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The evolution of an alarm clock. 

The evolution of an alarm clock. 

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Researchers of the Ubiquitous Computing community (Ubicomp) have been pursuing the vision of a world where technologies and services permeates every object of our lives for years. With components getting smaller, cheaper and more powerful, it has become possible to manufacture connected objects capable of interacting with resources of the World Wid...

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The purpose of this study is to model an ‘enhanced design' methodology applied to the conception of an innovative product in a SME environment. This approach includes C-K theory in a context of disruptive innovation.In general, the industrial design process consists of four major steps:1/ the ego-design phase, where the designer conceptualizes a user need,2/ the techno-design phase, where designer and engineer find solutions to materialize the concept,3/ the eco-design phase, where social actors involved authorize it and then4/ the ergo-design phase, where the user adopt the final product.A methodological reflection leads to the modeling of the innovative ‘enhanced design' reasoning (where major actors are replaced by a bunch of various stakeholders).The specific SME's case was successful. Using the model, the enhanced design project management was efficient. But some more complex application cases would help secure it. Using this approach, with appropriate information, should guide the SME design project manager in the general radical innovation process.
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The Internet of Things, whose underlying vision and technologies aim at bridging the physical and digital worlds together, lead to the creation of new types of applications coupling Web services with everyday products. Such product-oriented applications, which enable the functional exposition, control or enhancement of artifacts that embed information processing capabilities, question the established design principles and conventions. They open up the possibility for Internet-enabled products, whose functions can be “augmented” and adapted to better support users' changing needs, to be designed. This research, which is at the intersection of Design Science, Ubiquitous Computing and Human-Computer Interactions, aims at studying the impact brought about by applications on product design. It highlights the need to build an application model that facilitates their representation by users, and to explore the pragmatic issues rose by their integration into products. It leads to the definition and evaluation, through practice, of principles for the design of augmented products' form and interactions. It describes the ductility of future products, the novel coupling between functions, behavior and structure they implement and their potential evolutions. This work contributes to the Internet of Things research by reframing the discussion and by providing researchers and practitioners with tools that can be leveraged during the design process.
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L’Internet des Objets, dont la vision et les technologies provoquent la rencontre des mondes physique et numérique, amène aujourd’hui à la création de nouveaux types d’applications permettant d’interopérer les services du World Wide Web avec les produits du quotidien. Ces applications « orientées produit », capables de représenter, contrôler ou de compléter les fonctions d’artéfacts intégrant des capacités de traitement de l’information, remettent en cause les principes et conventions établies par les métiers de la conception. Elles préfigurent l’émergence de produits connectés à Internet, dont l’offre fonctionnelle peut être « augmentée » et modifiée au cours du temps, de manière à répondre aux besoins changeants des utilisateurs. Cette recherche, menée à l’intersection des sciences de la conception, de l’informatique ubiquitaire et des interactions homme-machine, vise à étudier les enjeux que suscitent ces applications lors la conception de produits. Elle met en exergue la nécessité d’établir un modèle descriptif des applications orientées produit facilitant leur figuration par les utilisateurs, ainsi que d’explorer les problèmes pragmatiques résultant de leur intégration dans les produits. Elle conduit également à l’élaboration et l’évaluation, par la pratique, de principes pour le design de la forme et des interactions des produits augmentés. Elle décrit plus particulièrement la ductilité de futurs produits, le nouveau rapport entre fonction, comportement et structure qu’ils établissent, et leurs possibles évolutions. Cette recherche contribue aux travaux sur l’Internet des Objets en proposant un nouveau cadre de discussion, et en offrant aux chercheurs et aux praticiens des outils qui peuvent être employés durant le processus de conception.