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Map showing the experience of behaviour change triggered by QBreathe, IOT+app assistive technology system

Map showing the experience of behaviour change triggered by QBreathe, IOT+app assistive technology system

Source publication
Conference Paper
Full-text available
Pan-European design innovation needs new spaces for ideation and ongoing transformation. The key to this transformation is a symbiosis between ‘interactive learning and ideating landscapes’, and respecting mixed-stakeholder interests. It is important not to separate the academic and industrial spaces from one another, we have to bridge the gap betw...

Contexts in source publication

Context 1
... QBreathe, a project developed at the Polytechnic University of Milan, by students enrolled in the MSc in Digital Interaction Design programme, is an example of how an IoT product associated with an application can help people with problems related to stress and help them develop healthier habits -see Figure 1. This map represents the experience of using an augmented fidget gadget, which take advantage of humans' tendency to release their stress by pressing buttons to detect their stress level. ...
Context 2
... QBreathe, a project developed at the Polytechnic University of Milan, by students enrolled in the MSc in Digital Interaction Design programme, is an example of how an IoT product associated with an application can help people with problems related to stress and help them develop healthier habits -see Figure 1. This map represents the experience of using an augmented fidget gadget, which take advantage of humans' tendency to release their stress by pressing buttons to detect their stress level. ...

Citations

... At the same time, the significance of freely creating spaces with tactile materials, by 'Materialising Immateriality-Method' -which involves textile sketching that span cultures and generations -is providing a design theoretical and socially resilient and revived act of design doing that is good and reflected. The 3D-material, in this case textiles, promotes 'bridging the gap' [21] between the medium, which act, the actor of designing as co-designer: whether as human being or as AI based robot in optimised functionality. It promotes integration, and forms of integrative design [22] because it is embracing cultural codes and 'embracing the unknown' (Nowotny), which are viewed as 'differences' or 'otherness' in society. ...