Figure 2 - uploaded by Reinhard Gupfinger
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Hells Bells 2017 This piece refers to an incident from 2015. A man from Linz, Austria sued the Catholic Church to stop nighttime chiming. [2] The sound reliefs show 12 hours of chiming of the New Cathedral in Linz.

Hells Bells 2017 This piece refers to an incident from 2015. A man from Linz, Austria sued the Catholic Church to stop nighttime chiming. [2] The sound reliefs show 12 hours of chiming of the New Cathedral in Linz.

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Article
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Sound Shifting is an artistic research project that focuses on the physical representation of sound - this means the visualization and materialization of invisible phenomena that significantly shape our perception. We present a system that allows the transformation from sound into form in real-time by using a newly developed machine, the Audio Foam...

Contexts in source publication

Context 1
... project aims to call attention to and discuss this topic through the physical representation of problematic sounds. (Figure 2) The poetic aspect of these works is that sound is made graspable and tangible in its most natural movement with techno-scientific precision. ...
Context 2
... project aims to call attention to and discuss this topic through the physical representation of problematic sounds. (Figure 2) The poetic aspect of these works is that sound is made graspable and tangible in its most natural movement with techno-scientific precision. ...

Citations

... However, the sound could become tangible if we consider recording possibilities through its transformation to something material as a recording (Oliveira Pinto, 2018). Gupfinger and Wolf (2019) refer to sound as something intangible, and to give it a tangible form, they created a system with a 3D printer transforming sound into sculptures. Regarding pitch and sound, according to ISO (2014), the auditory sensation is a function of neurological processes, and the sound has to be interpreted unconsciously -for example, during sleep -or consciously. ...
... The development of the prototypes was inspired by works like Gupfinger's SoundShifting [22] or Tomás' Tangible Scores [19]. In SoundShifting, Gupfinger presents an interactive but asynchronous display of sound. ...
Conference Paper
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This work-in-progress paper presents three tangible user interface prototypes that use sensor technology in combination with mechanical actuators to provide an interactive physical display of sound and music data for people with visual impairments. The prototypes can be used either separately or combined as input and output devices utilizing pin-based, string-based and wheel-based interaction elements. They were developed as part of the research project Tangible Signals. In the paper, each prototype will be presented separately, including discussion of concept, interaction modalities, hardware design and possible use cases.
Conference Paper
Full-text available
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and interaction design. From mapping acoustic environments through sound recordings to designing compositions as interventions, soundscapes appear as a recurring theme across a wide body of HCI research. Based on this growing interest, now is the time to explore the types of studies in which soundscapes provide a valuable lens to HCI research. In this paper, we review papers from conferences sponsored or co-sponsored by the ACM Special Interest Group on Computer-Human Interaction in which the term 'soundscape' occurs. We analyse a total of 235 papers to understand the role of soundscapes as a research focus and identify untapped opportunities for soundscape research within HCI. We identify two common soundscape conceptualisations: (1) Acoustic environments and (2) Compositions, and describe what characterises studies into each concept and the hybrid forms that also occur. On the basis of this, we carve out a foundation for future soundscape research in HCI as a methodological anchor to form a common ground and support this growing research interest. Finally, we offer five recommendations for further research into soundscapes within HCI.