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Figura N°3: Menú de KINFO-UTP C. Menú KINFO-UTP El menú de KINFO-UTP fue diseñado con el programa Adobe Flash utilizando el lenguaje actionscript 2. Para implementar el menú en el sistema, se realizaron los siguientes pasos: 1. Se crea una interfaz grafica en Adobe Flash de tipo actionscript 2 (la versión de UDK solo soportaba este tipo de archivo, ahora soporta actionscript 2 y 3). 2. Luego, se compila en formato SWF. 3. Se importa en UDK en la carpeta flash del mismo. 4. En UDK se coloca el KISMET OpenGFX. 5. Se hace referencia al SWF dentro de la librería de objetos importados en UDK.  

Figura N°3: Menú de KINFO-UTP C. Menú KINFO-UTP El menú de KINFO-UTP fue diseñado con el programa Adobe Flash utilizando el lenguaje actionscript 2. Para implementar el menú en el sistema, se realizaron los siguientes pasos: 1. Se crea una interfaz grafica en Adobe Flash de tipo actionscript 2 (la versión de UDK solo soportaba este tipo de archivo, ahora soporta actionscript 2 y 3). 2. Luego, se compila en formato SWF. 3. Se importa en UDK en la carpeta flash del mismo. 4. En UDK se coloca el KISMET OpenGFX. 5. Se hace referencia al SWF dentro de la librería de objetos importados en UDK.  

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Conference Paper
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This paper presents the implementation of the System user interface KINFO-UTP using video game technology. We discuss the cataloging facilities building # 3 of the Technological University of Panama, which are displayed in the system. We report the use case diagram KINFO-UTP system and discuss how to combine four programming languages to enable int...

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