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ProViTao videogames for promoting healthy habits
Source publication
The ProViTao project is an initiative aimed at helping children with obesity problems to overcome this disease in a fun and effective way through the use of gamification. In an obesity treatment of nine months, only the first three are supervised by a medical team into the hospital. After that period, the treatment is relegated to the family for th...
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Citations
The World Health Organisation considers obesity
to be a highly worrying epidemic, resulting from inadequate life
and dietary choices. There are several mobile applications that
calculate food intake and calories. Other research has shown that
these systems use gamification strategies to motivate people's
weight control. This work presents an analysis of three
applications, in order to understand if the gamification is used
superficially and sporadically, or if it is part of continuous
strategies of engagement. Therefore, the game elements and
design techniques are highlighted and discussed. The main
findings reflect applications are based on some game elements,
but they have not grounded these systems on the consumer
journey. An analysis of weight control applications was
conducted allowing the identification of its main features: control
meal management, calories intake counter, predictions and plan
for weight loss or gain. Game mechanics were also found,
pointing to the use of gamification strategies, but in a superficial
dimension, as this study shows.