e.g., it knows of the political doctrine of a Smart Spatial Type, a player’s philosophical doctrine, and the collective philosophical doctrine of a community players with respect to current social issues.
... Moreover, they are an indispensable tool for sharing knowledge with craft recipients (Lasala et al., 2019;Sung & Chin, 2023;Kim, 2023;Vartiainen & Tedre, 2023). Their usage is not only related to contemporary crafts but is also connected to the preservation and cultivation of the cultural heritage of past generations (Bekele et al., 2018;Sylaiou et al., 2020;Zidianakis et al., 2021;Hauser et al., 2022), including micro-heritage (Nadbałtyckie Centrum Kultury Gdańska, 2022). ...
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The research aims to learn the opinions of students enrolled in first- and second-cycle vocational schools in the Opole province (Poland) regarding the utilisation of new technologies in the field of craftsmanship. It covered a number of key issues, including job changes, improvements related to the production and management processes in craft enterprises, activities that accelerate the adoption of new technologies in crafts, and their relationship with sustainable development and building the resilience of craft communities and economies. New technologies in crafts are perceived and applied with a focus on either production or management processes, aiming to either increase profits or promote sustainability and align with either environmental or economic responsibility within the context of sustainable development. During the study, content analysis, linear classification model with L2 regularisation, and verification of the strength of mutual influence using the Spearman rank correlation coefficient were performed. The findings indicate that traditional skills associated with craftsmanship are being transmitted to younger generations, who are growing up in a rapidly evolving technological, social, and economic environment. The application of modern technologies is a crucial factor in the development of crafts and the enhancement of in the market. Vocational education in Poland is in need of reform, and the implementation of modern tools is essential for more effective preparation for the workforce. These technologies facilitate the advancement of production and competitiveness, yet their utilisation must align with the tenets of ecological responsibility.
... It is multimodal communication that combines language, image, audio and other kinds of information, which helps to break through the various barriers caused by language and cultural differences so that more people can approach, understand and feel the real connotation of Chinese culture [14][15][16]. In addition, the popularity of intelligent applications such as algorithmic recommendation, content customization, and personal channels breaks the boundaries of traditional international communication in time and space and the identity gap and also provides new opportunities for the modern civilization of the Chinese nation in the field of international communication [17][18][19][20]. ...
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Artificial intelligence technology has unique advantages in processing multimodal information such as images, videos and sounds, and plays an important role in the process of enhancing the effect of multimodal cultural communication. The Page Rank model is used to identify communication subjects based on the role of key communication subjects in cultural communication, as proposed in this paper. A genetic algorithm is utilized to improve the traditional neural network algorithm, so that it provides more accurate prediction results and countermeasures in the process of promoting cultural communication. The analysis shows that the OLMT algorithm has an average accuracy of 94.56% in a specific identification interval. The difference between the expected and actual output values of the improved neural network algorithm for the test samples was less than 0.7.
... In the Mingei project, Hauser et al. (2022), Partarakis et al. (2020), and Zabulis et al. (2020) participated in the VR and VR scenario projects to appreciate the different phases, skills, and techniques that compose the crafts. The Mingei project involves allocating a substantial number of resources to collaboratively develop narrative scenarios for the crafts and users targeted by the project. ...
... The Mingei project involves allocating a substantial number of resources to collaboratively develop narrative scenarios for the crafts and users targeted by the project. Computer technologies, including photographic documentation, 3D digitization, video documentation, and MoCap, are comprehensively utilized (Hauser et al., 2022 ;Stefanidi et al., 2022). Partarakis et al. (2020) proposed a method for comprehending and expressing human motion recordings by transforming them into datasets that incorporate multiple modes of information. ...
... The Mingei project places the utmost importance on the role of culture in fostering traditional knowledge and skills, encompassing local knowledge and cultural diversity (Hauser et al., 2022;Partarakis et al., 2020;Zabulis et al., 2020;Stefanidi et al., 2022). The precise portrayal of crafts and instructional tools plays a crucial role in transmitting local cultural values, knowledge, and skills. ...
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The digital preservation strategy could be concerned from the perspective of the life cycle of a digital resource, which includes creation, use, management, and preservation, which has been implemented widely for intangible cultural heritage (ICH) safeguarding. Nonetheless, the depth of development of the metaverse, digital humanities, etc., raises the question of which direction the most up-to-date strategic and theoretical developments are headed in a wider context. As a result, this study will evaluate articles from 2018 to 2024 to determine the trends in digital preservation strategies at ICH. With a thematic review (TR) instrument, a total of 24 articles out of 129 peer-reviewed database articles from the WoS and Scopus databases were extracted and screened, which cover the application of digital preservation strategies in ICH conservation. ATLAS.ti 9, the analysis software, produced quantitative results showing trends in this study. The thematic analysis reveals four key themes: computer technology, cultural transmission, strategy implementation, and metadata preservation. The authors propose a conceptual framework that establishes the logical connection between the four themes and outlines the path for ICH digital preservation. The findings provide valuable insights for researchers and practitioners involved in the digital preservation strategy of ICH, as well as mapping the scope, challenges, and practices of these initiatives.
... Selanjutnya mengintegrasikan kegiatan atau acara yang memperkenalkan budaya lokal, seperti festival, pameran seni, atau demonstrasi kerajinan tradisional, dapat memberikan pengalaman yang kaya dan mendalam kepada wisatawan tentang warisan budaya setempat (Ringas et al., 2022). Pengembangan kegiatan tambahan juga dapat mendorong pemeliharaan dan peningkatan infrastruktur yang ada, seperti fasilitas parkir yang lebih baik, aksesibilitas yang ditingkatkan, dan perawatan yang lebih baik terhadap lingkungan sekitar (Hauser et al., 2022). ...
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Potensi pariwisata permandian menjadi daya tarik yang signifikan bagi para wisatawan, menawarkan pengalaman liburan yang unik dan menyegarkan. Namun, untuk mengembangkan sektor pariwisata secara berkelanjutan, perhatian yang serius terhadap dampak lingkungan dan keterlibatan komunitas lokal diperlukan. Oleh karena itu, perlu adanya strategi pengelolaan yang berkelanjutan untuk meminimalkan dampak negatifnya sambil memaksimalkan manfaatnya bagi masyarakat setempat dan lingkungan. Penelitian ini menggunakan metode deskriptif kualitatif dengan dasar pada paradigma postpositivisme. Hasil penelitian menunjukkan bahwa strategi pengembangan destinasi pariwisata permandian dapat ditingkatkan melalui tiga elemen kunci: something to see mencakup daya tarik utama objek wisata yang menarik minat wisatawan, seperti permandian alam yang indah dengan fasilitas yang nyaman. Something to buy melibatkan penawaran produk atau layanan lokal kepada pengunjung, meningkatkan pendapatan dan mempromosikan keberlanjutan budaya dan kerajinan tradisional. Something to do memperkaya pengalaman wisatawan dengan berbagai kegiatan. Pengelola obyek wisata telah merencanakan membuka kerjasama dengan pemerintah daerah, dan komunitas local untuk pengembangan infrastruktur dan promosi obyek wisata.
... The advent of immersive technologies, [27,28] AR [29], VR [30], and MR [31], made possible the transition from traditional screens to the digital three-dimensional space, supporting both hybrid and pure digital training experiences. XR applications in vocational education and training exemplify the capacity of these technologies to revolutionize experiential learning [32][33][34]. ...
Article
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The evolution of digital technologies has resulted in the emergence of diverse interaction technologies. In this paper, we conducted a review of seven domains under a human-centric approach user interface design, human-centered web-based information systems, semantic knowledge representation, X-reality applications, human motion and 3D digitization, serious games, and AI. In this review, we studied these domains concerning their impact on the way we interact with digital interfaces, process information, and engage in immersive experiences. As such, we highlighted the shifts in design paradigms, user-centered principles, and the rise of web-based information systems. The results of such shifts are materialized in modern immersive technologies, semantic knowledge representation, serious games, and the facilitation of artificial intelligence for interactions. Through this exploration, we aimed to assist our understanding of the challenges that lie ahead. The seamless integration of technologies, ethical considerations, accessibility, education for technological literacy, interoperability, user trust, environmental sustainability, and regulatory frameworks are becoming significant. These challenges present opportunities for the future to enrich human experiences while addressing societal needs. This paper lays the groundwork for thoughtful and innovative approaches to the challenges that will define the future of human–computer interaction and information technologies.
... Those approaches facilitate mobile technology in standalone mode or in combination with stationery ICT technology to provide various forms of mixed reality experiences [15]. Museum tour guides explore mobile technologies to enhance the museum visiting experience and over the years several different approaches have been proposed including ones that blend virtual humans in the physical space [16,17,18,19] and approaches targeted to the provision of cultural information to people with disabilities [20,21]. ...
Chapter
In this paper, we present an interactive guided tour of the House-Museum of Eleftherios Venizelos located in the city of Chania, Crete, Greece. The mobile application is using a mixture of Bluetooth beacons and Augmented Reality (AR) to expand the museum experience both while visiting the museum and when planning for a museum visit. In terms of tour personalisation, several options are provided including short and long tours and audience-specific tours for younger generations.
... The Mingei approach was validated in pilots that explored the potential of contributions to specific use cases in different learning contexts: informal education and leisure, formal education, and craft-oriented tourism [42][43][44]. ...
Article
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Definition This entry discusses the challenge of safeguarding crafts in Europe. Safeguarding is defined herein as the systematic process of understanding, representing, preserving, and valorizing crafts following the recommendations of UNESCO and the UN-World Tourism Organization. The abovementioned challenges are discussed through a multidisciplinary prism starting from the scientific challenges in the information and communication technologies sector and expanding the discussion to ethical, legal, and policy-making measures and recommendations to safeguard crafts as a form of tangible and intangible cultural heritage but also as a source of growth and impact for the communities that practice them. To this end, the role of education and training for craft preservation is discussed, considering that the declining number of practitioners and apprentices is considered today the main threat to their preservation.
... Greater community participation is needed in cultural tourism processes [26][27][28]. ...
... Greater community participation is needed in cultural tourism processes [26][27][28]. • Many teenagers lack knowledge or understanding of cultural places [18,29]. ...
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This article aims to review and identify key challenges and opportunities in the interrelationship between cultural tourism, inclusive design, and digital storytelling fields. The literature review included searching Scopus, ScienceDirect, and Google Scholar for three main field keywords, drawing 421 articles between 1990 and 2022. Content analysis was applied to literature findings and five categories with twenty-three themes emerged accordingly: (1) issues in cultural tourism; (2) diversity in museums; (3) inclusive design in museums; (4) motivation in museums; and (5) digital storytelling in museums. The article further discusses the nuanced relationship between these three fields and proposes an initial framework to help future growth of cultural tourism through increasing visitors’ motivation and diversity. As such, the work aims to facilitate cultural tourism as an activity that better reflects the diversity of its potential audiences and proactively addresses their needs, requirements and interests.
... A museum is a building that is used as a place to exhibit objects that deserve public attention and consideration, such as historical relics, arts and sciences. Various fields of science can be displayed in a museum such as the field of science at the Gwacheon National Science Museum (GNSM) South Korea [1], the field of archeology at the Egyptian museum which displays ancient artifacts [2], geological science displayed at the Geology Museum in Bandung Indonesia [3], military fields, especially aerospace displayed at the Yogyakarta Indonesian Aerospace Museum [4], even culinary arts displayed at the Hangzhou Cuisine Museum in China [5], traditional Jacquard woven fabric art at the Turkish Museum [6], even the science on children at the Egyptian Children's Museum [7]. ...