Reconstruction of the St Andrews cathedral.  

Reconstruction of the St Andrews cathedral.  

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Abstract—Widespread adoption of smartphones and tablets has enabled people to multiplex their physical reality, where they engage in face-to-face social interaction, with Web-based social networks and apps, whilst emerging 3D Web technologies hold promise for networks of parallel 3D virtual environments to emerge. Although current technologies allo...

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... tionally it should be noted that the cathedral reconstruction was created with relatively powerful desktop computers in mind as the primary deployment platform and has not been optimized for use on less powerful mobile platforms such as Pangolin. Performance of Pangolin on a less graphically complex OpenSim region (Salt Pan 2 [19]), that also depicts a reconstruction of a cultural heritage site, was better at 20 to 25 frames per second at the low position and between 15 and 20 frames per second at high (see figure 11). ...

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... On-site exploration of heritage sites using mobile technology has also been largely discussed in the public domain. A Virtual Time Window (VTW) which facilitates on-site exploration of heritage sites using an open source virtual reality server and a mobile (tablet) client viewer is introduced in [11], [12] introduces a location-aware, Augmented Reality (AR) mobile application for exploration of a historical street, [13] discusses the use of a "serious game" for heritage learning during museum visits, and the use of Google Cardboard [18] to facilitate an on-site comparison of the past and present states of St Andrews Cathedral, armed with location-awareness and audio narratives was discussed in [2]. ...
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This paper investigates the use of Virtual Reality (VR) as a tool for cultural heritage learning, using St Andrews Cathedral as the subject matter. As part of a module focused on local history, first year secondary school pupils in a school in the town of St Andrews took part in virtual tours of the Cathedral as it stood in the 14th Century using the Samsung Gear VR, Google Cardboard, Oculus Rift, computer screen and Xbox controller, and answered questions aimed to elicit their experiences with the various systems. The system design and implementation is presented and the findings, observations and lessons learnt from the study are discussed.
... The Highland Clearances app enables mobile exploration [7] and connects Timespan to the Strath of Kildonan. Under the banner of Museum Without Walls a Clearance Trail App was created to give visitors a downloadable guide to explore and understand the history of the Strath of Kildonan, a valley that spans from the mouth of the river Helmsdale to Kinbrace, 15 miles northwest of Helmsdale. ...
... Non Player Characters (NPCs) -avatars programmed to respond to user interaction and predefined events -were embedded in different sections of the model to improve on the interactive experience of the users. The 3D model of the Cathedral (see has been adopted in several use cases such as exhibitions, guided tours, and teaching at different educational levels; it [3] also serves as an educational tool which is freely accessible over the Internet [1]. ...
... Davies et al. [3] details the design and implementation of a Virtual Time Window (VTW) system that facilitates on-site, mobile exploration of heritage sites with a tablet running a virtual world viewer connected wirelessly to an OpenSim server on which the virtual reconstruction of the Cathedral is hosted (see Fig 6). The system uses GPS data to facilitate location tracking as well as sensors (accelerometer and magnetometer) to synchronise the user's position in the real world with the avatar's position in the virtual environment, without the need for explicit interaction (i.e. using input devices) on the part Their approach revealed a number of challenges. ...
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Combining digital reconstruction with mobile technologies has the potential of enriching visitors experience to historic sites. Through designing a mobile App with Google Cardboard it is possible to use technology already in peoples' pockets to provide immersive on-site exploration of historic sites. This paper looks at our experience in developing such a mobile App which acts as a digital guided tour of the remains of St Andrews Cathedral. The App brings together traditional media such as audio, images, panoramas, 3D video and 4π Steradian (or 360°) video with a mobile smartphone and Google Cardboard to provide a tour of one of Scotland's most important historic sites. The mobile App is available from both Google Play and iTunes, providing direct delivery to a potential audience of millions. It complements the location-aware mediaeval St Andrews App, which provides a guided tour to the town of St Andrews as a whole. In the absence of Google Cardboard the App is still useful providing both visual content and audio commentary on this historic monument.
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