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Milestones in the history of virtual reality 

Milestones in the history of virtual reality 

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Visuality, what is more, virtual reality and cyberspace in our modern times appear to provide a really impressive and beneficial way of life for digital citizens both in everyday life and in special fields, such as education. It allows one to study on its own discretion online. This particularly favours those who are motivated to learn on their own...

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... reality is an evident reality that can be traced everywhere. The next figure (Figure 2) shows the stages of virtual and augmented reality development in a chronological order. That is also the path that leads from the HDM system to today's Oculus and HTC goggles (Geron 2011). According to the latest statistics by statista.com, the number of virtual reality users will reach 90 million worldwide by 2017, a figure which shows the development of these systems (Figure 3). Consequently, it seems that virtual reality will become inevitable in the future. ...

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... Also, it became easier to create digital versions of these tests and to measure the spatial skills of the users since the inception of the field of Cognitive InfoCommunications (CogInfoCom) [12][13][14][15]. As the CogInfoCom environment consists of multiple fields (such as education [16], human-computer interaction [17][18][19][20], connection between eye-tracking and complex cognitive processes [21] [22], sense of presence [23]) and the user is placed into virtual reality (VR) -or into virtual laboratories [24] -the role of visuality in virtual space [25][26][27], and smart environments [28], new cognitive capabilities can emerge [29]. Thus, with CogInfoCom, it is possible to investigate how human cognitive capabilities can be merged and extended with the cognitive capabilities of digital devices to provide easier interaction between humans and other, artificially cognitive agents. ...