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The Uncanny Valley (adapted from Reichardt, 1978)

The Uncanny Valley (adapted from Reichardt, 1978)

Contexts in source publication

Context 1
... investigating the effect of varying degrees of realism in virtual characters often refer to the Uncanny Valley effect. The term was first coined by Mori (1974) and originally intended to measure human psychological reaction to the anthropomorphism of robots (see Figure 2, adapted from Reichardt 1978). When plotting human reaction against robot anthropomorphism, the curve initially shows a steady upward trend, continuing until the robot reaches reasonably human quality. ...
Context 2
... summarise, rather than simulating the real world accurately, we aim to take advantage of the innate cognitive abilities to perceive, recognise and interpret physiognomic clues that humans seem to have. With regard to avatar expressiveness and the uncanny valley, we are targeting the first summit of the curve ( Figure 2) where human emotional response is maximised while employing a relatively simple avatar model. ...

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