Figure 3 - uploaded by Dimitris Gouscos
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Sample screen from the online interface of the Milia platform for uploading and editing story elements.
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This paper introduces Milia (AppleTree), an open online platform for social interactive digital storytelling, which has been developed by the Laboratory of New Technologies in Communication, Education and the Mass Media, with the support of the University Research Institute of Applied Communication (URIAC) of the Faculty of Communication and Media...
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Citations
... Today, narratives flow through games, interactive platforms and many other digital tools available through the internet. Listening to and reading stories has become a dynamic and participatory process, where the lines between the author and the audience are blurred (Spanoudakis, et al., 2015). The trajectory of interactive storytelling followed the pace of digital technologies from hyperlinked cybertexts to transmedia mobile stories. ...
This study aimed to investigate the effect of non-linear digital storytelling on pre-service teachers’ use of information technologies and their writing self-efficacy. It also focused on the effects of non-linear digital storytelling in education environments. Convergent parallel design, one of the mixed methods, was used in the study. The quantitative part of the study was designed with pretest-posttest control group design while the qualitative part was designed as a case study. The study group consisted of pre-service teachers enrolled in the Multimedia Design and Development course at the Computer Education and Instructional Technologies Department. In the framework of the study, the pre-service teachers in the experimental group participated in the non-linear digital storytelling activity while the pre-service teachers in the control group participated in the linear digital storytelling activity. Self-Efficacy Scale for Using Communication and Information Technologies, Writing Self-Efficacy Scale, semi-structured interview form and student reflections were used to collect the data. Based on the results of the study, it was found that non-linear digital storytelling method did not significantly affect the use of information technologies and writing self-efficacy statistically. The analysis of qualitative data presented the advantages and various aspects of using the non-linear digital storytelling method in education.
In this chapter, Meimaris provides details and outcomes from two projects originating from the Laboratory of New Technologies in Communication, Education, and Mass Media at the University of Athens. Meimaris begins by highlighting the development and use of a new media tool, Milia, which supports online community-based digital storytelling (DST) through the construction and sharing of linear and non-linear multimodal narratives. Extending from this, the chapter uses two examples that demonstrate the benefits of using DST to provide mutual affective, cognitive and social benefits to young people and elders as they work together to create multimodal intergenerational narratives centred around the concept of jobs of yesteryears.