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Snapshots of the four mazes in the Ms Pac-Man Simulator.  

Snapshots of the four mazes in the Ms Pac-Man Simulator.  

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We present an application of Monte Carlo tree search (MCTS) for the game of Ms Pac-Man. Contrary to most applica- tionsofMCTStodate,MsPac-Manrequiresalmostreal-timedeci- sion making and does not have a natural end state. We approached the problem by performing Monte Carlo tree searches on a five player tree representation of the game with limited t...

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... current version of the simulator is a more accurate approximation of the original game, not only at the functional but also at the cosmetic level, and includes the four original mazes. Figure 1 shows a screen shot of each level in action. Nevertheless, there are still important differences with respect to the original game: ...

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... To verify the possibility of combining a dynamic influence map with reinforcement learning, Ms. Pac-Man, a popular test environment in the field of AI [3][4][5][6][7][8], is used as the learning and evaluation environment. In this kind of environment, the complete capabilities of the dynamic influence map, which represents the dynamic information of the current state of the game, can be displayed. ...
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... References Original (Screen-Capture) [9], [10], [15], [16], [17], [18], [19], [20], [21], [22], [23], [24], [25], [26], [27], [28], [29], [30], [31], [32], [33], [34], [35] Public Variant [36], [37], [38], [39], [40], [41], [42], [43] Ms Pac-Man vs Ghosts engine [12], [44], [20], [45], [46], [47], [13], [48], [49], [50], [51], [52], [53], [54], [55], [56], [57], [58], [59], [60], [61], [62], [63], [64], [65], [66], [67] Ms Pac-Man vs Ghost Team engine [14] Own implementation [68], [69], [70], [71], [72], [73], [74], [75], [76], [77], [78], [79], [80], [81], [82], [83], [84], [85], [86], [87], [88], [89], [90], [91], [92] in the most publications. Prior to the competitions described above, papers were largely fragmented, with each using their own, often much simplified version of the game. ...
... Rule-based & Finite State Machines [71], [16], [15], [72], [18], [23], [24], [9], [52], [10], [65] 67 Tree Search & Monte Carlo [20], [25], [26], [74], [13], [29], [30], [49], [51], [59], [56], [61] Evolutionary Algorithms [68], [69], [47], [45], [46], [48], [53], [50], [58], [57], [59], [60], [63] Neural Networks [70], [38], [75] Neuro-evolutionary [12], [36], [37], [44], [28], [31], [32], [33], [77], [62], [67], [64], [43] Reinforcement Learning [73], [21], [19], [22], [78], [41], [42], [34], [82], [92], [35] Other [27], [17], [54], [79], [90], [91] Game psychology [93], [94], [95], [96], [97], [98], [99] 7 Psychology [100], [101], [81] 3 Robotics [102], [103] 2 Sociology [104], [105] 2 Brain Computer Interfaces [83], [84], [85] 3 Biology and Animals [106] 1 Education [102], [107], [103], [80] 4 Other [108], [39], [109], [40] 4 ...
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