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Histogram displaying the global player distributions of the nine LOL ranks and outlining the two ranked populations used in this study. Data were gathered from League of Graphs (2021). Created with BioRender.com

Histogram displaying the global player distributions of the nine LOL ranks and outlining the two ranked populations used in this study. Data were gathered from League of Graphs (2021). Created with BioRender.com

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This study investigates placebos and video games’ usefulness as psychological research tools. One proposed underlying mechanism of the placebo effect is participants’ expectations. Such expectation effects exist in sports psychology and healthcare domains, but inconsistent findings have emerged on whether similar effects impact a participants’ cogn...

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... provenance state creates starting state task standardization like established experiments ( Kohwalter et al., 2018). Third, this game boasts two mathematically derived in-game skill measures, an Elo ladder (Figure 2), which is considered a player's peak in-game skill, and champion mastery points (CMP), an accumulation of champion-specific performance-based experience points, equating to time spent playing that champion ( Do et al., 2020;Li et al., 2020). Together when these skill indicators are combined, they allow researchers to account for two levels of expertise, mitigating statistical noise surrounding expertise inherent within any naturalistic task. ...

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