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This paper presents issues related to the subject of prototyping. It discusses the essence of creating prototypes in historical times and in contemporary times. The paper presents the process of car development in the times of Henry Ford and in modern times. Briefly contemporary methods of prototyping, so-called fast prototyping methods, are discus...
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... Compared to a "big bang" approach, incremental prototypes provide clear baselines for continued development. More broadly, incremental prototyping is a proven method in complex engineering projects such as the Ford Model T, Boeing 747, and SpaceX rockets [13, 33,52]. We also require (P4) minimum viable implementations: Every new OS feature-whether it's a syscall, threading, or multicore scheduling-must directly support a target app or an essential component of it. ...
VOS is a first-of-its-kind instructional OS that: (1) Runs on commodity, portable hardware. (2) Showcases modern features, including per-app address spaces, threading, commodity filesystems, USB, DMA, multicore, self-hosted debugging, and a window manager. (3) Supports rich applications such as 2D/3D games, music and video players, and a blockchain miner. Unlike traditional instructional systems, VOS emphasizes strong motivation for building systems-supporting engaging, media-rich apps that go beyond basic terminal programs. To achieve this, we design VOS to strike a careful balance between essential OS complexity and overall simplicity. Our method, which we call inverse engineering, breaks down a full-featured OS into a set of incremental, self-contained prototypes. Each prototype introduces a minimal set of OS mechanisms, driven by the needs of specific apps. The construction process (i.e., forward engineering) then progressively enables these apps by bringing up one mechanism at a time. VOS makes it accessible for a wider audience to experience building a software system that is self-contained and usable in everyday scenarios.