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- Learning by Co-Designing a Board Game to Make Chain Store Knowledge More Robust
The average of learning engagement, emotional engagement and interactive engagement on learning outcomes, ANOVA.
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Learning by Co-Designing a Board Game to Make Chain Store Knowledge More Robust - Scientific Figure on ResearchGate. Available from: https://www.researchgate.net/figure/The-average-of-learning-engagement-emotional-engagement-and-interactive-engagement-on_tbl2_370019906 [accessed 18 Mar 2025]
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The average of learning engagement, emotional engagement and interactive engagement on learning outcomes, ANOVA.
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<a href="https://www.researchgate.net/figure/The-average-of-learning-engagement-emotional-engagement-and-interactive-engagement-on_tbl2_370019906"><img src="https://www.researchgate.net/publication/370019906/figure/tbl2/AS:11431281146112113@1681486085320/The-average-of-learning-engagement-emotional-engagement-and-interactive-engagement-on.png" alt="The average of learning engagement, emotional engagement and interactive engagement on learning outcomes, ANOVA."/></a>
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