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Traditional crafts involve craft artefacts, materials and tools while encompassing craftsmanship as a form of intangible cultural heritage (ICH). In modern societies, the production of traditional crafts (TCs) has decreased due to the lack of interest and the reduction in the number of practitioners. In this context, we explore modern digital techn...
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... based on the size, several sketches of the bag were made to further discuss the concept and help determine the spatial arrangement of patterns. Some preliminary sketches from various angles are presented in Figure 2. As shown in these sketches, it was decided to make the bag minimal in terms of design and ensure that enough negative space was left on both sides to host patterns. ...
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Citations
... Flanagan (2021) presents a novel method that utilizes beauty technology and robotic color-sensing cameras to trace the hand gestures of craftspeople and demonstrate through a case study the horsetail embroidery of the ICH of the named Shui Ethnic Minority in China. A handbag has been created by Partarakis, et al. (2021) that serves both as an accessory and a contemporary craft, which can be experienced to reveal its unique history and identity. Goddy-Worlu et al. (2022) establish the Gesture and Form group, which seeks to preserve the cultural significance of bead weaving through the use of AR and Machine Learning. ...
Initially, a brief overview of intangible cultural heritage and augmented reality is provided. Subsequently, the document search and selection criteria, software and data extraction process, and analysis of findings and trends are emphasized in the following section. The third and central section of the review concentrates on the most prevalent uses of augmented reality in intangible cultural heritage, and it is structured around five leading topics: education, digital heritage, crafts, entertainment, and museums. Finally, the study concludes that this perspective on the future course of technological advancements in the transmission of intangible cultural heritage.
... Those approaches facilitate mobile technology in standalone mode or in combination with stationery ICT technology to provide various forms of mixed reality experiences [15]. Museum tour guides explore mobile technologies to enhance the museum visiting experience and over the years several different approaches have been proposed including ones that blend virtual humans in the physical space [16,17,18,19] and approaches targeted to the provision of cultural information to people with disabilities [20,21]. ...
In this paper, we present an interactive guided tour of the House-Museum of Eleftherios Venizelos located in the city of Chania, Crete, Greece. The mobile application is using a mixture of Bluetooth beacons and Augmented Reality (AR) to expand the museum experience both while visiting the museum and when planning for a museum visit. In terms of tour personalisation, several options are provided including short and long tours and audience-specific tours for younger generations.
... Gamification has been an emerging research topic in the past years with the objective of enhancing user engagement in a non-gaming context and in several aspects of everyday human activities [24][25][26]. Thus, the development of gamified digital applications refers to the incorporation of game elements and game mechanics in the interaction design process to provide playful interaction with the virtual world [27][28][29][30][31]. Among the game aspects that have been integrated into such digital productions are time pressure challenges, badges and user levels, storytelling narrative, and immediate visual feedback [27]. ...
... The authoring process of the above-mentioned narratives has been systematized in the form of a step-by-step approach [26]. Finally, recent approaches have expanded the applicability of narratives for CH objects and sites by supporting the collaborative authoring of narratives that could be narrated in conjunction with (a) the geographical context [27,28], (b) an artifact [29], (c) a museum collection [30][31][32], etc. Last but not least, to ensure compatibility with open linked data repositories, attempts have been made toward harmonizing the representation of narratives with open linked data repositories such as the Europeana [33]. ...
Intangible Culture Heritage (ICH) is defined as the collection of oral traditions and expressions such as epics, fairy tales, stories, arts, social practices, rituals and celebrations, events, knowledge, and practices related to nature and the universe, traditional medicine, folk medicine, traditional handcrafts, as well as personal experiences related to important historical events or cultural activities that shaped the historical and local identity. Under the UNESCO Convention for the Safeguarding of the ICH, nations are committed to developing inventories of ICH and working with local communities, groups, and individuals to preserve these traditions. In this paper, a platform is introduced that facilitates the collection of intangible ICH data, the formation of story-based narratives, and their presentation to the public via a web and mobile application, which offers Augmented Reality (AR) experiences. The platform aims to support the formation of user communities sharing common interests and to provide them with the appropriate tools for collecting pieces of ICH. Collected ICH resources and created narratives are modeled using semantic web technologies so that information can be perceived by third-party systems too. Furthermore, towards the dissemination of the platform, a real-world use case took place on the island of Rhodes focusing on the recent history of the island between 1912 and 1948 (WWII). The platform was implemented to support the goals of the project InCulture, funded by the EPAnEK Greek national co-funded operational program “Competitiveness Entrepreneurship and Innovation”.
... Lastly, we mention that digital technologies could contribute in other ways to safeguarding ICH, including traditional crafts, by contributing to its documentation, presentation, and even training in the field (Carre et al., 2022;Partarakis et al., 2021a;Zabulis et al., 2021). Additionally, through digital technologies and new approaches, the meaning of traditional crafts and the resulting artifacts could be enhanced, and raise new interests in traditional practices, knowledge, and their productions (Partarakis et al., 2021b). ...
We witness a revival of the crafts due to complex changes in mentalities and society, but also related to the benefits and positive implications that traditional crafts could offer to contemporary societies and economies. Also, traditional crafts are compatible with the concept of sustainable development, which gives them another boost. The present paper represents one of the very few literature reviews in the field of traditional crafts aiming to map the knowledge we possess on traditional crafts. It documents a significant gap between professional and academic research, with the former being visible at local/national levels, but also an increased interest in the field, especially in understanding the future role that traditional crafts could play in communities and economies.
... Such stories can support new interest in TCs objects by enhancing their meaning, value, and uniqueness. This is demonstrated by a handbag that stands both as a woman's accessory and as a contemporary craft creation that can be experienced to reveal its unique history and identity [51] (see Figure 12). The handbag is augmented by an augmented reality (AR) application that is providing three layers of pattern recognition. ...
... Upon recognition, these narratives are presented audiovisually to the user. Details on the implementation of the system can be found in [51]. ...
A protocol for the representation of traditional crafts and the tools to implement this are proposed. The proposed protocol is a method for the systematic collection and organization of digital assets and knowledge, their representation into a formal model, and their utilization for research, education, and preservation. A set of digital tools accompanies this protocol that enables the online curation of craft representations. The proposed approach was elaborated and evaluated with craft practitioners in three case studies. Lessons learned are shared and an outlook for future work is provided.