Figure 9 - uploaded by Catarina Carneiro De Sousa
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Kromosomer Magazine, screenshot of the booklet published on issuu: http://issuu.com/thereseee/docs/krmm_issuu

Kromosomer Magazine, screenshot of the booklet published on issuu: http://issuu.com/thereseee/docs/krmm_issuu

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Article
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This article is a reflection on the Kromosomer project, a storytelling performance held in both physical and virtual worlds, which was implemented and disseminated through digital, virtual and social media. The aim of the whole project was to search for an expression that could combine physical experience with virtual world. The project was also lo...

Context in source publication

Context 1
... became producers and we became their users. We used that content to create new items as producers, integrating the users' input into the physical performance and into a booklet, published online, with stories, virtual photography made by produsers and reflections on the process of the project (see Figure 9). ...

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Citations

... Connection to an international public could also be an important drawing point. Previous studies (Sousa, 2014) (Dahlsveen & Sousa, 2013) have shown that publics can be aroused to participate and integrate such projects, through open sharing of artifacts and materials, and calls for artwork. It would be an interesting experience to try with students. ...
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... There have been a range of articles published discussing virtual worlds and creative practice developed in Second Life from Sant (2008), Backe (2007), Bittarello (2008), McCaw (2007, Lichty (2008Lichty ( , 2009, Morie (2010), Ayiter (2010), Sousa (2012Sousa ( , 2017, Dahlsveen & Sousa (2013), Doyle (2014), and Sousa & Eustaquio (2015) each contributing research in the fields of performance, gaming, and the arts. More specifically, a number of articles focus on the contextualisation of artistic practice (Doyle 2008, Lichty 2011 and two edited volumes focus on the analysis of arts practice in virtual worlds (Mura 2010, Doyle 2015. ...
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