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The bi-dimensional Arousal-Valence model: a framework to describe and categorize human emotions

The bi-dimensional Arousal-Valence model: a framework to describe and categorize human emotions

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We introduce a modified incremental learning algorithm for evolving Granular Neural Network Classifiers (eGNN-C+). We use double-boundary hyper-boxes to represent granules, and customize the adaptation procedures to enhance the robust-ness of outer boxes for data coverage and noise suppression, while ensuring that inner boxes remain flexible to cap...

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Context 1
... upper part of the circle characterizes extreme emotional arousal or behavioral expression, whereas the lower part indicates apathy. We assign numerical values to the quadrants (see Figure 2) to represent the classes: 'bored', 'calm', 'anger', and 'happy'. As players actively influence the game outcome, their mental activity is high. ...