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Level 1 -Markers for collectible objects.

Level 1 -Markers for collectible objects.

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Article
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Serious games serve as effective tools for imparting enduring skills through interactive learning experiences. This paper describes a serious game designed to educate players on tsunami preparedness and response by immersing them in a 3D environment simulating a tsunami event. The serious gaming experience is structured around a player evolution cy...

Contexts in source publication

Context 1
... available resources are color-coded according to their accessibility (see Figure 2): yellow for out of reach, green for collectible, and red for inaccessible. Moreover, the player's inventory (Figure 3) is limited, and various resources occupy di↵erent amounts of space. ...
Context 2
... depicted in Figures 18 to 20, the questions yielded positive results, except for the question in Figure 20. Lessons on how to prepare for and respond after a tsunami are well-integrated within the serious game. ...

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