System architecture.

System architecture.

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In the digital information world, visualizing information in public spaces has been implemented in various formats and for application contexts such as advertisement, useful information provision, and provision of critical information in the cases of accidents, natural disasters, etc. Among the different types of information displays, in this resea...

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... shown in the system's architecture (see Figure 2) a state manager is used to define the state of the system and thus control which application currently has the user's focus. Based on the focused application, the input controller which is a high-level wrapper of the Windows touch device built on top of the device driver of the touch foil translates touch inputs into touch points or touch areas. ...

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... The interaction design of traditional museums is often oriented to physical objects, and information is conveyed through the physical display and graphic introduction of exhibits [12]. However, there are certain limitations in this display method, in which the audience can only passively accept the information and cannot deeply understand the connotation and the story behind the exhibits [13][14]. In order to break through this limitation, character models can be utilized to effectively focus the interaction design. ...
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This project takes the development trend of museum digitization as the foundation, classifies the user groups, constructs the user role model, and selects the demand elements of digital museum interaction design through user interviews. The fuzzy KANO model is introduced to classify the selected demand elements of digital museum interaction design and summarize the hierarchical ordering of digital museum functional elements. On this basis, the interaction design of digital museum is carried out by taking Sanxingdui as an example, and the evaluation of the design effect is completed through test experiments. The results show that the selected 22 user requirements are categorized into four hierarchical elements. Most users are able to complete the main task test within 60s, and the usefulness, ease of use, ease of learning and satisfaction scores of the digital museum design are in the middle to upper level of 7.00~7.55, and the constructed interaction design of the digital museum can meet the needs of most users. In this paper, the application of augmented reality interaction design in constructing digital museums based on user role model enhances users’ sense of visiting experience and satisfaction.
... The digitization of artifacts in museums has become an increasingly important endeavor, particularly for institutions like the Lam Dong Museum, which houses a diverse collection of cultural and historical items [1][2][3][4][5]. Digitizing these artifacts serves multiple purposes: it preserves the items' physical condition, enhances public accessibility, and facilitates educational and research opportunities [6][7][8]. As physical artifacts are prone to deterioration over time, digitization offers a sustainable way to document and conserve their current state, thus safeguarding cultural heritage for future generations. ...
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The primary objective of this study is to evaluate the effectiveness of the PhotoScan method in digitizing artifacts at the Lam Dong Museum, producing high-quality 3D models that preserve the intricate details and historical significance of the original items. The research employs photogrammetry techniques to capture multiple high-resolution images of artifacts from various angles. These images are processed to create detailed 3D models, ensuring accuracy and fidelity to the original artifacts. Key findings reveal that the PhotoScan method successfully generates accurate and detailed digital replicas with minimal deviations from the physical artifacts, typically within acceptable limits of less than 1%. This level of precision confirms the reliability of PhotoScan in creating digital replicas suitable for various applications, including academic research, virtual exhibitions, and conservation efforts. Additionally, the study highlights the advantages of the PhotoScan method, such as its cost-effectiveness and accessibility, making it an attractive option for museums and institutions with limited budgets. The integration of high-resolution photographs into the 3D models further enhances their visual fidelity, providing realistic and detailed digital replicas. The study concludes that PhotoScan is a highly effective method for artifact digitization, offering significant benefits for museums in terms of preservation, public accessibility, and educational opportunities. The implications of these findings underscore the potential of PhotoScan technology to enhance the documentation and dissemination of cultural heritage in museum settings. Future research should focus on optimizing the workflow to reduce processing time and improve the handling of large datasets. The potential for 3D printing of digital models also presents exciting opportunities for creating accurate physical replicas for display and educational use while preserving the original artifacts.
... However, the artefacts are not self-explanatory. Therefore, providing sufficient information to introduce their social and historical background to museum visitors is essential (Pattakos et al., 2023). The participants in this research asserted that the amount of information requiring updates in museums is overwhelming. ...
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This study presents a philosophical reconceptualisation of museums using phenomenological frameworks. It explores the role extended reality (XR) "things" play in the museum experience and studies how their function differs from traditional objects. Existing studies highlight the technological tools, solutions and various visitor experience modalities in the museum sector. However, only a few papers focus on the theoretical aspects of using XR in museums. This empirical study adopts a qualitative research methodology, and 22 semi-structured interviews with specialists in XR design and development, museum culture, curation and museum exhibitions are conducted. The findings suggest that XR enhances museum curation and exhibition practices by providing new dimensions for interacting with museum objects. This aligns with Heidegger's "the thing" and "fourfold" concepts-the integration of mortals (i.e., museum visitors), earth (i.e., the activities participated in by the visitors), sky (i.e., the potentialities and ideas stimulated by the artefacts) and divinities (i.e., the visitors' emotions while interacting with the exhibits). Therefore, these new interactions, enabled by XR, can accentuate the narratives attached to and the meaning of the artefacts within the digital museum space, facilitating new understandings and relationships with history due to the digitisation of objects. Furthermore, this can potentially impact XR's use in developing multi-channel curation and multi-sensory visitor experiences in museums and cultural heritage institutions.
... The digitization of artifacts in museums has become an increasingly important endeavor, particularly for institutions like the Lam Dong Museum, which houses a diverse collection of cultural and historical items [1][2][3][4][5]. Digitizing these artifacts serves multiple purposes: it preserves the items' physical condition, enhances public accessibility, and facilitates educational and research opportunities [6][7][8]. As physical artifacts are prone to deterioration over time, digitization offers a sustainable way to document and conserve their current state, thus safeguarding cultural heritage for future generations. ...
Article
Full-text available
The primary objective of this study is to evaluate the effectiveness of the PhotoScan method in digitizing artifacts at the Lam Dong Museum, producing high-quality 3D models that preserve the intricate details and historical significance of the original items. The research employs photogrammetry techniques to capture multiple high-resolution images of artifacts from various angles. These images are processed to create detailed 3D models, ensuring accuracy and fidelity to the original artifacts. Key findings reveal that the PhotoScan method successfully generates accurate and detailed digital replicas with minimal deviations from the physical artifacts, typically within acceptable limits of less than 1%. This level of precision confirms the reliability of PhotoScan in creating digital replicas suitable for various applications, including academic research, virtual exhibitions, and conservation efforts. Additionally, the study highlights the advantages of the PhotoScan method, such as its cost-effectiveness and accessibility, making it an attractive option for museums and institutions with limited budgets. The integration of high-resolution photographs into the 3D models further enhances their visual fidelity, providing realistic and detailed digital replicas. The study concludes that PhotoScan is a highly effective method for artifact digitization, offering significant benefits for museums in terms of preservation, public accessibility, and educational opportunities. The implications of these findings underscore the potential of PhotoScan technology to enhance the documentation and dissemination of cultural heritage in museum settings. Future research should focus on optimizing the workflow to reduce processing time and improve the handling of large datasets. The potential for 3D printing of digital models also presents exciting opportunities for creating accurate physical replicas for display and educational use while preserving the original artifacts.
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تهدف هذه الدراسة إلى استكشاف الدور المحتمل الذي تلعبه خوارزميات البلوك تشين في تعزيز التفاعل الرقمي للعملاء في قطاع تقنيات الاتصالات، من خلال توزيع 88 استبانة بين موظفي شركتي زين للاتصالات وشركة اسيا سيل وشركة كورك في أقسام تقنيات IT، تم جمع البيانات لتحليل مدى التأثير المحتمل لخوارزميات البلوك تشين على تحسين تجربة العملاء. استخدم الباحثون منهجية الاستبانة لفهم اعتقادات الموظفين وآرائهم حول تأثير خوارزميات البلوك تشين في تطوير تفاعل العملاء. بعد تحليل البيانات، أظهرت النتائج ارتباطًا واضحًا بين تبني هذه التقنية ورفع مستوى التفاعل الرقمي للعملاء. من أهم الاستنتاجات، تبرز أن استخدام خوارزميات البلوك تشين يمكن أن يسهم في تحسين تجربة العملاء وتفاعلهم الرقمي، ويتطلب تطبيق هذه الخوارزميات في الشركات المعنية اتباع سياسات محددة تهدف إلى تطوير الخدمات وتعزيز العلاقات مع العملاء. لذا فأن من أهم التوصيات الأساسية تشدد على ضرورة مواصلة البحث والتطوير في هذا المجال لتحقيق مزيد من الاستدامة والتفوق التنافسي، وأيضًا تعزيز الوعي والتدريب للكوادر العاملة لديها على استخدام وتبني هذه الخوارزميات.
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سعت الدراسة الى تحديد مستوى استخدام تكنولوجيا المعلومات في مجال القطاع الفندقي في محافظة النجف الاشرف في العراق وتحديد مدى تطبيق جودة الخدمة الفندقية في مجال العمل. فضلا عن سعي الدراسة الى اختبار علاقة استخدام تكنولوجيا المعلومات في تحسين جودة الخدمة الفندقية. فاغلب المنظمات الخدمية تعتقد ان تكنولوجيا المعلومات خاص بمجال القطاع الصناعي وليس له تأثير على القطاع الخدمي. فقد قامت هذه الدراسة بمعرفة مدى استخدام تكنولوجيا المعلومات في القطاع الفندقي ومدى تأثيرها على تحسين جودة الخدمة الفندقية. اعتمدت الدراسة على المنهج الوصفي التحليلي من خلال بيان الاسس النظرية لمتغيرات الدراسة, ومن ثم اعتمدت استمارة استبيان شملت متغيرات الدراسة (تكنولوجيا المعلومات وجودة الخدمة ) وجمعت البيانات اللازمة من عينة البحث البالغة (100) شخص وتحليلها اعتمادا على البرنامج الاحصائي SPSS. وتوصلت الدراسة الى عدد من النتائج ابرزها ان استخدام تكنولوجيا المعلومات له دور مهم في تحسين جودة الخدمة الفندقية.