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Review of the video game Kingdom Come: Deliverance
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Citations
... Questions remain concerning Kingdom Come's vision of history, whether the promise of historical authenticity was fulfilled, and whether the game does not in fact convey a nationalist interpretation of that history (e.g. Bártfai, 2018;Let's Play History, 2018;McCarter, 2018;Taylor, 2018;Webster, 2018;Pfister, 2019, Wright, 2020. It is not the purpose of this paper to explore these debates, more thoroughly examined by Wright (2020). ...
This paper examines the strategies employed in the medieval role-playing game (RPG) Kingdom Come: Deliverance (2018) to deliver and contextualise lore, or historical & background knowledge, to the player. These strategies are compared to the approach employed in other RPGs, in particular the faux-medieval fantasy The Elder Scrolls V: Skyrim (2011). It is argued Kingdom Come actively seeks to highlight the historical status of its content, projecting an impression of historical clarity, only occasionally highlighting uncertainty. By contrast, Skyrim conveys its lore in a nuanced and playful way that seems to acknowledge the limitations of the historical process.
Situated within historical and regional (CEE) game studies, this article is an overview of games made in Poland after 1989 about Polish history up to the eighteenth century. It also outlines research made on those games, and it comments on changing cultural and political factors shaping the development of Polish history/heritage-themed games over the last three decades. We group the games in thematic-chronological categories: early medieval Slavic settings up to 1000, medieval to Renaissance Poland, and Polish-Lithuanian Commonwealth 1569–1795. Main findings: (a) Slavic fantasy became very popular with game developers after Witcher 3, but it has received little scholarly attention beside the witcher series. (b) Medieval Polish monarchies have barely caught the eye of game developers, which translates to the absence of related research. (c) The PLC period is well-represented in digital and nondigital games, and well-researched in historical games studies by Polish scholars in Polish and English.