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Evaluation of the simulation results.

Evaluation of the simulation results.

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Background. Revealing tacit knowledge often is seen as very valuable for organizations, although it is usually challenging to enunciate and share this type of knowledge. Methods. This study uses a participatory design and the application of a board gaming simulation as instruments to extract tacit knowledge. To illustrate this application, the gami...

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Context 1
... the third stage the performance of each role is evaluated; two cooperatives and two wholesalers fulfil different roles in the supply chain and have conflicting objectives (see Figure 3). ...
Context 2
... results (see Figure 3) were compared between cooperatives and between wholesalers. Cooperatives needed to sell the supply from growers. ...

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... However, it is the interaction between them that creates a lasting experience for players. For instance, social interaction is a crucial aspect of situated learning (Lave and Wenger, 1991), especially for tacit knowledge (van Haaften et al., 2020), connected to the base need of relatedness (Rigby and Ryan, 2011). Furthermore, it has a potential strength when employing experiential learning, drawing on sharing of and learning from varied experiences (Kolb, 2002). ...
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... This study is part of a research project called SamenMarkt (Van Kooten, Nevejan, Brazier, Oey, & Hubers, 2018) which focuses on understanding trade in the Dutch horticultural sector. The importance of understanding the role tacit knowledge plays in competent professional performance has recently been recognized in a study that revealed that knowledge about trading is tacit in nature (Van Haaften, Lefter, Lukosch, van Kooten, & Brazier, 2021). This study continued the search for understanding trade in horticulture, by enabling participants to put their experience into practice (Bell, Kanar, & Kozlowski, 2008). ...
... Adaptation of the design while participating in the gaming simulation sessions was limited to the Advisory Board meetings. An earlier study where participants could adapt the design showed a similar outcome for the design process as in this study (Van Haaften et al., 2021). The combination with the modelling of gaming simulations makes this method sensitive to contextual adaptations, which matches with the personal and context-based nature of tacit knowledge (Nonaka & Takeuchi, 2007). ...
... In the end only the production volume that growers deliver to the cooperative, is what sellers use in trading with wholesalers. Like in the previous study Advisory Board members and interviewees stated that consensus on the quality of the goods between cooperative and wholesaler exists, before the actual negotiations take place (Van Haaften et al., 2021). Quality aspects are therefore left out in the final gaming simulation design. ...
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... Adaptation of the design while participating in the gaming simulation sessions was limited to the Advisory Board meetings. An earlier study where participants could adapt the design showed a similar outcome for the design process as in this study (Van Haaften et al., 2021). The combination with the modelling of gaming simulations makes this method sensitive to contextual adaptations, which matches with the personal and context-based nature of tacit knowledge (Nonaka & Takeuchi, 2007). ...
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Nem csak az élethez viszonyulhatunk játékosan, de az élet különböző területeit is modellálhatjuk játékként. Talán nem véletlen, hogy az első videójátékok megjelenésével egyidősek a szimulációk tanulási potenciáljával kapcsolatos kutatások – keresztmetszetük pedig, a komoly játék, legalább fél évszázados jelenségnek számít. De vajon mit tanulhatunk egy nem komoly játékból? A szimuláció alapú tanulás szakirodalma több úton, párhuzamosan fejlődött. Az előadás célja a közös vonások megtalálásával átfogó képet nyújtani a videójátékos szimulációk nonformális és informális tanulással való kapcsolatáról, valamint koherens szempontrendszert ismertetni az értékelésükhöz. Az előadás hátterében egy másodlagos kutatás áll, amely a Scopus által jegyzett teljes szakirodalom több mint feléért felelős Simulation & Gaming folyóirat irodalmi áttekintéséből indul ki, majd annak kvalitatív tartalomelemzésével jut el végső megállapításaihoz. A videójátékos szimulációk egyéni és társas szinten is segíthetik tervezőik és résztvevőik tanulását. A formai sokszínűség mögött valójában kisszámú hatékonyságot szabályozó tényező rejlik. A videójátékok, szimulációk és a tapasztalati tanulás kapcsolatát kutató multidiszciplináris szakirodalom összehasonlító tartalomelemzésével megállapíthatóak olyan játékmetodológiai sarokpontok, amelyek segítségével a komoly és szabadidős videójátékok tanulási potenciálja is felbecsülhető. Egy blokk bányászó játékból néha többet tanulhatunk mint hinnénk!