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More and more people are becoming interested in videogames not only in terms of leisure, but also because of their research potential. Videogames are being used as test sites for acquiring social, linguistic, psychological, and other types of data from millions of players every day. The present study aims at comparing the discourses of chat interac...
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This study is inspired by the explosive growth the information technology industry that has affected every aspect of life, including the field of education. In this highly modern era, online games have developed rapidly and become favored by students. This study sought to ascertain how internet games affected the learning motivation of sixth-grade...
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... The types and methods of games have evolved along with technology, and they continue to do so with the backing of expanding internet connectivity that is both widely available and limitless. Mobile devices such as smartphones, laptops, personal computers, and gaming consoles continue to produce game media (Bogdanov, 2022). Based on the interactions that players have in a game, different game genres are identified. ...
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to English vocabulary. This research aimed at identifying and analyzing whether students' participation in online games and vocabulary mastery simultaneously correlate with their learning motivation. This research is a quantitative research with a correlation design. The research was conducted at SMPN I Koba, Central Bangka, Bangka Belitung, with 93 students as respondents. The data collection technique used a questionnaire with a Likert scale on the online games questionnaire and learning motivation and the Guttman scale on the vocabulary mastery questionnaire. The prerequisite test uses the normality test, homogeneity test, and linearity test. Analysis using correlation analysis of r-Product moment and multiple regression analysis. The research results have shown that there is a correlation between students’ participation in online games and vocabulary mastery simultaneously with learning motivation.