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2 Physics understanding competency model in PP
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Learning analytics (LA) dashboards refer to digital tools designed to help learners keep track of their progress and goals. There is growing interest and research around the topic of LA dashboards in online learning environments, with many lessons to be learned by educational game developers and researchers. However, we need more research in this a...
Contexts in source publication
Context 1
... physics parameters (i.e., gravity, air resistance, mass, and bounciness of the ball) and also manipulate external forces exerted from puffers or blowers to hit the balloon-no drawing is allowed in manipulation levels (Fig. 24.1b). PP's number of game levels is dynamic-we have created about 150 game levels covering nine physics competencies ( Fig. 24.2). We can add game levels to the online version of PP at any time using the game's level ...
Context 2
... designed a multipurpose dashboard in PP called My Backpack where students can see their progress-shown at the top part of Fig. 24.3 (i.e., the number of levels they solved, the number of gold or silver coins they collected, and the amount of money they earned). Each gold coin (given for an elegant solution for a game level) earns the student $20, and each silver coin (given for a solution that did not meet the criteria needed for a gold coin) earns $10. Students can ...
Context 3
... addition to showing game progress (e.g., 6 out of 22 sketching levels solved), students can monitor their level of physics understanding (Fig. 24.3) based on the current stealth assessment estimates. These estimates are for (a) each of the specific nine competencies (shown in Fig. 24.3 with the orange bar charts) and (b) their overall physics understanding (shown at the bottom of Fig. 24.3 in green). My Backpack also includes a store (see Fig. 24.4) where students can spend the ...
Context 4
... addition to showing game progress (e.g., 6 out of 22 sketching levels solved), students can monitor their level of physics understanding (Fig. 24.3) based on the current stealth assessment estimates. These estimates are for (a) each of the specific nine competencies (shown in Fig. 24.3 with the orange bar charts) and (b) their overall physics understanding (shown at the bottom of Fig. 24.3 in green). My Backpack also includes a store (see Fig. 24.4) where students can spend the game money they earned through gameplay to customize their game by "buying" new background music, background images, and different ball ...
Context 5
... (e.g., 6 out of 22 sketching levels solved), students can monitor their level of physics understanding (Fig. 24.3) based on the current stealth assessment estimates. These estimates are for (a) each of the specific nine competencies (shown in Fig. 24.3 with the orange bar charts) and (b) their overall physics understanding (shown at the bottom of Fig. 24.3 in green). My Backpack also includes a store (see Fig. 24.4) where students can spend the game money they earned through gameplay to customize their game by "buying" new background music, background images, and different ball types. We designed My Backpack through an iterative process considering various design decisions that we mentioned in the ...
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... their level of physics understanding (Fig. 24.3) based on the current stealth assessment estimates. These estimates are for (a) each of the specific nine competencies (shown in Fig. 24.3 with the orange bar charts) and (b) their overall physics understanding (shown at the bottom of Fig. 24.3 in green). My Backpack also includes a store (see Fig. 24.4) where students can spend the game money they earned through gameplay to customize their game by "buying" new background music, background images, and different ball types. We designed My Backpack through an iterative process considering various design decisions that we mentioned in the introduction. Game store in My Backpack which ...
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... proper actions; see recommendation 1.3.4). Consequently, we simplified the estimates. That is, instead of using three probabilities (associated with being high, medium, or low) per competency, we computed a single number (i.e., the expected a posteriori, or EAP value) ranging from −1 (low) to 1 (high) and presented that data in a bar chart (see Fig. 24.3). The EAP value for a competency is expressed as P (θ ij = High) -P (θ ij = Low), where θ ij is the value for student i on competency j, and [1 × P(High)] + [0 × P(Med)] + [−1 × P(Low)] = P(High) -P(Low). Finally, to make this value even more understandable, we normalized it on a scale ranging from 0 to 1 (using this formula: (EAP + 1) ...
Context 8
... full explanation of PP's architecture is outside of the scope of this chapter. Therefore, we only focus on the parts related to the stealth assessment processes and how My Backpack gets updated during gameplay. PP uses two separate servers: the PP Server (shown in Fig. 24.5 on the left) which hosts the game engine and the Assessment Server (shown in Fig. 24.5 on the right). The Assessment Server has two main components: (1) the Dongle component which is responsible for providing a student's prior data and their latest statistics per competency (i.e., EAPs) and (2) the assessment engine which includes ...
Context 9
... explanation of PP's architecture is outside of the scope of this chapter. Therefore, we only focus on the parts related to the stealth assessment processes and how My Backpack gets updated during gameplay. PP uses two separate servers: the PP Server (shown in Fig. 24.5 on the left) which hosts the game engine and the Assessment Server (shown in Fig. 24.5 on the right). The Assessment Server has two main components: (1) the Dongle component which is responsible for providing a student's prior data and their latest statistics per competency (i.e., EAPs) and (2) the assessment engine which includes two processes: evidence identification (EI) and evidence accumulation ...
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