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Example Notation 

Example Notation 

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Conference Paper
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Ever since mobile applications were developed and became popular, they have started to take part in almost every field of our lives. Healthcare is one of the most popular fields that mobile applications have become a part of. However, development of mobile healthcare applications requires an inter-disciplinary work on which people from different do...

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Context 1
... clarification, explanations should be as detailed as possible. For instance, if the application has a main page with 5 touchable buttons on it, they are pictured and coded as follows: This example shows that there is a main page including 5 touchable buttons on it. When a user touches a button, the flow goes to the related page. In this example when the user touches on 4th touchable button the flow goes to “Lunapark (O4)” game page. Action line directs the user to the related page based on the user’s actions. This line shows that what the application will display next. In figure 1, there are two interfaces. First one is the main page and the other one is the page activated based on the user’s action. Transitions are showed with the arrows. Second page, which is named as “Lunapark (O4)”, has 3 images, 4 drag objects and the score. The proposed MAFR approach is applied in development of a mobile application for speech and language disorder domain. The case study aims to test the proposed MAFR that aims to eliminate the communication gap between therapist and mobile software developers especially for a speech and language disorder application. Speech and Language disordered patients refers to a group of people who have deficits in both speech (fluency, rate, or articulation) and language (comprehension, expression, or usage) (Dennis & Baker, 2002). Patients who have speech and language disorder need to perform some practices which are guided by therapists to eliminate the disorder effects. In order to carry out those practices patients should meet with their therapist very often. However, some patients especially who live in rural areas do not have an opportunity to meet with therapists frequently. Speech and language disorder mobile application helps to solve this problem for the patients and therapists. The mobile application for this purpose should be developed same as what the subject matter exactly does in practices. Therefore, the application should reflect the real practice as much as possible, which requires broad communication of therapist and application developers. For the case study, a mobile application design is performed using the proposed MAFR with the aim of providing a common communication medium between therapist and developers. As shown in Figure 2, first of all, a literature study on mobile application design guidelines was performed. After the analysis of literature review, a questionnaire was conducted to 50 people from IT domain and gathered their experiences about the problems that they had faced with people from other domain during development process. Then, MAFR was developed and a pilot study with one therapist was performed to evaluate MAFR and the methods that are applied to the patients during the therapy. According to the results of the pilot study, MAFR was improved and then a case study with four therapists was conducted and after the interviews therapists’ views about MAFR were collected. One of the therapists has 20 years of experience in language and speech disorder area, who was also a child development and educa- tion specialist. The second therapist has 12 years of experience in language and speech disorder area who was a hearing-impaired teacher. The third therapist has 9 years experiences in language and speech disorder area. The fourth therapist has 3 years experiences in language and speech disorder area and she had four year experience in teaching of mentally disordered people. MAFR of the pilot application which was used during the interviews with therapists is given below. These representations were shown to the therapists and their opinions were collected. The MAFR which is shown in Figure 2 represents the “Kartopu” game. It has 6 different interfaces player interacts with including MainPage (AnaSayfa). “Kartopu” game is aimed to improve patients’ vocabulary. Moreover, as they play the game their perception will also be improved since they will learn more objects. In the game, questions like “Which one is a book?”, and four pictures are shown to the patients. When patient drag the snowball onto the correct object, the application will give a feedback as “Congratulations” and the patient gets 10 points, and then the new question comes to the screen. If the patient drags the snowball to the wrong object the application will give a feedback as “Wrong answer” and the patient does not get any point, and then the new question follows. At the end of the game, score and logs will be recorded to see the improvement of the patient. According to the questionnaire conducted to 50 people from IT domain, they are facing with different kinds of problems during development process. Results of the questionnaire showed that 50% of the attendees need new tools and models to de- scribe the process to the customers easily. Moreover, 70% of the attendees said that those kinds of tools and models can decrease both development process of the application and cost of the software. Furthermore, 45% of the attendees mentioned that customers should be in the software development process. Besides, 71% of the attendees stated that the reason why the software projects last more than the project time and exceeds the project cost is requirements not clearly identified by the customers. 80% of the attendees stated the problem between them and customers. They said that they have communication problem because of the fact that they either can’t express themselves to customers or customers can’t express what they what to them. 60% of the attendees think that there ...