Fig 4 - uploaded by Carlos Girard
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Representation of coordinate frames for the Oculus Rift headset and for the robot's head; x axis in red, y in green, and z in blue.

Representation of coordinate frames for the Oculus Rift headset and for the robot's head; x axis in red, y in green, and z in blue.

Contexts in source publication

Context 1
... using two HD cameras placed into the eyes of the robot, capturing video that is later processed and projected into the Oculus display. Furthermore, the headset is used to get the information needed for imitating the operator's head movements with the robot's head, complementing the generalized coordinates provided by the MoCap system, as shown in Fig. 4. This is obtained using the Oculus SDK using a Windows PC. Then, the information about the Euler angles of the operator's head is sent to the Leonardo controller (Fig. 2) in a similar way as the MoCap ...
Context 2
... the other hand, the head of the robot can be oriented utilizing the Euler angles provided by the Oculus Rift as can be appreciated in Fig. 4. In addition to that, the image resolution and the frame rate can be modified to ensure a fluid and vivid experience that does not fatigue the user during operation. Altogether, the system is able to map the orientation of the robot's arms, reacting to actions of opening and closing the hands by setting a threshold in the fingers' ...
Context 3
... were obtained using the Oculus Rift DK2 to map motions from the operator's head, as shown in Fig. 9. The only rotational motion constraint is the absence of the intrinsic rotation about the x axis in the robot's neck (roll angle) due the amount of DOAs in the robots head's configuration, as mentioned in Subsection II.C and as is illustrated in Fig. ...
Context 4
... using two HD cameras placed into the eyes of the robot, capturing video that is later processed and projected into the Oculus display. Furthermore, the headset is used to get the information needed for imitating the operator's head movements with the robot's head, complementing the generalized coordinates provided by the MoCap system, as shown in Fig. 4. This is obtained using the Oculus SDK using a Windows PC. Then, the information about the Euler angles of the operator's head is sent to the Leonardo controller (Fig. 2) in a similar way as the MoCap ...
Context 5
... the other hand, the head of the robot can be oriented utilizing the Euler angles provided by the Oculus Rift as can be appreciated in Fig. 4. In addition to that, the image resolution and the frame rate can be modified to ensure a fluid and vivid experience that does not fatigue the user during operation. Altogether, the system is able to map the orientation of the robot's arms, reacting to actions of opening and closing the hands by setting a threshold in the fingers' ...
Context 6
... were obtained using the Oculus Rift DK2 to map motions from the operator's head, as shown in Fig. 9. The only rotational motion constraint is the absence of the intrinsic rotation about the x axis in the robot's neck (roll angle) due the amount of DOAs in the robots head's configuration, as mentioned in Subsection II.C and as is illustrated in Fig. ...

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